thank god ^^
thanx man, love ya
Botje
Search found 665 matches
- Fri Dec 17, 2010 2:45 am
- Forum: Runes of Magic
- Topic: SVN r544 for game version 3.0.7.2322
- Replies: 117
- Views: 29966
- Thu Dec 16, 2010 1:00 pm
- Forum: Runes of Magic
- Topic: Are the US servers still down?
- Replies: 2
- Views: 1081
Re: Are the US servers still down?
dunno, but if thats whats stopping ya, i can give ya login details on a euro server if ya wish xd
Botje
Botje
- Wed Dec 15, 2010 5:12 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17195
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
ok, any way to change that ourselfs?
- Wed Dec 15, 2010 12:17 pm
- Forum: Runes of Magic
- Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
- Replies: 61
- Views: 17195
Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...
yep same here, damn i hate waiting xd
Botje
Botje
- Wed Dec 15, 2010 12:16 pm
- Forum: Runes of Magic
- Topic: bot stopt working?
- Replies: 2
- Views: 1105
Re: bot stopt working?
ah, you beat me to it xd
- Wed Dec 15, 2010 12:07 pm
- Forum: Runes of Magic
- Topic: bot stopt working?
- Replies: 2
- Views: 1105
bot stopt working?
am i alone, or do others have this too after last update?
Botje
Botje
- Wed Dec 15, 2010 11:39 am
- Forum: Runes of Magic
- Topic: got a error, dont know why O.o
- Replies: 5
- Views: 1688
Re: got a error, dont know why O.o
yeah thanx again ^^
Botje
Botje
- Wed Dec 15, 2010 10:33 am
- Forum: Runes of Magic
- Topic: Reduce time when stuck?
- Replies: 6
- Views: 1885
Re: Reduce time when stuck?
yeah, but if they could make it a option in profile, we could tweak it ourselfs ^^
Botje
Botje
- Wed Dec 15, 2010 8:51 am
- Forum: Runes of Magic
- Topic: Reduce time when stuck?
- Replies: 6
- Views: 1885
Re: Reduce time when stuck?
sorry to bump a old thread, but i would like to see this too, and i dont see why i would make a new thread when this one is not even awnsered ^^
Botje
Botje
- Tue Dec 14, 2010 6:08 am
- Forum: Runes of Magic
- Topic: got a error, dont know why O.o
- Replies: 5
- Views: 1688
Re: got a error, dont know why O.o
oh, i see what ya mean, the "" arent there on knight part xd
sometimes you just dont see the little things
Ill try
Botje
sometimes you just dont see the little things
Ill try
Botje
- Tue Dec 14, 2010 4:44 am
- Forum: Runes of Magic
- Topic: got a error, dont know why O.o
- Replies: 5
- Views: 1688
got a error, dont know why O.o
<onSkillCast><![CDATA[ player:updateBuffs("player") if player.Class1 == CLASS_KNIGHT then if not player:hasBuff("Enhanced Armor") then player:cast(KNIGHT_ENHANCED_ARMOR); end if not player:hasBuff("Holy Seal") then player:cast(KNIGHT_HOLY_SEAL); end else if not player:...
- Mon Dec 13, 2010 10:35 am
- Forum: Runes of Magic
- Topic: How to output text to my own chatbox
- Replies: 6
- Views: 1977
Re: How to output text to my own chatbox
thanx, im gonna try that ^^
Botje
Botje
- Mon Dec 13, 2010 8:45 am
- Forum: Runes of Magic
- Topic: How to output text to my own chatbox
- Replies: 6
- Views: 1977
How to output text to my own chatbox
Like title suggest, i want to output ingame, so i dont have 2 windows to check for output.
but it must not be seen by others ofcourse.
Botje
but it must not be seen by others ofcourse.
Botje
- Mon Dec 13, 2010 7:37 am
- Forum: Runes of Magic
- Topic: no moving waypoint.xml
- Replies: 8
- Views: 2047
Re: no moving waypoint.xml
oh i see xd
well, was worth a try ^^
Botje
well, was worth a try ^^
Botje
- Mon Dec 13, 2010 7:14 am
- Forum: Runes of Magic
- Topic: no moving waypoint.xml
- Replies: 8
- Views: 2047
Re: no moving waypoint.xml
hmm... what about making a waypoint with the same coordinates?
that would make bot loop tru them, but still stay put right?
just a stupid idea xd
Botje
that would make bot loop tru them, but still stay put right?
just a stupid idea xd
Botje
- Mon Dec 13, 2010 7:11 am
- Forum: Runes of Magic
- Topic: cache - "cannot find the file specified"
- Replies: 3
- Views: 1196
Re: cache - "cannot find the file specified"
i used to have this, but admin fixed it.
in my case it was looking for the cache in the wrong place, fuck if i know whats wrong on your end though ^^
Botje
in my case it was looking for the cache in the wrong place, fuck if i know whats wrong on your end though ^^
Botje
- Wed Dec 08, 2010 2:51 am
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 46256
Re: New EggPet class.
guess nobody saw yet xd
but ok, ill bite, how?
Botje
but ok, ill bite, how?
Botje
- Tue Dec 07, 2010 4:51 pm
- Forum: Runes of Magic
- Topic: cache error?
- Replies: 11
- Views: 2131
Re: cache error?
yep, that fixed it for me mate ^^
thanx a lot
Botje
thanx a lot
Botje
- Tue Dec 07, 2010 11:04 am
- Forum: Runes of Magic
- Topic: How exactly does a local variable gets increased?
- Replies: 6
- Views: 1411
Re: How exactly does a local variable gets increased?
ooooh, that extra " ? xd
damn it
Botje
damn it
Botje
- Tue Dec 07, 2010 9:54 am
- Forum: Runes of Magic
- Topic: How exactly does a local variable gets increased?
- Replies: 6
- Views: 1411
Re: How exactly does a local variable gets increased?
<onLoad> player.free_counter1 = 0; function Return() printf("Counter: "..player.free_counter1.."\n"); if player.free_counter1 > 2 then printf("Done our rounds, loading new waypoints..."\n"); loadPaths("DragonFang/FromDragonFang"); else player.free_counte...