Search found 665 matches

by botje
Fri Dec 17, 2010 2:45 am
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 29966

Re: SVN r544 for game version 3.0.7.2322

thank god ^^

thanx man, love ya :P

Botje
by botje
Thu Dec 16, 2010 1:00 pm
Forum: Runes of Magic
Topic: Are the US servers still down?
Replies: 2
Views: 1081

Re: Are the US servers still down?

dunno, but if thats whats stopping ya, i can give ya login details on a euro server if ya wish xd

Botje
by botje
Wed Dec 15, 2010 5:12 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17195

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

ok, any way to change that ourselfs?
by botje
Wed Dec 15, 2010 12:17 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17195

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

yep same here, damn i hate waiting xd

Botje
by botje
Wed Dec 15, 2010 12:16 pm
Forum: Runes of Magic
Topic: bot stopt working?
Replies: 2
Views: 1105

Re: bot stopt working?

ah, you beat me to it xd
by botje
Wed Dec 15, 2010 12:07 pm
Forum: Runes of Magic
Topic: bot stopt working?
Replies: 2
Views: 1105

bot stopt working?

am i alone, or do others have this too after last update?

Botje
by botje
Wed Dec 15, 2010 11:39 am
Forum: Runes of Magic
Topic: got a error, dont know why O.o
Replies: 5
Views: 1688

Re: got a error, dont know why O.o

yeah thanx again ^^

Botje
by botje
Wed Dec 15, 2010 10:33 am
Forum: Runes of Magic
Topic: Reduce time when stuck?
Replies: 6
Views: 1885

Re: Reduce time when stuck?

yeah, but if they could make it a option in profile, we could tweak it ourselfs ^^

Botje
by botje
Wed Dec 15, 2010 8:51 am
Forum: Runes of Magic
Topic: Reduce time when stuck?
Replies: 6
Views: 1885

Re: Reduce time when stuck?

sorry to bump a old thread, but i would like to see this too, and i dont see why i would make a new thread when this one is not even awnsered ^^

Botje
by botje
Tue Dec 14, 2010 6:08 am
Forum: Runes of Magic
Topic: got a error, dont know why O.o
Replies: 5
Views: 1688

Re: got a error, dont know why O.o

oh, i see what ya mean, the "" arent there on knight part xd

sometimes you just dont see the little things :lol:

Ill try

Botje
by botje
Tue Dec 14, 2010 4:44 am
Forum: Runes of Magic
Topic: got a error, dont know why O.o
Replies: 5
Views: 1688

got a error, dont know why O.o

<onSkillCast><![CDATA[ player:updateBuffs("player") if player.Class1 == CLASS_KNIGHT then if not player:hasBuff("Enhanced Armor") then player:cast(KNIGHT_ENHANCED_ARMOR); end if not player:hasBuff("Holy Seal") then player:cast(KNIGHT_HOLY_SEAL); end else if not player:...
by botje
Mon Dec 13, 2010 10:35 am
Forum: Runes of Magic
Topic: How to output text to my own chatbox
Replies: 6
Views: 1977

Re: How to output text to my own chatbox

thanx, im gonna try that ^^

Botje
by botje
Mon Dec 13, 2010 8:45 am
Forum: Runes of Magic
Topic: How to output text to my own chatbox
Replies: 6
Views: 1977

How to output text to my own chatbox

Like title suggest, i want to output ingame, so i dont have 2 windows to check for output.

but it must not be seen by others ofcourse.

Botje
by botje
Mon Dec 13, 2010 7:37 am
Forum: Runes of Magic
Topic: no moving waypoint.xml
Replies: 8
Views: 2047

Re: no moving waypoint.xml

oh i see xd

well, was worth a try ^^

Botje
by botje
Mon Dec 13, 2010 7:14 am
Forum: Runes of Magic
Topic: no moving waypoint.xml
Replies: 8
Views: 2047

Re: no moving waypoint.xml

hmm... what about making a waypoint with the same coordinates?

that would make bot loop tru them, but still stay put right?

just a stupid idea xd

Botje
by botje
Mon Dec 13, 2010 7:11 am
Forum: Runes of Magic
Topic: cache - "cannot find the file specified"
Replies: 3
Views: 1196

Re: cache - "cannot find the file specified"

i used to have this, but admin fixed it.

in my case it was looking for the cache in the wrong place, fuck if i know whats wrong on your end though ^^

Botje
by botje
Wed Dec 08, 2010 2:51 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 46256

Re: New EggPet class.

guess nobody saw yet xd

but ok, ill bite, how? :P

Botje
by botje
Tue Dec 07, 2010 4:51 pm
Forum: Runes of Magic
Topic: cache error?
Replies: 11
Views: 2131

Re: cache error?

yep, that fixed it for me mate ^^

thanx a lot

Botje
by botje
Tue Dec 07, 2010 11:04 am
Forum: Runes of Magic
Topic: How exactly does a local variable gets increased?
Replies: 6
Views: 1411

Re: How exactly does a local variable gets increased?

ooooh, that extra " ? xd

damn it :roll:

Botje
by botje
Tue Dec 07, 2010 9:54 am
Forum: Runes of Magic
Topic: How exactly does a local variable gets increased?
Replies: 6
Views: 1411

Re: How exactly does a local variable gets increased?

<onLoad> player.free_counter1 = 0; function Return() printf("Counter: "..player.free_counter1.."\n"); if player.free_counter1 > 2 then printf("Done our rounds, loading new waypoints..."\n"); loadPaths("DragonFang/FromDragonFang"); else player.free_counte...