no moving waypoint.xml
no moving waypoint.xml
Hi just wondering if anyone has come up with a way to have the bot not move and also continue on it's merry way. Especially with the new egg pet functions I would like to just sit and also have egg harvesting away =)
Any help appreciated
Any help appreciated
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: no moving waypoint.xml
hmm... what about making a waypoint with the same coordinates?
that would make bot loop tru them, but still stay put right?
just a stupid idea xd
Botje
that would make bot loop tru them, but still stay put right?
just a stupid idea xd
Botje
Re: no moving waypoint.xml
yeah tried it, it looks like it spins, not constantly but enough to not be using library lol
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: no moving waypoint.xml
oh i see xd
well, was worth a try ^^
Botje
well, was worth a try ^^
Botje
Re: no moving waypoint.xml
Like I mentioned in another post, you could do something like this if you're somewhere safe.
Or, once I add it to RBAssist.lua, you can use that instead. The benefit being, RBAssist will fight back if attacked.
Code: Select all
<waypoints>
<onLoad>
checkEggs()
yrest(1000) -- How ever often you want it to check.
</onLoad>
</waypoints>
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: no moving waypoint.xml
I truely did wish it was that easy, tried it a few times. First time it seemed to sit there fine but then after a couple mins it hit a buff skill and started running to waypoint #1 0,0
Next few times I started it up fresh and it just started running to waypoint #1 0,0
(edit)
The skills themselves seem to be the trigger point, last try it did the buff and then just started spinning in circles, round and round and round and round.
Might try new profile with no buff skills.
(edit #2)
created profile with no buff skills and also added in 1 waypoint of the location character is standing, bot just constantly says moving to waypoint #1 but it has been standing still and also harvesting with pet for over 30 mins now. The first time I set the WP location though it did spin round and round non-stop, so not stable/reliable way to do it but kind of works.
Seems when bot is just slightly off the coords it does it's spinning move, it is visible by other players aswell.
Guess I'll just keep working on it =)
Next few times I started it up fresh and it just started running to waypoint #1 0,0
(edit)
The skills themselves seem to be the trigger point, last try it did the buff and then just started spinning in circles, round and round and round and round.
Might try new profile with no buff skills.
(edit #2)
created profile with no buff skills and also added in 1 waypoint of the location character is standing, bot just constantly says moving to waypoint #1 but it has been standing still and also harvesting with pet for over 30 mins now. The first time I set the WP location though it did spin round and round non-stop, so not stable/reliable way to do it but kind of works.
Seems when bot is just slightly off the coords it does it's spinning move, it is visible by other players aswell.
Guess I'll just keep working on it =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: no moving waypoint.xml
Sorry, forgot to add a loop.
Code: Select all
<waypoints>
<onLoad>
repeat
checkEggs()
yrest(1000) -- How ever often you want it to check.
until false
</onLoad>
</waypoints>
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: no moving waypoint.xml
Ahh i get it now, with the until false it will sit there not moving until you run out of the harvesting product. Then it will continue with the waypoints part of the waypoint.xml?
Either way it is sitting perfectly still and pet is harvesting nicely, ty
Either way it is sitting perfectly still and pet is harvesting nicely, ty
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: no moving waypoint.xml
No, that's not what you asked for. 'false' will never = 'true' so it will never leave that loop. If you want it to continue with the waypoint file after you run out of tools then it would be something like,lisa wrote:Ahh i get it now, with the until false it will sit there not moving until you run out of the harvesting product. Then it will continue with the waypoints part of the waypoint.xml?
Code: Select all
until inventory:itemTotalCount(item) == 0
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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