Here it is 1.4 version
** Added transport to/from Merdhin Tundra. Keyword "Tundra"
** Fixed Ayren <-> Obisian infinite loop
Search found 140 matches
- Wed Jan 30, 2013 9:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Noobbotter's World Traveler Userfunction
- Replies: 96
- Views: 25603
- Wed Jan 30, 2013 5:06 am
- Forum: Runes of Magic
- Topic: DoD (First boss solo farm) Better for R/S
- Replies: 53
- Views: 21586
Re: DoD (First boss solo farm) Better for R/S
it took 4 years to fix bug for ice dwarf kingdomsolembum05 wrote: It is just a bug... but they will take time before to correct...
- Tue Jan 29, 2013 9:15 pm
- Forum: Runes of Magic
- Topic: DoD (First boss solo farm) Better for R/S
- Replies: 53
- Views: 21586
Re: DoD (First boss solo farm) Better for R/S
i think they moved dod respoint deliberately, so it's harder to bot in dod
- Tue Jan 29, 2013 9:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Noobbotter's World Traveler Userfunction
- Replies: 96
- Views: 25603
Re: Noobbotter's World Traveler Userfunction
i think i found error, ill test it tomorow.
today was 5.0.7 patch on oficial server, added new zone "Merdhin Tundra" ,
so i wait for nexon server to be patched, so i can add new zone to function and fix this bug.
today was 5.0.7 patch on oficial server, added new zone "Merdhin Tundra" ,
so i wait for nexon server to be patched, so i can add new zone to function and fix this bug.
- Sun Jan 27, 2013 7:50 pm
- Forum: Runes of Magic
- Topic: Tier Stone Production: 2 Scripts to Rule them All
- Replies: 76
- Views: 21942
Re: Elf Daily And Tier Stones
maybe you should register recall in varanas, and then use recall skil from limo desert, many time saved and less chanse game will crash
or you can buy fusion on obsidian glory squer, less crowded, and shorter way again
or you can buy fusion on obsidian glory squer, less crowded, and shorter way again
- Sun Jan 27, 2013 7:44 pm
- Forum: Runes of Magic
- Topic: death / suicid macro
- Replies: 12
- Views: 5761
Re: death / suicid macro
i noticed if you are neer water, or some water texture is below you, char wont die
or you can try change numbers
SetCameraPosition (0,0,1000);
SetCameraPosition (0,0,100000);
SetCameraPosition (0,0,10000000);
SetCameraPosition (0,0,1000000000);
or you can try change numbers
SetCameraPosition (0,0,1000);
SetCameraPosition (0,0,100000);
SetCameraPosition (0,0,10000000);
SetCameraPosition (0,0,1000000000);
- Sun Jan 27, 2013 9:17 am
- Forum: Runes of Magic
- Topic: death / suicid macro
- Replies: 12
- Views: 5761
Re: death / suicid macro
hmm, idk, i dont have that problem, try summon mount, that work for some knock back and root skills
**Edit
when you die, zoom camera, camera is back, then resurect
**Edit
when you die, zoom camera, camera is back, then resurect
- Sun Jan 27, 2013 7:04 am
- Forum: Runes of Magic
- Topic: death / suicid macro
- Replies: 12
- Views: 5761
Re: death / suicid macro
whan you are dead, just use mouse weel to zoom, and camera is back where it should be
- Sun Jan 27, 2013 6:44 am
- Forum: Runes of Magic
- Topic: Tier Stone Production: 2 Scripts to Rule them All
- Replies: 76
- Views: 21942
Re: Elf Daily And Tier Stones
tryor
Code: Select all
<onLoad>
__WPL:setWaypointIndex( 1);
</onLoad>
Code: Select all
<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("One"));
</onLoad>
- Sat Jan 26, 2013 9:26 pm
- Forum: Runes of Magic
- Topic: Tier Stone Production: 2 Scripts to Rule them All
- Replies: 76
- Views: 21942
Re: Elf Daily And Tier Stones
Code: Select all
UMM_TakeMail()
Code: Select all
inventory:useItem("name or id")
- Sat Jan 26, 2013 5:35 pm
- Forum: Runes of Magic
- Topic: death / suicid macro
- Replies: 12
- Views: 5761
Re: death / suicid macro
or this
Code: Select all
/script SetCameraPosition (0,0,10000000);
- Sat Jan 26, 2013 6:35 am
- Forum: Runes of Magic
- Topic: Tier Stone Production: 2 Scripts to Rule them All
- Replies: 76
- Views: 21942
Re: Elf Daily And Tier Stones
this is what i use for my lv 10 alts. sending fusions UMM_SendByNameOrId(nameTable[counter],{"Fusion Stone","Random Fusion Stone"}, 10) then i clear bag and set speed sendMacro("Fusion_ClearBagOnClick()") yrest(1000); sendMacro("FusionConfig_OnShow()"); yrest(...
- Thu Jan 24, 2013 9:48 am
- Forum: Runes of Magic
- Topic: move to itemshop bag
- Replies: 13
- Views: 3240
Re: move to itemshop bag
it's funny, it's same code lisa posted, and it work now, i dont know why wasn't working first time i tested it.
Anyway it work now,
ty again Rock5 and lisa
**EDIT
it's almost same, you added "bags" in this line
Anyway it work now,
ty again Rock5 and lisa
**EDIT
it's almost same, you added "bags" in this line
Code: Select all
local item = inventory:findItem(v,"bags")
- Thu Jan 24, 2013 9:18 am
- Forum: Runes of Magic
- Topic: move to itemshop bag
- Replies: 13
- Views: 3240
Re: move to itemshop bag
did you tested it lisa, cose it still dont work for me :( i just added "print" to your code function jbg() local item = inventory:findItem("Purified Fusion Stone") if item then printf("Moving to Item Shop bag\n"); item:moveTo("itemshop") end end just print &qu...
- Wed Jan 23, 2013 9:19 pm
- Forum: Runes of Magic
- Topic: move to itemshop bag
- Replies: 13
- Views: 3240
Re: move to itemshop bag
that function is in my userfunctions_file, and when i call it from waypoint it move items only first time, but when next time function is called i dosen't do anything. And it try to move items that are already in item shop, should i put something like this function moveitemshop() for i, item in pair...
- Wed Jan 23, 2013 4:54 pm
- Forum: Runes of Magic
- Topic: move to itemshop bag
- Replies: 13
- Views: 3240
move to itemshop bag
why this sometime's work sometime's don't function moveitemshop() for i, item in pairs(inventory.BagSlot) do for k, v in ipairs(item_shop_bag) do if v == item.Name then printf("Moving to Item Shop bag: "..item.Name.."\n"); item:moveTo("itemshop") yrest(500) end end end ...
- Sat Jan 12, 2013 11:49 am
- Forum: Runes of Magic
- Topic: Mini games for rerolls all in one
- Replies: 22
- Views: 10467
Re: Mini games for rerolls all in one
you can add and Noobboters World Traveler userfunction, and from ayren caravan snoop call then when goblins are done calleasyest way
Code: Select all
takemeto("GoblinMines");
Code: Select all
takemeto("VaranasCentral")
- Wed Jan 09, 2013 6:09 am
- Forum: Runes of Magic
- Topic: Fly over Waypoint with no Stop
- Replies: 21
- Views: 5398
Re: Fly over Waypoint with no Stop
you have error in bot.lua
i gues you have that "getGameVersion" function somewhere, but i dont .
i just deleted that line, and it work so far.
Code: Select all
scripts\rc3/bot.lua:282: attempt to call global 'getGameVersion' (a nil value)]]
i just deleted that line, and it work so far.
- Mon Jan 07, 2013 7:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21948
Re: Level 35 gift bag (Sea of Snow Package)
hm, i can't use "==" neither as the character actually never be on the same destination spot.
have you any idea how to check if i reaced destination.
maybe to check if destination Npc is in range of , idk 30?
have you any idea how to check if i reaced destination.
maybe to check if destination Npc is in range of , idk 30?
- Sun Jan 06, 2013 7:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21948
Re: Level 35 gift bag (Sea of Snow Package)
Any reason you don't use waypoint coords? Actualy, no. i just wanted to fix this gift bag script, so you can start it anywhere on map at any Quest. sometimes it simply says it can't get to the position for what ever reason it has. It actualy work very good for me on old continent, Taborea. So can s...