Code: Select all
if RoMScript("IsMagicBoxEnable()") then
yrest(1000);
relog()
elseif player.lvl == 10 then load_paths("file.xml");
elseif player.lvl ~= 10 then relog();
end
Code: Select all
if RoMScript("IsMagicBoxEnable()") then
yrest(1000);
relog()
elseif player.lvl == 10 then load_paths("file.xml");
elseif player.lvl ~= 10 then relog();
end
Code: Select all
if RoMScript("IsMagicBoxEnable()") then
yrest(1000);
relog()
elseif player.Level >= 10 then loadPaths("file.xml");
else relog();
end
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
<!-- This file will buy 6 random fusion stones for each of the characters in the friendsTable list and then mail them off to them. -->
<!-- If using this, you need to make sure you have enough backpack space available because I didn't put a check in here for that. -->
<!-- table list of my accounts to send to -->
friendsTable =
{
"AAAAAA",
"Bbbbbbbbbbb"",
"Cccccccc",
"Dddddddd",
"Eeeeeeeee",
"Ffffffff",
"GGGGGGGG",
"HHHHHHHH",
"IIIIIIIIII",
"Jjjjjjjjjjj",
"Kkkkkkkkkkkk",
"LLLLLLLLLL",
"MMMMMMMMMMM",
"NNNNNNNNNNN",
"OOooooooOoo",
"PPPPPPPPPPPP"
}
<!-- function to buy right amount of fusion stones: -->
<!-- I send 6 to each character which will have them use 8 charges per day. -->
<!-- And leaves them extra charges to make higher level stones when they have enough lower stones. -->
function buyfusions()
local numeach = 6 <!-- I set number to send to each character here and on line 44.-->
local npcname = 110576 -- "Odeley Prole"
local stonename = "Random Fusion Stone"
local curstones = inventory:itemTotalCount(stonename,"bags")
local stonestobuy = (table.maxn(friendsTable)*numeach)-curstones
printf("Going to buy %s stones.\n",stonestobuy)
player:openStore(npcname);
inventory:storeBuyItem(stonename, stonestobuy)
yrest(1000)
end
<!-- Function to send the stones to each character -->
function mailstones()
local numeach = 6 <!-- I set number to send to each character here -->
local beltcount = 0
UMM_SetSlotRange(61,180)
for k,v in pairs(friendsTable) do
UMM_SendByNameOrId(v,"Random Fusion Stone",numeach)
beltcount = beltcount + numeach
if beltcount >= 55 then
doMyRelog()
beltcount = 0
end
yrest(1000)
end
repeat RoMScript("MailFrame:Hide()") until not RoMScript ("MailFrame:IsVisible()")
end
<!-- function to try relogging when sending too many items -->
function doMyRelog()
printf("\n")
cprintf(cli.red,"Approaching 60 item limit... relogging...\n")
repeat RoMScript("MailFrame:Hide()") until not RoMScript ("MailFrame:IsVisible()")
RoMScript("ChangeChar(CHARACTER_SELECT.selectedIndex)")
waitForLoadingScreen() yrest(3000)
player:update()
end
<!-- START of waypoint actions -->
<!-- Disable skills so I don't self buff like a bot -->
for k,v in pairs(settings.profile.skills) do
printf("skill %s disabled.\n",v.Name)
v.AutoUse = false
end
<!-- if near stone vendor go to proper waypoint. Otherwise, start at a teleporter. -->
myitem = player:findNearestNameOrId("Odeley Prole")
if myitem then
if 220 > distance(myitem, player) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("at_shop"))
else
travelTo("VaranasWest")
__WPL:setForcedWaypointType("NORMAL")
__WPL:setWaypointIndex(1)
end
else
travelTo("VaranasWest")
__WPL:setForcedWaypointType("NORMAL")
__WPL:setWaypointIndex(1)
end
</onload>
<!-- # 5 --><waypoint x="2908" z="-798" y="56"> </waypoint>
<!-- # 6 --><waypoint x="2870" z="-865" y="55"> </waypoint>
<!-- # 7 --><waypoint x="2711" z="-976" y="53"> </waypoint>
<!-- # 8 --><waypoint x="2552" z="-1090" y="53"> </waypoint>
<!-- # 9 --><waypoint x="2454" z="-1160" y="53"> </waypoint>
<!-- # 10 --><waypoint x="2520" z="-1278" y="53"> </waypoint>
<!-- # 11 --><waypoint x="2623" z="-1423" y="53"> </waypoint>
<!-- # 12 --><waypoint x="2710" z="-1546" y="53"> </waypoint>
<!-- # 13 --><waypoint x="2762" z="-1620" y="53"> </waypoint>
<!-- # 14 --><waypoint x="2752" z="-1631" y="53" tag="at_shop">
buyfusions()
</waypoint>
<!-- # 15 --><waypoint x="2478" z="-1242" y="53"> </waypoint>
<!-- # 16 --><waypoint x="2475" z="-1153" y="53"> </waypoint>
<!-- # 17 --><waypoint x="2897" z="-825" y="56">
travelTo("VaranasCentral")
yrest(2000)
</waypoint>
<!-- # 18 --><waypoint x="4592" z="-2040" y="103" tag="gotomail"> </waypoint>
<!-- # 19 --><waypoint x="4557" z="-2169" y="103">
-- now run the function to mail the items
mailstones()
</waypoint>
<!-- # 20 --><waypoint x="4557" z="-2169" y="103"> </waypoint>
<!-- # 21 --><waypoint x="4592" z="-2040" y="103">
error("complete")
</waypoint>
</waypoints>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
<!-- This file will buy 6 Recall Belts for each of the characters in the friendsTable list and then mail them off to them. -->
<!-- If using this, you need to make sure you have enough backpack space available because I didn't put a check in here for that. -->
<!--Insert each character you want to buy belts for for, separated by commas and inside quotes ex: "Bob","Jim",.... -->
nameTable =
{
"AAAAAA",
"Bbbbbbbbbbb"",
"Cccccccc",
"Dddddddd",
"Eeeeeeeee",
"Ffffffff",
"GGGGGGGG",
"HHHHHHHH",
"IIIIIIIIII",
"Jjjjjjjjjjj",
"Kkkkkkkkkkkk",
"LLLLLLLLLL",
"MMMMMMMMMMM",
"NNNNNNNNNNN",
"OOooooooOoo",
"PPPPPPPPPPPP"
}
<!-- Item to Buy -->
itemName = "Recall Belt";
<!-- count how many to buy taking into account how many items i currently have -->
<!-- for this I make sure I don't have any high level items that would make a T4. -->
<!-- I generally will keep lvl 78 or higher items to send out. -->
equipmentcount = 0
equipmentneeded = 0
tobuy = 0
function countequip()
local numeach = 6 <!-- I set number to send to each character here and on line 72.-->
equipmentcount = 0
inventory:update()
for slot = 61, 180 do
local item = inventory.BagSlot[slot]
-- Note: Boundstatus is: 0 = bind on pick up, 1 = not bound, 2 = currently bound 3 = bind on equip
-- I can send items that are 1 or 3.
if (item:isType("Armor") or item:isType("Weapons")) and 3 > item.Quality and item.RequiredLvl > 77 and (item.BoundStatus == 1 or item.BoundStatus == 3) then
equipmentcount = equipmentcount + 1
end
end
equipmentneeded = table.maxn(nameTable)*numeach
printf("Need total of %s equipment. We currenlty have %s.\n",equipmentneeded, equipmentcount)
tobuy = equipmentneeded - equipmentcount
printf("Need to purchase %s belts.\n",tobuy)
end
<!-- Function to Buy Belts -->
function buyBelts()
printf("Now going to purchase %s belts.\n",tobuy)
yrest(5000)
player:openStore("Cholman Hooktail")
store:buyItem(itemName, tobuy);
yrest(1000);
sendMacro("CloseAllWindows()");
end
<!-- Function to Send Belts -->
function sendBelts()
local numeach = 6 <!-- I set number to send to each character here -->
local beltcount = 0
local sendtypes = {
"Armor",
"Weapons"
}
UMM_SetSlotRange(61,180)
for k,v in pairs(nameTable) do
UMM_SendAdvanced(v, nil, 0, 78, nil, sendtypes, nil, nil, numeach)
beltcount = beltcount + numeach
if beltcount >= 55 then
doMyRelog()
beltcount = 0
end
yrest(1000)
end
repeat RoMScript("MailFrame:Hide()") until not RoMScript ("MailFrame:IsVisible()")
end
<!-- function to try relogging when sending too many items -->
function doMyRelog()
printf("\n")
cprintf(cli.red,"Approaching 60 item limit... relogging...\n")
repeat RoMScript("MailFrame:Hide()") until not RoMScript ("MailFrame:IsVisible()")
RoMScript("ChangeChar(CHARACTER_SELECT.selectedIndex)")
waitForLoadingScreen() yrest(3000)
player:update()
end
<!-- Mounting Function -->
function doMount()
if not player.Mounted then
if (useGoodie) then
useGoodie("riding")
end
player:mount()
end
end
<!-- Sets character to Sarlo -->
countequip()
myitem = player:findNearestNameOrId("Cholman Hooktail")
if myitem then
if 220 > distance(myitem, player) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("at_shop"))
else
travelTo("Sarlo")
doMount()
__WPL:setWaypointIndex(__WPL:findWaypointTag("To_Shop"))
end
else
travelTo("Sarlo")
doMount()
__WPL:setWaypointIndex(__WPL:findWaypointTag("To_Shop"))
end
</onLoad>
<!-- Path from Snoop to Shop -->
<!-- # 34 --><waypoint x="-17885" z="-3342" y="803" tag = "To_Shop"> </waypoint>
<!-- # 35 --><waypoint x="-17944" z="-3368" y="817"> </waypoint>
<!-- # 36 --><waypoint x="-18015" z="-3386" y="803"> </waypoint>
<!-- # 37 --><waypoint x="-18092" z="-3420" y="795"> </waypoint>
<!-- # 38 --><waypoint x="-18169" z="-3454" y="792"> </waypoint>
<!-- # 39 --><waypoint x="-18265" z="-3496" y="784"> </waypoint>
<!-- # 40 --><waypoint x="-18345" z="-3532" y="777"> </waypoint>
<!-- # 41 --><waypoint x="-18429" z="-3569" y="784"> </waypoint>
<!-- # 42 --><waypoint x="-18488" z="-3617" y="785"> </waypoint>
<!-- # 43 --><waypoint x="-18535" z="-3701" y="777"> </waypoint>
<!-- # 44 --><waypoint x="-18579" z="-3779" y="763"> </waypoint>
<!-- # 45 --><waypoint x="-18634" z="-3859" y="741"> </waypoint>
<!-- # 46 --><waypoint x="-18664" z="-3871" y="741"> </waypoint>
<!-- # 47 --><waypoint x="-18810" z="-3942" y="682"> </waypoint>
<!-- # 48 --><waypoint x="-18875" z="-3940" y="666"> </waypoint>
<!-- # 49 --><waypoint x="-18961" z="-3919" y="644"> </waypoint>
<!-- # 50 --><waypoint x="-19054" z="-3898" y="632"> </waypoint>
<!-- # 51 --><waypoint x="-19140" z="-3870" y="629"> </waypoint>
<!-- # 52 --><waypoint x="-19232" z="-3835" y="609"> </waypoint>
<!-- # 53 --><waypoint x="-19312" z="-3804" y="601"> </waypoint>
<!-- # 54 --><waypoint x="-19387" z="-3758" y="574"> </waypoint>
<!-- # 55 --><waypoint x="-19488" z="-3688" y="577"> </waypoint>
<!-- # 56 --><waypoint x="-19570" z="-3643" y="559"> </waypoint>
<!-- # 57 --><waypoint x="-19642" z="-3603" y="534"> </waypoint>
<!-- # 58 --><waypoint x="-19695" z="-3572" y="530"> </waypoint>
<!-- # 59 --><waypoint x="-19778" z="-3525" y="523"> </waypoint>
<!-- # 60 --><waypoint x="-19894" z="-3458" y="518"> </waypoint>
<!-- # 61 --><waypoint x="-20027" z="-3382" y="494"> </waypoint>
<!-- # 62 --><waypoint x="-20156" z="-3309" y="471"> </waypoint>
<!-- # 63 --><waypoint x="-20212" z="-3258" y="459"> </waypoint>
<!-- # 64 --><waypoint x="-20326" z="-3124" y="463"> </waypoint>
<!-- # 65 --><waypoint x="-20465" z="-2960" y="461"> </waypoint>
<!-- # 66 --><waypoint x="-20533" z="-2879" y="467"> </waypoint>
<!-- # 67 --><waypoint x="-20603" z="-2795" y="488"> </waypoint>
<!-- # 68 --><waypoint x="-20686" z="-2743" y="498"> </waypoint>
<!-- # 69 --><waypoint x="-20789" z="-2724" y="511"> </waypoint>
<!-- # 70 --><waypoint x="-20916" z="-2702" y="532"> </waypoint>
<!-- # 71 --><waypoint x="-21021" z="-2691" y="529"> </waypoint>
<!-- # 72 --><waypoint x="-21098" z="-2710" y="531"> </waypoint>
<!-- # 73 --><waypoint x="-21149" z="-2738" y="531"> </waypoint>
<!-- # 74 --><waypoint x="-21183" z="-2796" y="533"> </waypoint>
<!-- # 75 --><waypoint x="-21226" z="-2857" y="540"> </waypoint>
<!-- # 76 --><waypoint x="-21265" z="-2868" y="540"> </waypoint>
<!-- # 77 --><waypoint x="-21333" z="-2857" y="537"> </waypoint>
<!-- # 78 --><waypoint x="-21383" z="-2855" y="534" tag="at_shop">
buyBelts()
__WPL:setWaypointIndex(__WPL:findWaypointTag("To_Mailbox"))
</waypoint>
<!-- Waypoints to Mailbox -->
<!-- # 1 --><waypoint x="-21383" z="-2855" y="534" tag = "To_Mailbox"> </waypoint>
<!-- # 2 --><waypoint x="-21383" z="-2855" y="534"> </waypoint>
<!-- # 3 --><waypoint x="-21235" z="-2835" y="538"> </waypoint>
<!-- # 4 --><waypoint x="-21156" z="-2788" y="536"> </waypoint>
<!-- # 5 --><waypoint x="-21068" z="-2679" y="527"> </waypoint>
<!-- # 6 --><waypoint x="-20817" z="-2625" y="510"> </waypoint>
<!-- # 7 --><waypoint x="-20642" z="-2752" y="496"> </waypoint>
<!-- # 8 --><waypoint x="-20425" z="-2943" y="458"> </waypoint>
<!-- # 9 --><waypoint x="-20374" z="-3090" y="464"> </waypoint>
<!-- # 10 --><waypoint x="-20220" z="-3203" y="457"> </waypoint>
<!-- # 11 --><waypoint x="-20118" z="-3264" y="489"> </waypoint>
<!-- # 12 --><waypoint x="-19937" z="-3372" y="522"> </waypoint>
<!-- # 13 --><waypoint x="-19811" z="-3408" y="540"> </waypoint>
<!-- # 14 --><waypoint x="-19689" z="-3427" y="558"> </waypoint>
<!-- # 15 --><waypoint x="-19590" z="-3506" y="558"> </waypoint>
<!-- # 16 --><waypoint x="-19449" z="-3617" y="582"> </waypoint>
<!-- # 17 --><waypoint x="-19304" z="-3723" y="603"> </waypoint>
<!-- # 18 --><waypoint x="-19169" z="-3809" y="621"> </waypoint>
<!-- # 19 --><waypoint x="-18971" z="-3922" y="638"> </waypoint>
<!-- # 20 --><waypoint x="-18844" z="-3958" y="671"> </waypoint>
<!-- # 21 --><waypoint x="-18647" z="-3966" y="712"> </waypoint>
<!-- # 22 --><waypoint x="-18562" z="-3852" y="750"> </waypoint>
<!-- # 23 --><waypoint x="-18477" z="-3615" y="785"> </waypoint>
<!-- # 24 --><waypoint x="-18391" z="-3396" y="801"> </waypoint>
<!-- # 25 --><waypoint x="-18328" z="-3229" y="786"> </waypoint>
<!-- # 26 --><waypoint x="-18276" z="-3091" y="796"> </waypoint>
<!-- # 27 --><waypoint x="-18233" z="-2948" y="797"> </waypoint>
<!-- # 28 --><waypoint x="-18223" z="-2870" y="808"> </waypoint>
<!-- # 29 --><waypoint x="-18209" z="-2813" y="817"> </waypoint>
<!-- # 30 --><waypoint x="-18197" z="-2762" y="816"> </waypoint>
<!-- # 31 --><waypoint x="-18156" z="-2649" y="817"> </waypoint>
<!-- # 32 --><waypoint x="-18097" z="-2572" y="827"> </waypoint>
<!-- # 33 --><waypoint x="-18134" z="-2477" y="822">
sendBelts()
print("Done mailing.")
__WPL:setWaypointIndex(__WPL:findWaypointTag("snoop"))
</waypoint>
<!-- Path from Mailbox to Snoop -->
<!-- # 19 --><waypoint x="-18045" z="-2703" tag="snoop"> </waypoint>
<!-- # 20 --><waypoint x="-18326" z="-2650"> </waypoint>
<!-- # 21 --><waypoint x="-18348" z="-2639" y="806"> </waypoint>
<!-- # 22 --><waypoint x="-18373" z="-2861" y="786"> </waypoint>
<!-- # 23 --><waypoint x="-18335" z="-3113" y="781"> </waypoint>
<!-- # 24 --><waypoint x="-18199" z="-3252" y="791"> </waypoint>
<!-- # 25 --><waypoint x="-18035" z="-3391" y="772"> </waypoint>
<!-- # 26 --><waypoint x="-17896" z="-3340" y="801">
travelTo("VaranasWest")
loadPaths("buystones")
</waypoint>
</waypoints>
Code: Select all
<!--Insert each character you want to buy fusion stones for, seperated by commas and inside quotes ex: "Bob","Jim",.... -->
nameTable =
{
<!--"a","b",c"-->
};
counter = 1;
function buyFusion()
player:openStore("Odeley Prole")
store:buyItem(202999, 10);
yrest(1000)
end
function sendFusion()
UMM_SendByNameOrId(nameTable[counter],"Fusion Stone");
yrest(500);
sendMacro("CloseAllWindows()");
counter = counter + 1;
end
player:mount();
</onLoad>
<!-- # 1 --><waypoint x="2755" z="-1627">
buyFusion();
</waypoint>
<!-- # 2 --><waypoint x="2914" z="-1633"> </waypoint>
<!-- # 3 --><waypoint x="3110" z="-1760"> </waypoint>
<!-- # 4 --><waypoint x="3518" z="-1611"> </waypoint>
<!-- # 5 --><waypoint x="3669" z="-1774"> </waypoint>
<!-- # 6 --><waypoint x="3933" z="-1676"> </waypoint>
<!-- # 7 --><waypoint x="4308" z="-2048"> </waypoint>
<!-- # 8 --><waypoint x="4540" z="-2151">
if nameTable[counter] == "c" then <!--Insert last characters name in quotes on line 40 and 41 ex: if nameTable[counter] == "Bob" -->
UMM_SendByNameOrId("c","Fusion Stone"); <!--Same as above-->
print("Done mailing.")
player:sleep()
else
sendFusion();
end
</waypoint>
<!-- # 1 --><waypoint x="4545" z="-2163"> </waypoint>
<!-- # 2 --><waypoint x="4084" z="-1733"> </waypoint>
<!-- # 3 --><waypoint x="3805" z="-1694"> </waypoint>
<!-- # 4 --><waypoint x="3613" z="-1700"> </waypoint>
<!-- # 5 --><waypoint x="3491" z="-1564"> </waypoint>
<!-- # 6 --><waypoint x="3078" z="-1738"> </waypoint>
<!-- # 7 --><waypoint x="2802" z="-1590"> </waypoint>
<!-- # 8 --><waypoint x="2756" z="-1625">
</waypoint>
</waypoints>
Code: Select all
<!-- some text -->
Code: Select all
<!--"a","b",c"-->
Code: Select all
"a","b",c"
Code: Select all
nameTable =
{
"Somecharacter","Anothercharacter","Yetanotherchar"
};
Code: Select all
if nameTable[counter] == "c" then <!--Insert last characters name in quotes on line 40 and 41 ex: if nameTable[counter] == "Bob" -->
UMM_SendByNameOrId("c","Fusion Stone"); <!--Same as above-->
Code: Select all
if nameTable[counter] == "Yetanotherchar" then
UMM_SendByNameOrId("Yetanotherchar","Fusion Stone");
Code: Select all
UMM_SendByNameOrId(_recipient, _itemTable[, _amount])
Code: Select all
<!--Insert each character you want to buy belts for for, seperated by commas and inside quotes ex: "Bob","Jim",.... -->
nameTable =
{
"Giovanni","Luca","Sara"
};
counter = 1;
Code: Select all
if nameTable[counter] == "Sara" then <!--Insert last characters name in quotes on line 40 and 41 ex: if nameTable[counter] == "Bob" -->
UMM_SendByNameOrId("Sara",228966); <!--Same as above-->
print("Done mailing.")
Users browsing this forum: Ahrefs [Bot] and 22 guests