Patch 4.0.8.2498
Patch 4.0.8.2498
Committed to rev 697.
Last edited by alkirah on Tue Feb 14, 2012 12:38 pm, edited 1 time in total.
Re: Patch 4.0.8.2498
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Patch 4.0.8.2498
The same problem with camera
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Re: Patch 4.0.8.2498
above addresses got me rolling, but rom crashed out when interacting with a mailbox.
Re: Patch 4.0.8.2498
Well done, alkirah.
Exact same addresses I got. Except for some reason CheatEngine wouldn't find the swimaddress values so I couldn't get that one. How did you get it?
Committed to rev 697.
Exact same addresses I got. Except for some reason CheatEngine wouldn't find the swimaddress values so I couldn't get that one. How did you get it?
That's because the Attack function needed to be updates as well (as usual). It's fixed in in the update.nerdyone255 wrote:above addresses got me rolling, but rom crashed out when interacting with a mailbox.
Committed to rev 697.
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Re: Patch 4.0.8.2498
Oh and alkirah, edit the first post to say there has been an update or people will visit this post and try manually updating the addresses before reading the whole post.
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Re: Patch 4.0.8.2498
looks like something changed with login that has given fastlogin revisited an issue.
can anyone else confirm?
can anyone else confirm?
Re: Patch 4.0.8.2498
for the swim address, I basicly got it from olly, went to location 44E190 then used binary search to find same function in new exe.
Re: Patch 4.0.8.2498
Ah thought so. Never really got into olly.alkirah wrote:for the swim address, I basicly got it from olly, went to location 44E190 then used binary search to find same function in new exe.
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Re: Patch 4.0.8.2498
btw what u think about the new msg system..wont it be too risky..i mean it will be enough to catch a guy at KS gate and it will be banned...dont u think?
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Re: Patch 4.0.8.2498
confirmed on a few machines,
looks like fastlogin needs a little kick in the ass now, "enter world" seems like it needs to be clicked twice in order to actually get spawned.
manually clicking works and the bot picks up right where it left off.
*edit im assuming it has to do with that new "we can read your messages" box. not confident enough to go messing with the login addon though so will just wait for rock to take a look.
looks like fastlogin needs a little kick in the ass now, "enter world" seems like it needs to be clicked twice in order to actually get spawned.
manually clicking works and the bot picks up right where it left off.
*edit im assuming it has to do with that new "we can read your messages" box. not confident enough to go messing with the login addon though so will just wait for rock to take a look.
Re: Patch 4.0.8.2498
I have confirmed the ChangeChar() function in accountlogin.lua is not working. The issue is the double click now required to "Enter World". I have added after the "DefaultServerLogin API call the following and they did not work. Did not know how to put in a sleep which might have helped.
and
Both stopped at the character list window with the next character selected. I do not seem to find any function which will cause the enter world screen to hit the "Enter World" button twice.
This file is located in the ...\Interface\Loginxml\ folder
Code: Select all
DefaultServerLogin(fastLoginUser,fastLoginPass)
EnterWorld()
Code: Select all
DefaultServerLogin(fastLoginUser,fastLoginPass)
DefaultServerLogin(fastLoginUser,fastLoginPass)
This file is located in the ...\Interface\Loginxml\ folder
Re: Patch 4.0.8.2498
I was thinking it would be more something like duplicating:
Seems like if you put a yrest(200); after CharacterSelectEnterWorldButton_Update(); and then repeated CharacterSelectEnterWorldButton_Update(); it may do a double click.
Code: Select all
CharacterSelect_EnterWorld();
or:
CharacterSelectEnterWorldButton_Update();
Kazaroth wrote:I have confirmed the ChangeChar() function in accountlogin.lua is not working. The issue is the double click now required to "Enter World". I have added after the "DefaultServerLogin API call the following and they did not work. Did not know how to put in a sleep which might have helped.
andCode: Select all
DefaultServerLogin(fastLoginUser,fastLoginPass) EnterWorld()
Both stopped at the character list window with the next character selected. I do not seem to find any function which will cause the enter world screen to hit the "Enter World" button twice.Code: Select all
DefaultServerLogin(fastLoginUser,fastLoginPass) DefaultServerLogin(fastLoginUser,fastLoginPass)
This file is located in the ...\Interface\Loginxml\ folder
Re: Patch 4.0.8.2498
Sorry guys. It wa an easy fix but I got carried away tidying other changes I had made and adding a "change channel" function that it got too late and I left it for today. I just need to do a little testing and I'll post.
If you wanted to know, to fix the double click issue I just duplicated this line around line 280 of "characterselect.lua".Works for manual enter, ChangeChar and LoginNextToon.
If you wanted to know, to fix the double click issue I just duplicated this line around line 280 of "characterselect.lua".
Code: Select all
EnterWorld(CHARACTERSELECT_REGION_SELECTED);
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Patch 4.0.8.2498
Details on ChangeChar()
edit characterselect.lua
change function CharacterSelect_EnterWorld() by adding the EnterWorld(...) function. when done function should look like below.
I did verify it is working correctly when ChangeChar() is called.
edit characterselect.lua
change function CharacterSelect_EnterWorld() by adding the EnterWorld(...) function. when done function should look like below.
Code: Select all
function CharacterSelect_EnterWorld()
if ( CHARACTERSELECT_RECOVER_DELETE ) then
LoginDialog_Show("RECOVER_DELETE_CHARACTER");
else
UpdateCharacterList()
EnterWorld(CHARACTERSELECT_REGION_SELECTED);
EnterWorld(CHARACTERSELECT_REGION_SELECTED);
end
end
Re: Patch 4.0.8.2498
Haha faster fingers got you again, I posted it 14 mins before you in the other topic =)~rock5 wrote:If you wanted to know, to fix the double click issue I just duplicated this line around line 280 of "characterselect.lua".
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Patch 4.0.8.2498
I saw, although I figured it out pretty quick yesterday.
Anyway, files have been updated. Here is a list of changes.
http://www.solarstrike.net/phpBB3/viewt ... 837#p34837
Anyway, files have been updated. Here is a list of changes.
http://www.solarstrike.net/phpBB3/viewt ... 837#p34837
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Patch 4.0.8.2498
Yeah it was 2am when I saw the post about the patch, figured if I stayed up to get bot working again I wouldn't get to bed til 4am which didn't seem like a good idea lol
So yeah went to bed and figured if things still needed doing today I would be able to make some time for it.
So yeah went to bed and figured if things still needed doing today I would be able to make some time for it.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Patch 4.0.8.2498
It's all good.
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- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Waypoint overrun since last/latest patch(es)
Since the latest/last patch, I have noticed more waypoint overruns/recalc and the bot getting stuck where they shouldn't. Another symptom is the bot gets stuck at the beginning of Malatina's CoT; it tries to move before it has accepted the quest. Anyone else notice this?
I previously noticed these issues a while ago but a subsequent patch had fixed. Was something reverted?
BTW, am updated to v698.
I previously noticed these issues a while ago but a subsequent patch had fixed. Was something reverted?
BTW, am updated to v698.
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