Accept quests

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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crazzy
Posts: 35
Joined: Sun Feb 17, 2013 4:47 am

Accept quests

#1 Post by crazzy » Thu Jan 25, 2024 4:20 pm

hello!
the auto accept quests function doesnt seemed to work any more,.. did all of the updates :)

bye bye
frank

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OluxZarjaNebesnogo
Posts: 29
Joined: Sat Nov 26, 2022 1:58 am

Re: Accept quests

#2 Post by OluxZarjaNebesnogo » Thu Jan 25, 2024 7:14 pm

If you mean
AcceptQuestByName();
change the quest ID to "Quest Name" in your waypoints file. This is working for me right now.
Sorry for my English!

crazzy
Posts: 35
Joined: Sun Feb 17, 2013 4:47 am

Re: Accept quests

#3 Post by crazzy » Fri Jan 26, 2024 2:29 am

wow - thanks for your idea !!
i will try that right now

crazzy
Posts: 35
Joined: Sun Feb 17, 2013 4:47 am

Re: Accept quests

#4 Post by crazzy » Fri Jan 26, 2024 4:33 am

next problem^^ -> now i get the following error:

Questname not found: #I

*help please* ^^

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OluxZarjaNebesnogo
Posts: 29
Joined: Sat Nov 26, 2022 1:58 am

Re: Accept quests

#5 Post by OluxZarjaNebesnogo » Fri Jan 26, 2024 7:00 am

You probably made a mistake in the name of the quest, this also applies to the case of letters. Enclose the quest name in quotes:
AcceptQuestByName("Quest Name");


If the quest name already contains double quotes, enclose the full quest name in single quotes:
AcceptQuestByName('Some "Quest" Name');
Sorry for my English!

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