wander is really only useful in a small area with trees and rocks. its best to just use the create path. Stand somewere safe near the mobs you want to visit. the only 2 button on numpad you need are 1 and 3. press 1 to mark 3 to exit and save. strategy is to not mark same spot a mob is standing. m........1.........m.........1......m..........1.......m........1........m..... m is the mobs press 1 at locations between them. make the last mark the same spot as the first. i usually edit the file and change the end and start to the same number. this make it run more smooth.
I add a bit of code to the top of the file to have it rest if bag gets full in the safe spot. Use notepad to edit or look for lua/xml editor others use. this code could be added to a wander wp.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<waypoints>
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 100) --- set near 50 in tight areas increase 150 in wide flat areas. 100 works most of the time.
changeProfileOption("LOOT_DISTANCE" ,150) adjust to not loot other players.
changeProfileOption("WAYPOINT_DEVIATION", 0)
changeProfileOption("COMBAT_DISTANCE", 150)
changeOptionFriendMob("friend", "Rabbit", "Add"); -- annoying mobs
changeOptionFriendMob("friend", "Hare", "Add");
changeOptionFriendMob("friend", "Scarlet Wing", "Add");
changeOptionFriendMob("friend", "Cavy", "Add");
</onLoad>
<!-- # 1 --><waypoint x="-123" z="-123" y="123"> --- replace waypoint this with the first waypoint in the file you created.
local empties = inventory:itemTotalCount(0);
if 1 > empties then
-- Wait for user to make some space in inventory.
cprintf(cli.yellow,"Not much space left in inventory. Are you sure you want to continue with only %d spaces left?\n",empties)
player:sleep();
end;
</waypoint>
There is a button to target a vendor, if you want to try making path run past a vendor. I have not used the vendor option for selling so hopefully someone suggests how that works for you.