Currency List
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Currency List
Hello, I want to count all the points of the currency list and can not find the code and when full you load another waypoint.
If you think something is right just because everyone else believes,you're not thinking.
Re: Currency List
what currency you want to check??
for honor points
if you try to farm in drill ground and go to NPC to buy anything i can help you
but i got problem in when i got bad connection.. i dont know what happen why my char stuck not port outside and fly somehwere in vault location.. you can change to guild portal if you want
for honor points
Code: Select all
if RoMScript('GetPlayerHonorPoint()') == 25000 then
loadPaths("yourwaypoint");
end
Code: Select all
if RoMScript('GetPlayerHonorPoint()') == 25000 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("yourtag"));
end
if you try to farm in drill ground and go to NPC to buy anything i can help you
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
startGMDetect()
function todrill()
GotoGuild("Drill Ground")
player:target_Object(112898); -- Drill Ground III
sendMacro("ChoiceOption(1);");
waitForLoadingScreen();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
function unStick3()
if getZoneId() == 354 then
player:target_NPC(112066);
yrest(2000)
sendMacro("ChoiceOption(7);");
yrest(2000)
waitForLoadingScreen()
todrill()
else
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
end
end
if getZoneId() == 401 then
todrill()
else
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
end
</onLoad>
<!-- # 3 --><waypoint x="5121" z="2519" y="13" tag="rerun">
if (getCurrency("honor") >= 25000) then --change this amount if necessary
player:target_NPC(112066);
yrest(2000)
sendMacro("ChoiceOption(7);");
yrest(2000)
waitForLoadingScreen()
GotoGuild("Vault") -- This is one of the named points
player:target_NPC("Guild Castle Housekeeper")
ChoiceOptionByName("I want to leave the Guild Castle")
if RoMScript("StaticPopup1:IsVisible()") then
sendMacro('StaticPopup_OnClick(StaticPopup1, 1);') yrest(2000);
waitForLoadingScreen()
loadPaths("buygear");
end
end
player:updateBuffs();
if not player:hasBuff("Unbridled Enthusiasm") then
inventory:useItem(207200);
end
fly()
speed(59)
</waypoint>
<!-- # 4 --><waypoint x="5136" z="2566" y="130"> </waypoint>
<!-- # 5 --><waypoint x="4625" z="3049" y="292"> </waypoint>
<!-- # 6 --><waypoint x="2470" z="4243" y="292"> </waypoint>
<!-- # 8 --><waypoint x="2088" z="4632" y="13">
if RoMScript("StaticPopup1:IsVisible()") then
sendMacro('StaticPopup_OnClick(StaticPopup1, 1);')
end
</waypoint>
<!-- # 1 --><waypoint x="2419" z="4324" y="335"> </waypoint>
<!-- # 2 --><waypoint x="3632" z="3941" y="337">
waitForLoadingScreen()
</waypoint>
</waypoints>
but i got problem in
Code: Select all
player:target_NPC("Guild Castle Housekeeper")
ChoiceOptionByName("I want to leave the Guild Castle")
- Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
Re: Currency List
that worth?
Code: Select all
if RoMScript("StaticPopup1:IsVisible()") then
sendMacro('StaticPopup_OnClick(StaticPopup1, 1);') yrest(2000);
If you think something is right just because everyone else believes,you're not thinking.
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