sit to heal?
sit to heal?
i was just wondering if there was a way to make the bot heal by siting down. i often run out of pots to heal and think it would be better to let the bot tell my character to sit.
Re: sit to heal?
Trouble with sitting down is you can't cast any skills while sitting.
So if you get attacked then you need to either press the sit key or a movement key to be able to fight back.
It would be very easy to add in a keypress for sit when resting to get hp/mp back up but the tricky part is telling it to stand up again if needed.
So if you get attacked then you need to either press the sit key or a movement key to be able to fight back.
It would be very easy to add in a keypress for sit when resting to get hp/mp back up but the tricky part is telling it to stand up again if needed.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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imaginethat
- Posts: 61
- Joined: Sun Jul 10, 2011 10:39 pm
Re: sit to heal?
Hi
so how do you get bot to sit? it could then be forced to jumps of move when HP and MP gets to 100.
I am actually asking for my Change Channel function. I have one waypoint that seems to not deal with the changechannel very well. It sits to change channel, and when its finished it just keeps sitting, unable to cast any spells, with the camera doing a continuous 360 shot of the bot.
I would like to add a stand/jump/move at the end of my ChangeChannel function.
so how do you get bot to sit? it could then be forced to jumps of move when HP and MP gets to 100.
I am actually asking for my Change Channel function. I have one waypoint that seems to not deal with the changechannel very well. It sits to change channel, and when its finished it just keeps sitting, unable to cast any spells, with the camera doing a continuous 360 shot of the bot.
I would like to add a stand/jump/move at the end of my ChangeChannel function.
Code: Select all
-- Function to Change Channels
function ChangeChannel()
if _showfunctiondebug then cprintf(cli.blue," DEBUGc:: Starting ChangeChannel \n") ; end;
id = RoMScript("GetCurrentParallelID()");
cprintf(cli.lightblue, "\n Change Channels: \n");
PrintLine("lightblue");
if ( id == 1 ) then
RoMScript("ChangeParallelID(2)");
printf(" Current channel: 1 \n");
printf(" Changing to Channel: 2 \n");
elseif ( id == 2 ) then
RoMScript("ChangeParallelID(3)");
printf(" Current channel: 2 \n");
printf(" Changing to Channel 3 \n");
elseif ( id == 3 ) then
RoMScript("ChangeParallelID(1)");
printf(" Current channel: 3 \n");
printf(" Changing to Channel 1 \n");
end;
yrest(30000); -- have been making this longer and longer to see if it helps to get the bot back on its feet.
PrintLine("lightblue");
if _dotodolist == 1 then
printf(" Crossing ChangeChannel off the todo list. Setting _changechannel to 0 \n");
end
_changechannel = 0;
endRe: sit to heal?
Code: Select all
keyboardPress(settings.hotkeys.MOVE_FORWARD.key)
yrest(3000)
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: sit to heal?
I seemed to remember once looking more closely at that. Seemed that it looked the same but it was going faster.
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