I think i started getting those after lvl 80 but i don't use those much. Scarlet love is sometimes usefull for me. But mostly i just use speed, luck and foods.
Giram wrote:I think i started getting those after lvl 80
Well if you look at my table you'll coments indicating when do you start getting what, could you test them properly when you get them next time, so I can add reliable info on the table? The buffs are probably different! About the rest what do you think?
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like any user function put it under rom/userfunctions. the usage is useGoodie(item[,buff]) just like it is described in the first post. for item you can use the actual item name or a table value for the housemaid's pots/food like "speed" (uses Unbridled Enthusiasm). The buff argument is optional (thus the brackets).
This has not been released yet as it is being discussed still, but feel free to test and report.
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Works well so far, i use it in my profile like this
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
useGoodie("pdmg","Salted Fish with Sauce");
useGoodie("speed","Unbridled Enthusiasm");
lootBodies();
]]></onLeaveCombat>
I have tried with few housemaid items and seems to work just fine.
I found few bugs from there that i fixed. Missing 1 letter from maid food and changed cast time for scarlet love and remove few guessed comments so you see what i changed.
Seems that its not required to set buff name to all. What items requires two arguments when using that function? Other items that are not housemaid stuff?
This works but havents tested these using item name + buff name. Is buff name even required if we can use items using item id Or was it item name or both?
repeat
yrest(200)
player:update()
until player.Casting == false
That way you could probably do away with the castime altogether. Of course instant items will wait a minimum of 200ms but, lets face it, instant things still take some time so it's not a bad thing.
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i got the same problem, cause i can't find any other place to put my lucky target except OnLeaveCombat and then every time you leave combat you end up with loosing a potion.... anyway to prevent this?
Buff names are in english so if your client is not in english then it thinks that you don't have that buff and uses potion. I don't know if it would be possible to make it somehow universal that it would not require english client. One option would be to write buff names in all languages.