Reading a description from a mouseover PopUp

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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arntom
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Joined: Fri Dec 11, 2009 2:40 am

Reading a description from a mouseover PopUp

#1 Post by arntom » Tue Jan 12, 2010 11:47 am

Dear Community,
is there a way to read out descriptions from the mouseover PopUps?
Image
thxs

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Re: Reading a description from a mouseover PopUp

#2 Post by Administrator » Tue Jan 12, 2010 6:11 pm

Yes, but it's unreliable. Check rom/devtools/ingamefunctions/ingamefunctions.lua for an example.

arntom
Posts: 15
Joined: Fri Dec 11, 2009 2:40 am

Re: Reading a description from a mouseover PopUp

#3 Post by arntom » Wed Jan 13, 2010 7:33 am

hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea

thxs a lot

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Re: Reading a description from a mouseover PopUp

#4 Post by Administrator » Wed Jan 13, 2010 1:14 pm

arntom wrote:hello,
1. the description popups are called Tooltips? so the example for function igf_GetTooltip(..) should provide some information
Yes.
2. to check if gametooltip is availible while mouseover something, i tried it with mousePawn.Address, but a tooltip is not a node. pls give me an idea

thxs a lot
I have no idea what you're getting at here. Just use the example provided.

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