I've beat my head against the wiki and forum posts for several hours now. Want to make certain I'm not overlooking the obvious fact that it's just not functioning at the moment...

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ITEMCOLOR = {
WHITE = "ffffffff",
GREEN = "ff00ff00",
BLUE = "ff0072bc",
PURPLE = "ffc805f8",
ORANGE = "fff68e56",
GOLD = "ffa37d50",
}
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color = tonumber( "0x" .. tostring(color) );
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Moving to waypoint #6, (-3718, -8636)
Moving to waypoint #7, (-3781, -8577)
We try to find NPC Shamp: Shamp,
We successfully target NPC Shamp and try to open the dialog window.
Mapping inventory (bagslot 1 to 60)...
100% [**************************************************]
Mapping inventory (bagslot 1 to 60)...
100% [**************************************************]
Clearing target.
Moving to waypoint #1, (-3179, -8581)
No. You failed to provide enough information.Any idea?
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<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="50" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not
using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="300" />
<option name="WAYPOINT_DEVIATION" value="50" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest
-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer
disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<!-- Item Sell Control
<option name="INV_AUTOSELL_QUALITY" value="white" />
<option name="INV_AUTOSELL_IGNORE" value="Zinc Ore" /> -->
<option name="DEBUG_AUTOSELL" value="true" />
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60"
inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_ENRAGED" hotkey="VK_1" priority="90" />
<skill name="WARRIOR_BERSERK" hotkey="VK_2" priority="80" />
<skill name="WARRIOR_SLASH" hotkey="VK_3" priority="70" />
<skill name="WARRIOR_WHIRLWIND" hotkey="VK_4" priority="60" />
<skill name="WARRIOR_PROBING_ATTACK" hotkey="VK_5" priority="60" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="VK_6" priority="60" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" hotkey="VK_2" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="VK_4" priority="80" />
<skill name="SCOUT_WIND_ARROWS" hotkey="VK_5" priority="70" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="VK_2" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="VK_4" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="VK_3" priority="80" inbattle="true" hpper="25"
/>
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
</onLoad>
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
<onLevelup>
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
</onLevelup>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
</onSkillCast>
</profile>
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<waypoints>
<!-- # 1 --><waypoint x="-3609" z="-8667"> </waypoint>
<!-- # 2 --><waypoint x="-3710" z="-8614"> </waypoint>
<!-- # 3 --><waypoint x="-3774" z="-8573">
player:merchant("Shamp");
</waypoint>
</waypoints>
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Wed Jan 06 20:15:58 2010 : MicroMacro v1.0
Wed Jan 06 20:15:58 2010 : Processor Type: 4X 586, OS: Windows Vista Service Pack 1
Wed Jan 06 20:15:58 2010 : LuaCoco is available.
Wed Jan 06 20:15:58 2010 : Lua glues exported.
Wed Jan 06 20:15:59 2010 : Keyboard layout: US English
Wed Jan 06 20:15:59 2010 : Executing script 'bot.lua'
--------------------------------------------------------------------------------
Wed Jan 06 20:15:59 2010 : Language: english
Wed Jan 06 20:16:02 2010 : Using static char address 0x956368, player address 0x2AF4E100
Wed Jan 06 20:16:03 2010 : QUICK_TURN = false
Wed Jan 06 20:16:03 2010 : Keyboard settings are from bindings.txt:
Wed Jan 06 20:16:03 2010 : MOVE_FORWARD W
Wed Jan 06 20:16:03 2010 : STRAFF_LEFT Q
Wed Jan 06 20:16:03 2010 : WARRIOR_WHIRLWIND 4
Wed Jan 06 20:16:03 2010 : WARRIOR_OPEN_FLANK 6
Wed Jan 06 20:16:03 2010 : WARRIOR_PROBING_ATTACK 5
Wed Jan 06 20:16:03 2010 : MOVE_BACKWARD S
Wed Jan 06 20:16:03 2010 : TARGET TAB
Wed Jan 06 20:16:03 2010 : ROTATE_RIGHT D
Wed Jan 06 20:16:03 2010 : STRAFF_RIGHT E
Wed Jan 06 20:16:03 2010 : WARRIOR_SLASH 3
Wed Jan 06 20:16:03 2010 : WARRIOR_ENRAGED 1
Wed Jan 06 20:16:03 2010 : TARGET_FRIEND J
Wed Jan 06 20:16:03 2010 : WARRIOR_BERSERK 2
Wed Jan 06 20:16:03 2010 : MACRO 0
Wed Jan 06 20:16:03 2010 : JUMP SPACE
Wed Jan 06 20:16:03 2010 : ROTATE_LEFT A
Wed Jan 06 20:16:37 2010 : Execution success
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<option name="INV_AUTOSELL_ENABLE" value="true" />
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