Waypoints/Wander (Won't move on to waypoint #2)

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Grimwauld
Posts: 4
Joined: Mon Nov 23, 2009 7:34 pm

Waypoints/Wander (Won't move on to waypoint #2)

#1 Post by Grimwauld »

Output:

Code: Select all

Moving to waypoint #1, (12225, 6942)
Moving to waypoint #1, (12278, 6904)
Moving to waypoint #1, (12309, 7196)
Moving to waypoint #1, (12376, 6907)
Moving to waypoint #1, (12296, 7096)
Moving to waypoint #1, (12040, 6956)
Moving to waypoint #1, (12106, 7030)
Moving to waypoint #1, (12431, 7362)
Moving to waypoint #1, (12207, 7157)
Moving to waypoint #1, (12115, 7031)
Moving to waypoint #1, (12269, 7031)
Moving to waypoint #1, (12509, 7237)
Moving to waypoint #1, (12194, 7044)
Profile Waypoint stuff:

Code: Select all

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="wander" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="false" />
Aaand the first entrys in the waypoint file:

Code: Select all

<waypoints>
	<!-- #  1 --><waypoint x="12023" z="7316">	</waypoint>
	<!-- #  2 --><waypoint x="11605" z="7662">	</waypoint>
	<!-- #  3 --><waypoint x="11292" z="7890">	</waypoint>
	<!-- #  4 --><waypoint x="10899" z="8101">	</waypoint>
	<!-- #  5 --><waypoint x="10699" z="8161">	</waypoint>
	<!-- #  6 --><waypoint x="10223" z="7950">	</waypoint>
	<!-- #  7 --><waypoint x="9873" z="7816">	</waypoint>
	<!-- #  8 --><waypoint x="9769" z="7724">	</waypoint>
I've tweaked various profile settings - wander radius 0, 150, 500
Waypoitn deviation 0, 50, 70.
quickturn on/off

Double checked the wiki, and searched the forums; nothing seems applicable.
Updated micromacro to latest, and ditto for RoM using SVN 408

Any clue?
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Administrator
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Posts: 5340
Joined: Sat Jan 05, 2008 4:21 pm

Re: Waypoints/Wander (Won't move on to waypoint #2)

#2 Post by Administrator »

You're using movement type "wander" instead of "waypoints". Change that, and it'll follow your waypoints instead.
Grimwauld
Posts: 4
Joined: Mon Nov 23, 2009 7:34 pm

Re: Waypoints/Wander (Won't move on to waypoint #2)

#3 Post by Grimwauld »

Aahh my misunderstanding then.
Is there no way then to cause it to wander from one point to another?

Thanks for the succinct catch.
Grim
User avatar
Administrator
Site Admin
Posts: 5340
Joined: Sat Jan 05, 2008 4:21 pm

Re: Waypoints/Wander (Won't move on to waypoint #2)

#4 Post by Administrator »

No. That wouldn't make any sense. Wander moves around randomly, and waypoints follow waypoints. If you want random variation in your waypoints, use the WAYPOINT_DEVIATION option.
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