The function
/script AcceptResurrect()
doesnt work anymore ingame....
Function doesn´t work
Re: Function doesn´t work
I just testet it. The bot ressurect without any problems. It also worked if i manually entermaster121 wrote:The function
/script AcceptResurrect()
doesnt work anymore ingame....
Code: Select all
/script AcceptResurrect();
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Re: Function doesn´t work
You could open the 'interface.fdb' file with the fdb-extractor and take a look into the file staticpopup at line 917. Thats the place where the resurrect function is/was. There are also the functions:and
They also work as resurrect for me.
Code: Select all
BrithRevive();
Code: Select all
UseSelfRevive();
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Re: Function doesn´t work
Hmm maybe an addon is blocking that function...
Now i use BrithRevive();
I use revision 316 that is the latest isn´t it ?
Thanks
Now i use BrithRevive();
I use revision 316 that is the latest isn´t it ?
Thanks
Re: Function doesn´t work
Yes it is.master121 wrote:I use revision 316 that is the latest isn´t it ?
Thanks
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Re: Function doesn´t work
I can confirm that /script AcceptResurrect() does not work (anymore) ingame anyhow in my case.
Would you please tell me how to teach MM to use BrithRevive(); which i tested successfull manually instead of AcceptResurrect().
Besides i dont know how the FDB-Extracto could help here.
When i open interface.fdb in rom folder i only see a bunch of folders containing .tga and .png
EDIT: I added a macro in the <onDeath> Tag in the profile
Would you please tell me how to teach MM to use BrithRevive(); which i tested successfull manually instead of AcceptResurrect().
Besides i dont know how the FDB-Extracto could help here.
When i open interface.fdb in rom folder i only see a bunch of folders containing .tga and .png
EDIT: I added a macro in the <onDeath> Tag in the profile
Re: Function doesn´t work
Update to the latest SVN version.Steinmeier wrote:I can confirm that /script AcceptResurrect() does not work (anymore) ingame anyhow in my case.
Would you please tell me how to teach MM to use BrithRevive(); which i tested successfull manually instead of AcceptResurrect()
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