Version 7.4.0.2897 progress
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Re: Version 7.4.0.2897 progress
I still have no idea why it would be trying to mount. Does it say anything in the MicroMacro window about that? Do you have anything configured in your profile that would cause you to mount normally? Do you have a mount on your actionbar or anything?
I cannot reproduce the issue so I don't know where to even begin debugging the mount issue. I have NFI what it's even trying to do.
I cannot reproduce the issue so I don't know where to even begin debugging the mount issue. I have NFI what it's even trying to do.
Re: Version 7.4.0.2897 progress
Sometimes mm says „already mounted“.
Yes, I have a horse at the actionbar. I will try it without horse tomorrow. Now it’s too late here in Germany
And i will play around with the waypoint Type...
Yes, I have a horse at the actionbar. I will try it without horse tomorrow. Now it’s too late here in Germany
And i will play around with the waypoint Type...
Re: Version 7.4.0.2897 progress
Hi againAdministrator wrote: ↑Mon Jan 06, 2020 3:09 pm I still have no idea why it would be trying to mount. Does it say anything in the MicroMacro window about that? Do you have anything configured in your profile that would cause you to mount normally? Do you have a mount on your actionbar or anything?
I cannot reproduce the issue so I don't know where to even begin debugging the mount issue. I have NFI what it's even trying to do.
It doesn't show anything in the micromacro, I don't have anything set up in the profile to mount and I don't have an action bar to mount now.
The problem is solved but removing mount partner bag.
I'm trying to use the "VK" to use macro to be able to use skills until the problem is resolved.
Is that function operative?
Regards
Re: Version 7.4.0.2897 progress
I found out, that it uses the first mount from inside the partner bag. I tried it with an empty bag and then it attacks monsters as usually.
Additionally, when I try "player:mount()" in the commandline, it will say "Already mounted." even when I am not mounted. So we need an update about the mount adress.
Looking at the fight function in player.lua line 1561 you will see there is a check if player is mounted.
So this is where it goes wrong.
Admin, you said you only have a level 1 character. I could give you login data from any of my accounts which have a bit of playing progress. I am not playing active anymore too, so it's no problem for me to give you an account for testing. Just PM me for the login data.
Additionally, when I try "player:mount()" in the commandline, it will say "Already mounted." even when I am not mounted. So we need an update about the mount adress.
Looking at the fight function in player.lua line 1561 you will see there is a check if player is mounted.
So this is where it goes wrong.
Admin, you said you only have a level 1 character. I could give you login data from any of my accounts which have a bit of playing progress. I am not playing active anymore too, so it's no problem for me to give you an account for testing. Just PM me for the login data.
Re: Version 7.4.0.2897 progress
Hi!
I think the base error is in the settings.lua
You changed in row 136 the value from "{}" to "nil" and deleted from row 741-746 skillSort and 908 the table.sort content. As a result of there does not read skills from profile...
Sorry i'm not a developer, just compare and testing the differences perhaps I am wrong
I think the base error is in the settings.lua
You changed in row 136 the value from "{}" to "nil" and deleted from row 741-746 skillSort and 908 the table.sort content. As a result of there does not read skills from profile...
Sorry i'm not a developer, just compare and testing the differences perhaps I am wrong
Re: Version 7.4.0.2897 progress
I have nothing in my partner bag, but the char don’t use skills. I removed the horse from the action bar - no success. I tried with different chars - everytime the same - just normal attack. I will try a low level char soon.
edit: i created a complete new character and created the profile file from the default.xml. do i need some special setup in the profile to run the version of the bot correctly?
edit: i created a complete new character and created the profile file from the default.xml. do i need some special setup in the profile to run the version of the bot correctly?
Re: Version 7.4.0.2897 progress
Hello.
I am lost since the last update of the game.
Could someone put up a tutorial on how to reinstall micro-macro and if we can recover the waypoint scripts made before the update?
I am lost since the last update of the game.
Could someone put up a tutorial on how to reinstall micro-macro and if we can recover the waypoint scripts made before the update?
Re: Version 7.4.0.2897 progress
Thank you.
I did not understand everything that is written here.
I thought that files had been made available for a working bot and in restricted mode : That is to say with limited functions.
One more time : thanks.
Re: Version 7.4.0.2897 progress
this is mine like you said limited functions.lolau51 wrote: ↑Fri Jan 10, 2020 8:49 amThank you.
I did not understand everything that is written here.
I thought that files had been made available for a working bot and in restricted mode : That is to say with limited functions.
One more time : thanks.
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Re: Version 7.4.0.2897 progress
I probably should have mentioned this last night once I pushed up the fix, but the mounting instead of fighting issue should now be fixed in the latest revision. Those of you facing that issue, please upgrade again and make sure it's working for you.
In other news, I've got a lead on the memory table stuff and am reversing the item & skill info. Hopefully I can get that pain-in-the-ass solved soon so I can move onto patching up everything that depends on it.
In other news, I've got a lead on the memory table stuff and am reversing the item & skill info. Hopefully I can get that pain-in-the-ass solved soon so I can move onto patching up everything that depends on it.
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Re: Version 7.4.0.2897 progress
It looks to be solved! Thanks!Administrator wrote: ↑Fri Jan 10, 2020 6:20 pm I probably should have mentioned this last night once I pushed up the fix, but the mounting instead of fighting issue should now be fixed in the latest revision. Those of you facing that issue, please upgrade again and make sure it's working for you.
In other news, I've got a lead on the memory table stuff and am reversing the item & skill info. Hopefully I can get that pain-in-the-ass solved soon so I can move onto patching up everything that depends on it.
Re: Version 7.4.0.2897 progress
hello first of all, congratulations for the good work done so far. I have a question for you. I updated the program to the latest version and I notice 2 main problems using waypoints already in my possession. Every time I start the bot it does not recognize me client with specific names (in case I have more than one open) and the other is that I always notice problems in the function.lua as in this case. what kind of problems are they and in the eventuality how can they be solved? thank you
Re: Version 7.4.0.2897 progress
Are you sure, that you have downloaded the latest version? Because the bugs you have, were fixed last weekend...Supergala wrote: ↑Sat Jan 11, 2020 5:40 am hello first of all, congratulations for the good work done so far. I have a question for you. I updated the program to the latest version and I notice 2 main problems using waypoints already in my possession. Every time I start the bot it does not recognize me client with specific names (in case I have more than one open) and the other is that I always notice problems in the function.lua as in this case. what kind of problems are they and in the eventuality how can they be solved? thank you
Re: Version 7.4.0.2897 progress
no changes bot do not use skills, camera position wrong and with new pawn.lua the waypoints are not working perfectly (wrong position in ini port)Administrator wrote: ↑Fri Jan 10, 2020 6:20 pm I probably should have mentioned this last night once I pushed up the fix, but the mounting instead of fighting issue should now be fixed in the latest revision. Those of you facing that issue, please upgrade again and make sure it's working for you.
In other news, I've got a lead on the memory table stuff and am reversing the item & skill info. Hopefully I can get that pain-in-the-ass solved soon so I can move onto patching up everything that depends on it.
Re: Version 7.4.0.2897 progress
Andre235 wrote: ↑Sat Jan 11, 2020 9:30 amAre you sure, that you have downloaded the latest version? Because the bugs you have, were fixed last weekend...Supergala wrote: ↑Sat Jan 11, 2020 5:40 am hello first of all, congratulations for the good work done so far. I have a question for you. I updated the program to the latest version and I notice 2 main problems using waypoints already in my possession. Every time I start the bot it does not recognize me client with specific names (in case I have more than one open) and the other is that I always notice problems in the function.lua as in this case. what kind of problems are they and in the eventuality how can they be solved? thank you
i downalod rombor from here:last version stable :https://www.solarstrike.net/
after i add ROM folder ,but not work
always crash with this phrse:
script\rom.bot.lua:679:client crash detected
Re: Version 7.4.0.2897 progress
Are you sure, that you have downloaded the latest version? Because the bugs you have, were fixed last weekend...Supergala wrote: ↑Sat Jan 11, 2020 12:12 pm [quote=Andre235 post_id=67582 time=<a href="tel:1578753031">1578753031</a> user_id=20669]
[quote=Supergala post_id=67581 time=<a href="tel:1578739216">1578739216</a> user_id=1606]
hello first of all, congratulations for the good work done so far. I have a question for you. I updated the program to the latest version and I notice 2 main problems using waypoints already in my possession. Every time I start the bot it does not recognize me client with specific names (in case I have more than one open) and the other is that I always notice problems in the function.lua as in this case. what kind of problems are they and in the eventuality how can they be solved? thank you
[/quote]
i downalod rombor from here:last version stable :https://www.solarstrike.net/
after i add ROM folder ,but not work
[/quote]
Please use the rom folder from the first message in this thread.
Re: Version 7.4.0.2897 progress
After many try i suggest you guys check some .xml and .lua cause many waypoits example:lyliya ,survival game and andortraining works on it
in details function.lua in rom folder(2020-01-11 20:14:18 - c:/Program Files/micromacro/scripts/rom/functions.lua:2804: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value))
or teleport funciont and swin hack function.
Also if someone have bot wrtoks i'd like to know how command:rom/createpath not work for me ty
program said me :
2020-01-11 20:24:48 - scripts\rom/createpath.lua:91: bad argument #2 to 'memoryReadUIntPtr' (number expected, got nil)
in details function.lua in rom folder(2020-01-11 20:14:18 - c:/Program Files/micromacro/scripts/rom/functions.lua:2804: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value))
or teleport funciont and swin hack function.
Also if someone have bot wrtoks i'd like to know how command:rom/createpath not work for me ty
program said me :
2020-01-11 20:24:48 - scripts\rom/createpath.lua:91: bad argument #2 to 'memoryReadUIntPtr' (number expected, got nil)
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Re: Version 7.4.0.2897 progress
Createpath has not been touched at all yet. It won't work right now.Supergala wrote: ↑Sat Jan 11, 2020 2:15 pm After many try i suggest you guys check some .xml and .lua cause many waypoits example:lyliya ,survival game and andortraining works on it
in details function.lua in rom folder(2020-01-11 20:14:18 - c:/Program Files/micromacro/scripts/rom/functions.lua:2804: attempt to perform arithmetic on field 'charClassInfoBase' (a nil value))
or teleport funciont and swin hack function.
Also if someone have bot wrtoks i'd like to know how command:rom/createpath not work for me ty
program said me :
2020-01-11 20:24:48 - scripts\rom/createpath.lua:91: bad argument #2 to 'memoryReadUIntPtr' (number expected, got nil)
Small update on the memory table stuff. I've been putting a ton of hours into it, but finally have something to show. Using the new code, I've been able to dump some item information from the game client:
https://docs.google.com/spreadsheets/d/ ... 1545865301
I'm trying to make sure that all item and skill IDs are listed. Skills that your character has not yet unlocked, or items which you do not have, will not be loaded into this database so are not listed as available here. That's why you won't see every skill or item, but you will see quests, NPCs, and monsters even though they are not relevant to the area your character is in.
Re: Version 7.4.0.2897 progress
great work andty for answer.really i'd like to help but i don't know how cause we need a great knowledge of the language is needed to understand many concepts unfortunately, but I am a fantastic tester because I have worked a lot on xml and on the possible actions for bots. I can test and make public any errors
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