Umm, went through and added -- Situational and -- Party to each. -- Situational is what I believe you would only cast/use at specific spots, like before a boss or during a boss fight, they are either a heal or short term buffs with a long cooldown. Those with -- Party are simply skills you would keep buffed all the time, no cd, low cost and most last 15m+.rock5 wrote:
- ALL_FIRE_TRAINING -- Situational
ALL_SOLDIERS_ATTACK -- Situational
ALL_SOLDIERS_CHARGE -- Situational
CHAMPION_LIGHT_PULSE -- Situational
CHAMPION_RIGHTEOUS_EXPLOSION -- Situational
CHAMPION_SALVATION_ENGRAVING -- Situational
CHAMPION_SMOKE_DIFFUSION -- Situational
CHAMPION_SUICIDE_ADVANCE -- Situational
DRUID_AWAKENING_OF_THE_WILD -- Party
DRUID_CONCENTRATION_PRAYER -- Party
DRUID_GIFT_PULSEv -- Situational
DRUID_HEALING_WIND -- Situational
DRUID_MYSTERIOUS_GRACE -- Party
DRUID_SPEED_CATALYSIS -- Situational
DRUID_SPRING_OF_BLESSINGS -- Situational
KNIGHT_HOLY_SHIELD -- Situational
MAGE_FIRE_WARD -- Party
PRIEST_ANGELS_BLESSING -- Party
PRIEST_BLESSED_SPRING_WATER -- Party
PRIEST_EMBRACE_OF_THE_WATER_SPIRIT -- Party
PRIEST_GROUP_HEAL -- Situational
PRIEST_MAGIC_BARRIER -- Party
PRIEST_MAGIC_BARRIER -- Party (w/p version, different skill and buff ID)
PRIEST_SHADOW_FURY -- Party
PRIEST_SOUL_SOURCE -- Situational
PRIEST_TOUCH_OF_REVIVAL -- Situational
ROGUE_COURAGEOUS_GUARD -- Situational
ROGUE_INFORMER -- Situational
ROGUE_QUICKNESS_AURA -- Party
ROGUE_SLAUGHTER_BLESSING -- Situational
SCOUT_MANA_ARROWS -- Situational
SCOUT_SPIRITUAL_LEADER -- Situational
WARDEN_MORALE_BOOST -- Situational
WARLOCK_CALM_PARADOX -- Situational
WARLOCK_OTHERWORLDLY_WHISPER -- Situational
WARLOCK_SUBLIMATION_WEAVE_CURSE -- Party
WARLOCK_SURGE_OF_AWARENESS -- Situational
WARRIOR_DEFENDERS_ROAR -- Situational
WARRIOR_DEFENSIVE_FORMATION -- Situational
WARRIOR_GUARDIANS_PLEDGE -- Situational
Siege buff bot
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Siege buff bot
Re: Siege buff bot
So did that help you? Did you find extra skills you could add the party type too?
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Re: Siege buff bot
Got PRIEST_ANGELS_BLESSING added to my list, so it did help find another that I couldn't remember 

Re: Siege buff bot
LoL. I thought I was talking to Lisa. I posted the list because she said she was going to add "party" as the target in the skills database so when you answered I thought you were Lisa. How embarrassing. 

- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Siege buff bot
*This is an automated response, Lisa is currently sick in bed and will get back to you at some stage in the future*
Basically any party wide buffs that have 0 cooldown should be a "party" type skill, if it has a cooldown then it should be left as is.
Basically any party wide buffs that have 0 cooldown should be a "party" type skill, if it has a cooldown then it should be left as is.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Siege buff bot
Well I thought I had post my changes to the SiegeBuffs() function but apparently I didn't...
Simply changed it so it doesn't look as bot like, and in turn made it work faster anyway.
It only targets and checks buffs on players that run within 100 range of the char. Once they are buffed it adds them to an ignore table so it won't keep trying to target those in that 100 radius. Once they leave 100 range they'll be removed from the table and hence will be targeted again upon the player returning within the 100 radius.
Also if it gets moved by 'chasing' somebody to buff them it'll run back to where it was standing.
Simply changed it so it doesn't look as bot like, and in turn made it work faster anyway.
It only targets and checks buffs on players that run within 100 range of the char. Once they are buffed it adds them to an ignore table so it won't keep trying to target those in that 100 radius. Once they leave 100 range they'll be removed from the table and hence will be targeted again upon the player returning within the 100 radius.
Also if it gets moved by 'chasing' somebody to buff them it'll run back to where it was standing.
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