Siege buff bot

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ZZZZZ
Posts: 513
Joined: Sun Oct 21, 2012 1:42 am

Re: Siege buff bot

#61 Post by ZZZZZ » Sun May 11, 2014 6:17 pm

rock5 wrote:
  • ALL_FIRE_TRAINING -- Situational
    ALL_SOLDIERS_ATTACK -- Situational
    ALL_SOLDIERS_CHARGE -- Situational
    CHAMPION_LIGHT_PULSE -- Situational
    CHAMPION_RIGHTEOUS_EXPLOSION -- Situational
    CHAMPION_SALVATION_ENGRAVING -- Situational
    CHAMPION_SMOKE_DIFFUSION -- Situational
    CHAMPION_SUICIDE_ADVANCE -- Situational
    DRUID_AWAKENING_OF_THE_WILD -- Party
    DRUID_CONCENTRATION_PRAYER -- Party
    DRUID_GIFT_PULSEv -- Situational
    DRUID_HEALING_WIND -- Situational
    DRUID_MYSTERIOUS_GRACE -- Party
    DRUID_SPEED_CATALYSIS -- Situational
    DRUID_SPRING_OF_BLESSINGS -- Situational
    KNIGHT_HOLY_SHIELD -- Situational
    MAGE_FIRE_WARD -- Party
    PRIEST_ANGELS_BLESSING -- Party
    PRIEST_BLESSED_SPRING_WATER -- Party
    PRIEST_EMBRACE_OF_THE_WATER_SPIRIT -- Party
    PRIEST_GROUP_HEAL -- Situational
    PRIEST_MAGIC_BARRIER -- Party
    PRIEST_MAGIC_BARRIER -- Party (w/p version, different skill and buff ID)
    PRIEST_SHADOW_FURY -- Party
    PRIEST_SOUL_SOURCE -- Situational
    PRIEST_TOUCH_OF_REVIVAL -- Situational
    ROGUE_COURAGEOUS_GUARD -- Situational
    ROGUE_INFORMER -- Situational
    ROGUE_QUICKNESS_AURA -- Party
    ROGUE_SLAUGHTER_BLESSING -- Situational
    SCOUT_MANA_ARROWS -- Situational
    SCOUT_SPIRITUAL_LEADER -- Situational
    WARDEN_MORALE_BOOST -- Situational
    WARLOCK_CALM_PARADOX -- Situational
    WARLOCK_OTHERWORLDLY_WHISPER -- Situational
    WARLOCK_SUBLIMATION_WEAVE_CURSE -- Party
    WARLOCK_SURGE_OF_AWARENESS -- Situational
    WARRIOR_DEFENDERS_ROAR -- Situational
    WARRIOR_DEFENSIVE_FORMATION -- Situational
    WARRIOR_GUARDIANS_PLEDGE -- Situational
Umm, went through and added -- Situational and -- Party to each. -- Situational is what I believe you would only cast/use at specific spots, like before a boss or during a boss fight, they are either a heal or short term buffs with a long cooldown. Those with -- Party are simply skills you would keep buffed all the time, no cd, low cost and most last 15m+.

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rock5
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Location: Australia

Re: Siege buff bot

#62 Post by rock5 » Sun May 11, 2014 7:33 pm

So did that help you? Did you find extra skills you could add the party type too?
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ZZZZZ
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Re: Siege buff bot

#63 Post by ZZZZZ » Sun May 11, 2014 11:26 pm

Got PRIEST_ANGELS_BLESSING added to my list, so it did help find another that I couldn't remember :D

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rock5
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Re: Siege buff bot

#64 Post by rock5 » Mon May 12, 2014 1:06 am

LoL. I thought I was talking to Lisa. I posted the list because she said she was going to add "party" as the target in the skills database so when you answered I thought you were Lisa. How embarrassing. :oops:
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lisa
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Re: Siege buff bot

#65 Post by lisa » Mon May 12, 2014 1:54 am

*This is an automated response, Lisa is currently sick in bed and will get back to you at some stage in the future*

Basically any party wide buffs that have 0 cooldown should be a "party" type skill, if it has a cooldown then it should be left as is.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

ZZZZZ
Posts: 513
Joined: Sun Oct 21, 2012 1:42 am

Re: Siege buff bot

#66 Post by ZZZZZ » Tue May 13, 2014 11:06 pm

Well I thought I had post my changes to the SiegeBuffs() function but apparently I didn't...

Simply changed it so it doesn't look as bot like, and in turn made it work faster anyway.

It only targets and checks buffs on players that run within 100 range of the char. Once they are buffed it adds them to an ignore table so it won't keep trying to target those in that 100 radius. Once they leave 100 range they'll be removed from the table and hence will be targeted again upon the player returning within the 100 radius.

Also if it gets moved by 'chasing' somebody to buff them it'll run back to where it was standing.
userfunction_SiegeBuffs.lua
(1.71 KiB) Downloaded 271 times

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