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L4G
- Posts: 8
- Joined: Wed Aug 19, 2009 4:41 pm
#1
Post
by L4G » Thu Aug 20, 2009 8:20 am
Hi again, is there a way for the bot to avoid to get near any boss or elite ?
That would be really nice

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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#2
Post
by d003232 » Thu Aug 20, 2009 9:33 am
L4G wrote:Hi again, is there a way for the bot to avoid to get near any boss or elite ?
That would be really nice

At the moment, there is only a little solution for avoid targeting a elite. Just insert the name of the Elite mob as a friend:
Code: Select all
<friends>
<friend name="Ambas" />
<friend name="friendsname2" />
<friend name="friendsname3" />
</friends>
I could also imagine to implement a little avoid function. Means if we detect an elite, to change the direction of the waypoints for 30 seconds or so. Means to run back a while? What do you think?
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L4G
- Posts: 8
- Joined: Wed Aug 19, 2009 4:41 pm
#3
Post
by L4G » Thu Aug 20, 2009 9:49 am
The problem having the elite/boss as a friend is to get near it and get attacked by it.
The second option sounds good, if the bot could detect the direction of the elite/boss it would turn 180° and run for a while

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Administrator
- Site Admin
- Posts: 5331
- Joined: Sat Jan 05, 2008 4:21 pm
#4
Post
by Administrator » Thu Aug 20, 2009 12:35 pm
Just create waypoints to avoid their spawn points. There really aren't that many elites that are really in the way. If, for example, you need to kill monsters that are near Ambas, just go inside the tower to bot. The first two rooms should contain the same monsters with no Ambas.
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L4G
- Posts: 8
- Joined: Wed Aug 19, 2009 4:41 pm
#5
Post
by L4G » Thu Aug 20, 2009 2:58 pm
I know we can try to create waypoint files far from bosses, but sometimes bosses just go around the whole map, by example: Silverspring, you can find Joblid, Barrofar, Aiminia, the big Anteater, etc.
A little function who can detect them and run away would be the correct solution

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