level up the weapon ability
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- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
Re: level up the weapon ability
Buy a bunch of arrows, get to the mob and press "autoshot", it will spend the arrows and level the x/bow.
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
i use waypoint. and use the skill shot.autoshot,comboshot. but my problem is after 1 skill my character loose the target and start tergetting again and use the skill.. it wasting time..
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up_weapon_tower76.xml
Re: level up the weapon ability
i created a simple waypoint for scout..bow xbow leveling
- Attachments
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- kentiaru.xml
- xbow,bow leveling
- (644 Bytes) Downloaded 184 times
Re: level up the weapon ability
if anyone can modify it to make it better i highly appreciate it
Re: level up the weapon ability
how can i make it faster to cast. i use this
i dont know if it can help if i put some rest.. cos i notice that only "player:cast("SCOUT_COMBO_SHOT");", "player:cast("SCOUT_SNIPE");" will be casted
i dont know how many rest i can put every 1 sec casting speed every skill
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while true do
local tower = player:findNearestNameOrId(106770)
if tower and 200 > distance(tower.X, tower.Z, player.X, player.Z) then
player:target(tower.Address)
player:cast("SCOUT_COMBO_SHOT");
player:cast("SCOUT_SNIPE");
player:cast("SCOUT_SHOT");
player:cast("SCOUT_AUTOSHOT");
player:cast("SCOUT_PIERCING_ARROW");
player:cast("SCOUT_REFLECTED_SHOT");
player:cast("SCOUT_SNIPE");
end
end
i dont know how many rest i can put every 1 sec casting speed every skill
Re: level up the weapon ability
I believe if you are manually executing the cast commands like that you have to add yrests where necessary to give them time to finish casting. So any skills that take time to cast will have to have a yrest long enough for the skill to cast. But even instant skills need to wait for the global cooldown so even they would need about 1s yrest. Just experiment with the yrests until you get it just right.
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- How to: copy and paste in micromacro
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Re: level up the weapon ability
I have a problem with this scripts. I level up my weapons before at the eggs and want to switch to this tower. I change the ID of this mob but this script dont work. After that i try the scripts which postet before and no one of them work
I start my script and micromacro show only "Lösche Ziel" ~ like "delete target". I dont know where is the problem, maybe someone know what to do
***EDIT*** > Anti-KS is in my profile on "false".
I start my script and micromacro show only "Lösche Ziel" ~ like "delete target". I dont know where is the problem, maybe someone know what to do
***EDIT*** > Anti-KS is in my profile on "false".
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- Posts: 84
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Re: level up the weapon ability
rock5 wrote:I don't think these levelupskill waypoints use any 'skills', they only 'attack' with white damage. So adding any skills to the profile wont work. So you would have to add it to the waypoint file. Still, to cast it you will have to add it in your profile skills, eg.Then in the waypoint file in the "while" loop and something like this. Getting the cooldown will be tricky.Code: Select all
<skill name="ALL_SOLDIERS_ATTACK" hotkey="MACRO" priority="120" />
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if not player:hasBuff(506062) then for k,v in pairs(settings.profile.skills) do if v.Name == "ALL_SOLDIERS_ATTACK" then if v:getRemainingCooldown == 0 then player:cast("ALL_SOLDIERS_ATTACK") end break end end end
and for fire training?
I dont have soldiers yet.
dont we have to add the skill fire training and soldiers attack to skills database?
regards
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
they are in the skills database already.spyfromsiochain wrote:dont we have to add the skill fire training and soldiers attack to skills database?
ALL_FIRE_TRAINING
ALL_SOLDIERS_ATTACK
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: level up the weapon ability
Code: Select all
if egg and 50 > distance(egg.X, egg.Z, player.X, player.Z) then
player:target(egg.Address)
inventory:useItem("Magic Lute (3 Days)")
player:cast("ALL_FIRE_TRAINING");
Attack()
yrest(30000)
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
Basically pulled bits from here and there and added in skills to cast yada yada. Doesn't work perfectly, still a lot of skills that could be added.
Can be used at the Merdin towers, TB eggs or any opponent siege gate. Made some changes to scout stuff etc and havnt been able to see if it works... tell me if it doesn't.
Can be used at the Merdin towers, TB eggs or any opponent siege gate. Made some changes to scout stuff etc and havnt been able to see if it works... tell me if it doesn't.
Last edited by ZZZZZ on Sat Mar 22, 2014 9:38 pm, edited 2 times in total.
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- Joined: Sun Aug 18, 2013 9:57 am
Re: level up the weapon ability
Looks good, it returns at least one error, I only edit the type of wpn and number of weapons (check screenshot)ZZZZZ wrote:Basically pulled bits from here and there and added in skills to cast yada yada. Doesn't work perfectly, still a lot of skills that could be added.
Can be used at the Merdin towers, TB eggs or any opponent siege gate. Made some changes to scout stuff etc and havnt been able to see if it works... tell me if it doesn't.
regards
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
Added a check for scouts Auto Shot before uploading and it had a typo in it which caused it to error :/ Fixed it now.
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Re: level up the weapon ability
Well I gave it a first try, looks nice now, gz ZZZZZ, this waypoint should probably go to a new post more easy to find.
I whould just add:
"if" in gate of castle, use battle cry if in bag (item from farm in sw) 30% more speed att.
And that's it.
Regards
I whould just add:
"if" in gate of castle, use battle cry if in bag (item from farm in sw) 30% more speed att.
And that's it.
Regards
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
Way ahead of you skyfromsoichain ;D
This is already in it:
~~ justed realised that it doesnt even need the 'if BattleTime ~= nil then' in there at all....oh well xD
This is already in it:
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if zoneid == 402 and inventory:findItem(206688) then -- Battle Time
local BattleTime = inventory:findItem(206688)
if BattleTime ~= nil then
local maxCD, CurrentCD = RoMScript("GetBagItemCooldown(".. (BattleTime.SlotNumber - 60) ..")")
if CurrentCD == 0 then
BattleTime:use()
end
end
end
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- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
Re: level up the weapon ability
I was reading the full code now, and I logged to delete the post meh :/ZZZZZ wrote:Way ahead of you skyfromsoichain ;D
This is already in it:~~ justed realised that it doesnt even need the 'if BattleTime ~= nil then' in there at all....oh well xDCode: Select all
if zoneid == 402 and inventory:findItem(206688) then -- Battle Time local BattleTime = inventory:findItem(206688) if BattleTime ~= nil then local maxCD, CurrentCD = RoMScript("GetBagItemCooldown(".. (BattleTime.SlotNumber - 60) ..")") if CurrentCD == 0 then BattleTime:use() end end end
The only thing I don't see is the strong stimulant and the frenzy potion, but since they are consumables makes sense to not have by default. Still the frenzy pot is very cheap. What can I do to add it?
Frenzy Potion = id 206889
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
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- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
Re: level up the weapon ability
Code: Select all
if inventory:findItem(206889) then -- frenzy pot
local Frenzypot = inventory:findItem(206889)
if Frenzypot ~= nil then
local maxCD, CurrentCD = RoMScript("GetBagItemCooldown(".. (Frenzypot.SlotNumber - 60) ..")")
if CurrentCD == 0 then
Frenzypot:use()
end
end
end
regards
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
hello, thanks for making this. works well. but im getting and error when using fire training. i added it to my profile and in the waypoint file. but I get a dead loop when i use fire training, it won't try to use frenzy or lute and wont show any of the information that it shows on a repeat basis when i remove fire training, and ideas what im doing wrong? I copied lisa's exact fire training line.
EDIT: Added the fire training back in. It now casts it. but Says it failed to cast. shows all the info, but continues to try and cast it even though its on cd. not sure why. lute and frenzy cast fine.
EDIT: Added the fire training back in. It now casts it. but Says it failed to cast. shows all the info, but continues to try and cast it even though its on cd. not sure why. lute and frenzy cast fine.
Re: level up the weapon ability
Generally means the ID has changed for the buff.legoson wrote:EDIT: Added the fire training back in. It now casts it. but Says it failed to cast. shows all the info, but continues to try and cast it even though its on cd. not sure why. lute and frenzy cast fine.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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