level up the weapon ability
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Re: level up the weapon ability
Hello, I used this waypoint on egg in TB (xeggs.xml) done by pman, looks like its working well, but they are lv 68 so not a solution anymore, the next best mob is medrim thundra (Kentiaru Defense Tower lv 75/76), how can I see the ID of the mob?
I think the only thing I need to change is:
"local egg = player:findNearestNameOrId(106062)"?
Ty
I think the only thing I need to change is:
"local egg = player:findNearestNameOrId(106062)"?
Ty
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
You don't need to use the number. You can use the name. You usually use the number if you want to make it multilingual. If you want to use the number you can use "rom/getid" in micromacro.
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Re: level up the weapon ability
Well, continuing this post, ID of kentiaru defense tower:
local egg = player:findNearestNameOrId("106770")
Now, implementing "fervent attack" skill of rogue and playing lute would be nice, can it be done?
btw ty for fast reply rock5
local egg = player:findNearestNameOrId("106770")
Now, implementing "fervent attack" skill of rogue and playing lute would be nice, can it be done?
btw ty for fast reply rock5
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
player:cast("");spyfromsiochain wrote:Well, continuing this post, ID of kentiaru defense tower:
local egg = player:findNearestNameOrId("106770")
Now, implementing "fervent attack" skill of rogue and playing lute would be nice, can it be done?
btw ty for fast reply rock5
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Re: level up the weapon ability
player:cast("") can u be a bit more specific? where to implement that in the code, and what:wps wrote:player:cast("");spyfromsiochain wrote:Well, continuing this post, ID of kentiaru defense tower:
local egg = player:findNearestNameOrId("106770")
Now, implementing "fervent attack" skill of rogue and playing lute would be nice, can it be done?
btw ty for fast reply rock5
player:cast("Fervent Attack")?
player:cast("Magic Lute (3 Days)")?
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
it should beplayer:cast("Fervent Attack")?
player:cast("Magic Lute (3 Days)")?
Code: Select all
player:cast("ROGUE_FERVENT_ATTACK")
Code: Select all
inventory:useItem("Magic Lute (3 Days)")
Re: level up the weapon ability
Yeah, I just don't have rogue profile at that moment.AlterEgo95 wrote:it should beplayer:cast("Fervent Attack")?
player:cast("Magic Lute (3 Days)")?but the skill has to be in your profile. For the lute I believe theres a command likeCode: Select all
player:cast("ROGUE_FERVENT_ATTACK")
AlterEgo95Code: Select all
inventory:useItem("Magic Lute (3 Days)")
inventory:useItem() can accept id or name
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Re: level up the weapon ability
Fervent att and lute working now, ty.
Dont know what should I add more, soldier?
well I will atch the Kentiaru tower version of the file I have for now: In the profile u use (default.xml for example) u need to add in Rogue skills:
<skill name="ROGUE_FERVENT_ATTACK" hotkey="MACRO" priority="100" />
Dont know what should I add more, soldier?
well I will atch the Kentiaru tower version of the file I have for now: In the profile u use (default.xml for example) u need to add in Rogue skills:
<skill name="ROGUE_FERVENT_ATTACK" hotkey="MACRO" priority="100" />
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
You could add Fire Training or Attack, Soldiers
Re: level up the weapon ability
Hello,
I also submit my version of this WP. Basically I took the pman version and added different weapon type support in each hand and independent weapon repair.
Thanks to all the contributors.
I also submit my version of this WP. Basically I took the pman version and added different weapon type support in each hand and independent weapon repair.
Thanks to all the contributors.
- Attachments
-
- up_weapon_tower76.xml
- (5.09 KiB) Downloaded 206 times
Re: level up the weapon ability
how do I add soldiers attack to be used with lute and fervent attack?
where do i place the player:cast("") code, under what section in profiles?
where do i place the player:cast("") code, under what section in profiles?
Re: level up the weapon ability
I don't think these levelupskill waypoints use any 'skills', they only 'attack' with white damage. So adding any skills to the profile wont work. So you would have to add it to the waypoint file. Still, to cast it you will have to add it in your profile skills, eg.
Then in the waypoint file in the "while" loop and something like this. Getting the cooldown will be tricky.
Code: Select all
<skill name="ALL_SOLDIERS_ATTACK" hotkey="MACRO" priority="120" />
Code: Select all
if not player:hasBuff(506062) then
for k,v in pairs(settings.profile.skills) do
if v.Name == "ALL_SOLDIERS_ATTACK" then
if v:getRemainingCooldown == 0 then
player:cast("ALL_SOLDIERS_ATTACK")
end
break
end
end
end
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: level up the weapon ability
thx rock5, adding the code to the while loop didnt work, but just by placing the usage of the skill in waypoint and profiles made the trick. I dont care much about that cooldown, its now using it whole the time when its off cooldown and when its active. I'm just checking the mm to see the amount of time left for level up.
Re: level up the weapon ability
Where are the frog eggs in TB I looked in TB but I couldn't find them?
- Bill D Cat
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Re: level up the weapon ability
I'm not at home right now, so this may be a little vague. Go to the first village after you leave Sardo and enter the zone. The eggs are in the water just to the north east of the village. If you leave the village by the main entrance, jump off the bridge and head right, you'll find them pretty close by.
Re: level up the weapon ability
HOW ABOUT THE BOW AND CROSSBOW
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Re: level up the weapon ability
I don't believe u loose dura leveling a x/bow?!kuripot wrote:HOW ABOUT THE BOW AND CROSSBOW
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence )
Re: level up the weapon ability
i mean how how to spam SHOT. cos Attack() use Dagger not xbow
Re: level up the weapon ability
How about Autoshot?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: level up the weapon ability
what category i can use for bow xbow not mainhand and not offhand
Code: Select all
local weapons = 2;
local weapon1type = "BLADE"; -- main hand: AXE, AXE2H, BLADE, BLUDGEON, CLAYMORE, DAGGER, HAMMER, POLEARM, STAFF, WAND
local weapon2type = "BLADE"; -- off-hand: AXE, AXE2H, BLADE, BLUDGEON, CLAYMORE, DAGGER, HAMMER, POLEARM, STAFF, WAND
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