I am using KS farming bot. But I have a problem about item selling.
I got an error "inventory.lua:573: attempt to perform arithmetic on field 'INV_AUTOSELL_FROMSLOT' (a nil value)" when the char try to sell items.
What was the problem??
KS.xml
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
-- =============================================================================
-- =============================== KS v.3.0 ====================================
-- You must to fill the Character Attributes table
-- You must to fill the myKill() routine
-- You can setup Diyce or fight or other fight in the myKill() routin
-- --> charAttrTable() and myKill() are in addon_mixed.lua
-- You must to fill the potionControl and getupBuff
-- It Startable anywhere from Logar house to KS insta
-- Your character is crafting from housekeepers in your house , and after go out
-- The important items moving to magicbox (transmutor), and the unimportant items are deleting
-- (You can setup here what is important or unimportant : -bagToMagicbox() -bagDeleting() )
-- Logar - Varanas - Honor certificate - DIA buying - Obsidian - Karzak camp - Altchar. inv - KS farm
-- It working with this options: -Heal -Repair -Ress -Sell -Potion control -Unstick -Backpack full control
-- If you use Magic Perfume than it autocall your Pet
-- =============================================================================
-- The BankRental option uses (in game macro):
-- /run OpenAuction();
-- /run TimeFlagFrame:Show();
-- ======================== Required Addons ==================================
-- d303Fix
-- AutoAcceptInvitations (with this AltCharacters can receive tha party invitation)
-- AdvancedMagicBox ( with this you can expand the transmutor)
-- Streamline (with this you can pay for the teleporting price automated )
-- Lootomatic (with this you can filter the backpack items)
-- ntBuff (with this you can setup the buffs )
-- =============================================================================
-- ======================== Requires Userfunction routins ===================
-- addon_housemaidPotions_V3.lua
-- addon_runic.lua
-- addon_mixed.lua
-- addon_mixed2.lua
-- userfunction_gmmonitor.lua
-- userfunction_speedhack.lua
-- userfunction_swimhack.lua
-- userfunction_teleport.lua
-- if your cast Scout than you can use the addon_runic.lua
-- alarm.wav (if you use GMDetect )
-- =============================================================================
-- ===================== Character Attributes ===============================
-- BankRental function, if your bags are full, than you can moving the items in branch bank
-- If Bank = 0 than the character isn't using the bank
-- Bank: 1. digit = the first usable branch bank
-- Bank: 2. digit = it's show that, how many branches bank are usable from the first usable branch bank
-- Pet = pet slot location, if you haven't got pets then pet = 0
-- usableSlot = the first sellable slot location in the bags
-- AltName = It s shows Which alt character you want to invite
-- ========================== Interface ==================================
printf("\n \n KS farming START .......jiiihaaaa\n \n")
-- startGMDetect()
-- =============================================================================
-- ====================== Speed Hack setup ====================================
local zoneid = RoMScript("GetZoneID()");
_extra = 80 --85
_speed = 70 --75
_normal = 50
if zoneid == 107 then
if (not player:hasBuff("Unbridled Enthusiasm")) then
speed(_extra);
else
speed(_speed);
end
else
speed(_normal);
end
-- ============== Combat distance setup ===========================
ranges = 100 --usually
------------------------------------------------------------------------
usableSlot = charAttrGet("usableSlot")
changeProfileOption("INV_AUTOSELL_FROMSLOT",usableSlot);
settings.profile.options.INV_MAX_SLOTS = 240;
changeProfileOption("TARGET_LEVELDIF_BELOW", 32);
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
changeProfileOption("MAX_TARGET_DIST", 200);
changeProfileOption("COMBAT_DISTANCE",200);
changeProfileOption("LOOT_IN_COMBAT",true)
changeProfileOption("LOOT_DISTANCE", 150);
changeProfileOption("LOOT_ALL", true);
------------------- Old versio combatdistance setup ---------------
if (player.Class1 == CLASS_KNIGHT or player.Class1 == CLASS_WARRIOR) then
changeProfileOption("MAX_TARGET_DIST", 170);
changeProfileOption("COMBAT_DISTANCE", 150);
elseif player.Class1 == CLASS_SCOUT then
changeProfileOption("MAX_TARGET_DIST", 200);
changeProfileOption("COMBAT_DISTANCE",200);
Arrows();
elseif player.Class1 == CLASS_CHAMPION then
changeProfileOption("MAX_TARGET_DIST", 100);
changeProfileOption("COMBAT_DISTANCE", 100);
end;
------------------------------------------------------------------------
if not sendMacro('BagFrame:IsVisible()') then
RoMScript("BagFrame:Show()");
end;
if zoneid == 400 then startinHouse(); printf("This is your house ... zonaid = %s \n", zoneid); end;
-- ============== Boss names ===========================
boss1 = "Iron Rune Warrior"
boss2 = "Yusalien"
boss3 = "Locatha"
boss4 = "Goddess of Art\'s Disciple"
boss5 = "Ensia"
function unStick3()
speed(_normal);
if getZoneId() == 107 then
player:clearTarget();
sendMacro("LeaveParty();");
waitForLoadingScreen(30);
yrest(500)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("Ress"));
end
end
</onLoad>
--================================== Start =================================================-->
<!-- # 1 --><waypoint x="-16643" z="11386" y="149" tag="Start">
__WPL:setForcedWaypointType("TRAVEL");
printf("I 'm S T A R T I N G \n");
if RoMScript("UnitExists('party1')") then
sendMacro("LeaveParty()")
player:rest(1)
end;
if not player:hasBuff("May Establish Honor Party") then
inventory:useItem("Teaching Certificate");
yrest(2000);
end;
repeat
altChar=charAttrGet("AltName");printf("\n I invited altChar : %s\n",altChar);
RoMScript("InviteByName(\'"..altChar.."\');");
yrest(2500);
until RoMScript("UnitExists('party1')")
</waypoint>
<!-- # 2 --><waypoint x="-16727" z="11273" y="140"> </waypoint>
<!-- # 3 --><waypoint x="-16852" z="11253" y="177"> </waypoint>
<!-- # 4 --><waypoint x="-17059" z="11342" y="159"> </waypoint>
<!-- # 5 --><waypoint x="-17160" z="11075" y="101"> </waypoint>
<!-- # 6 --><waypoint x="-17113" z="10728" y="93"> </waypoint>
<!-- # 2 --><waypoint x="-17050" z="10311" y="142"> </waypoint>
<!-- # 2 --><waypoint x="-16996" z="9847" y="-772"> </waypoint>
<!-- # 3 --><waypoint x="-17122" z="9885" y="-767"> </waypoint>
-------------------------------------------------------------------
<!-- # 2 --><waypoint x="-17221" z="9952" y="-750"> </waypoint>
<!-- # 3 --><waypoint x="-17354" z="10046" y="-741"> </waypoint>
<!-- # 4 --><waypoint x="-17533" z="10252" y="-744"> </waypoint>
<!-- # 5 --><waypoint x="-17643" z="10451" y="-749"> </waypoint>
<!-- # 6 --><waypoint x="-17763" z="10608" y="-747"> </waypoint>
<!-- # 7 --><waypoint x="-17938" z="10602" y="-757"> </waypoint>
<!-- # 8 --><waypoint x="-18137" z="10768" y="-749"> </waypoint>
<!-- # 9 --><waypoint x="-18306" z="11069" y="-748"> </waypoint>
<!-- # 10 --><waypoint x="-18352" z="11271" y="-760"> </waypoint>
-------------------------------------------------------------
<!-- # 22 --><waypoint x="-18413" z="11538" y="-778"> </waypoint>
<!-- # 23 --><waypoint x="-18474" z="11791" y="-778"> </waypoint>
<!-- # 24 --><waypoint x="-18523" z="12053" y="-778" tag="Retry"> </waypoint>
<!-- # 25 --><waypoint x="-18553" z="12320" y="-779"> </waypoint>
<!-- # 26 --><waypoint x="-18566" z="12457" y="-779"> </waypoint>
<!-- # 27 --><waypoint x="-18554" z="12504" y="-779"> -- port
yrest(1000);
waitForLoadingScreen(10);
player:update();
local zoneid = RoMScript("GetZoneID()");
if zoneid == 107 then
printf("Ez KS ... zonaid = %s \n", zoneid)
elseif zoneid ~= 107 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Retry"))
end;
</waypoint>
<!-- # ==================== Inside KS ======================= -->
<!-- # 01 --><waypoint x="4712" z="847" y="679">cprintf(cli.lightgreen,"\n I'm IN. \n");
useHousemaidPotions("scarlet");
if player.Class1 == CLASS_PRIEST or player.Class2 == CLASS_PRIEST then HealAll();end; </waypoint>
<!-- # 02 --><waypoint x="4706" z="896" y="679">
changeProfileOption("QUICK_TURN", true);
changeProfileOption("MAX_TARGET_DIST", 50);
potionControl();
if player.Class1 == CLASS_CHAMPION then RoMScript("CastSpellByName('Shield Form')"); end;
if player.Class1 == CLASS_SCOUT then Arrows();end;
-- _________________________ Speed Hack ON _______________________________
if (not player:hasBuff("Unbridled Enthusiasm")) then
speed(_extra);
else
speed(_speed);
end
</waypoint>
<!-- # 1 --><waypoint x="4710" z="901" y="679"> </waypoint>
<!-- # 2 --><waypoint x="4687" z="910" y="679"> </waypoint>
<!-- # 4 --><waypoint x="4565" z="911" y="679">Fight(70)</waypoint>
<!-- # 5 --><waypoint x="4436" z="909" y="679"> </waypoint>
<!-- # 7 --><waypoint x="4369" z="1004" y="679">Fight(ranges);</waypoint>
<!-- # 9 --><waypoint x="4375" z="823" y="679">Fight(ranges);</waypoint>
<!-- # 11 --><waypoint x="4190" z="775" y="679">Fight(ranges);</waypoint>
<!-- # 13 --><waypoint x="4210" z="907" y="679">Fight(ranges);</waypoint>
<!-- # 14 --><waypoint x="4210" z="907" y="679">Fight(ranges);</waypoint>
<!-- # 15 --><waypoint x="4027" z="905" y="700">changeProfileOption("LOOT_DISTANCE", 250);</waypoint>
<!-- # 17 --><waypoint x="3924" z="945" y="700">Fight(160);</waypoint>
<!-- # 18 --><waypoint x="3861" z="775" y="700">Fight(160);</waypoint>
<!-- # 18 --><waypoint x="3861" z="775" y="700">changeProfileOption("LOOT_DISTANCE", 110); </waypoint>
<!-- # 19 --><waypoint x="3763" z="771" y="700"> </waypoint>
<!-- # 20 --><waypoint x="3750" z="868" y="721"> </waypoint>
<!-- # 21 --><waypoint x="3751" z="1037" y="781"> </waypoint>
<!-- # 23 --><waypoint x="3763" z="1201" y="805">Fight(80);</waypoint>
<!-- # 25 --><waypoint x="3945" z="1191" y="805">Fight(ranges);</waypoint>
<!-- # 26 --><waypoint x="4005" z="1198" y="805"> </waypoint>
<!-- # 28 --><waypoint x="4055" z="1379" y="805">Fight(100);</waypoint>
<!-- # 29 --><waypoint x="4105" z="1431" y="805">Fight(80); </waypoint>
<!-- # 31 --><waypoint x="4190" z="1409" y="805">Fight(ranges);</waypoint>
<!-- # 32 --><waypoint x="4219" z="1382" y="805"> </waypoint>
<!-- # 33 --><waypoint x="4221" z="1161" y="805">changeProfileOption("LOOT_DISTANCE", 110); </waypoint>
<!-- # 35 --><waypoint x="4248" z="1158" y="805">Fight(150);</waypoint>
<!-- # 37 --><waypoint x="4404" z="1153" y="805">Fight(150);</waypoint>
<!-- # 37 --><waypoint x="4404" z="1153" y="805"> </waypoint>
<!-- # 38 --><waypoint x="4417" z="1425" y="893"> </waypoint>
<!-- # 40 --><waypoint x="4222" z="1452" y="932">Fight(ranges);</waypoint>
<!-- # 42 --><waypoint x="4075" z="1508" y="932">Fight(130);</waypoint>
<!-- # 43 --><waypoint x="3979" z="1537" y="932"> </waypoint>
<!-- # 45 --><waypoint x="3835" z="1435" y="932">Fight(130);</waypoint>
<!-- # 46 --><waypoint x="3739" z="1313" y="932"> </waypoint>
<!-- # 48 --><waypoint x="3756" z="1193" y="932">Fight(ranges);</waypoint>
<!-- # 49 --><waypoint x="3700" z="1153" y="932"> </waypoint>
<!-- # 50 --><waypoint x="3464" z="1160" y="932"> </waypoint>
<!-- # 51 --><waypoint x="3459" z="1169" y="932"> </waypoint>
<!-- # 52 --><waypoint x="3458" z="1188" y="932">Fight(150);</waypoint>
<!-- # 52 --><waypoint x="3458" z="1188" y="932"> </waypoint>
<!-- # 54 --><waypoint x="3455" z="1431" y="932">Fight(150);</waypoint>
<!-- # 55 --><waypoint x="3455" z="1431" y="932"> </waypoint>
<!-- # 57 --><waypoint x="3162" z="1453" y="932">Fight(ranges);</waypoint>
<!-- # 58 --><waypoint x="3163" z="1476" y="932"> </waypoint>
<!-- # 60 --><waypoint x="3167" z="1741" y="866">Fight(150);</waypoint>
<!-- # 61 --><waypoint x="3170" z="1815" y="866"> </waypoint>
<!-- # 63 --><waypoint x="3167" z="2032" y="866">Fight(150);</waypoint>
<!-- # 65 --><waypoint x="3171" z="2198" y="866">Fight(150);</waypoint>
<!-- # 66 --><waypoint x="3151" z="2277" y="866"> </waypoint>
<!-- # 67 --><waypoint x="2939" z="2278" y="801"> </waypoint>
<!-- # 69 --><waypoint x="2935" z="2038" y="738">Fight(180);</waypoint>
<!-- # 70 --><waypoint x="2935" z="2038" y="738"> </waypoint>
<!-- # 71 --><waypoint x="3015" z="2051" y="738"> </waypoint>
<!-- # 73 --><waypoint x="3046" z="2124" y="738">Fight(ranges);</waypoint>
<!-- # 74 --><waypoint x="3037" z="1992" y="738">changeProfileOption("LOOT_DISTANCE", 100);Fight(ranges); </waypoint>
<!-- # 76 --><waypoint x="2854" z="1988" y="738">Fight(80);</waypoint>
<!-- # 78 --><waypoint x="2823" z="2260" y="738">Fight(100);</waypoint>
<!-- # 78 --><waypoint x="2823" z="2260" y="738"> </waypoint>
<!-- # 79 --><waypoint x="2711" z="2285" y="738"> </waypoint>
<!-- # 81 --><waypoint x="2644" z="2228" y="738">Fight(100);</waypoint>
<!-- # 83 --><waypoint x="2652" z="2036" y="738">Fight(120);</waypoint>
<!-- # 84 --><waypoint x="2691" z="1912" y="738">changeProfileOption("LOOT_DISTANCE", 150); </waypoint>
-- ======================== 1. BOSS =====================================
<!-- # 86 --><waypoint x="2690" z="1694" y="717">yrest(300);Fight(200,boss1);</waypoint>
<!-- # 89 --><waypoint x="2690" z="1545" y="717"> </waypoint>
<!-- # 90 --><waypoint x="2689" z="1427" y="717"> </waypoint>
<!-- # 91 --><waypoint x="2886" z="1426" y="654"> </waypoint>
<!-- # 93 --><waypoint x="3090" z="1429" y="591">Fight(120);</waypoint>
<!-- # 95 --><waypoint x="3120" z="1634" y="591">Fight(130);</waypoint>
<!-- # 97 --><waypoint x="3121" z="1794" y="591">Fight(ranges);</waypoint>
<!-- # 98 --><waypoint x="3037" z="1797" y="591"> </waypoint>
<!-- # 99 --><waypoint x="2707" z="1800" y="464">changeProfileOption("LOOT_DISTANCE", 100); </waypoint>
<!-- #100 --><waypoint x="2700" z="1795" y="464">Fight(80);</waypoint>
<!-- #101 --><waypoint x="2699" z="1707" y="464">Fight(80);</waypoint>
<!-- #103 --><waypoint x="2868" z="1686" y="464">Fight(80);</waypoint>
<!-- #105 --><waypoint x="2507" z="1707" y="464">Fight(80);</waypoint>
<!-- #107 --><waypoint x="2419" z="1721" y="464">Fight(120);</waypoint>
<!-- #108 --><waypoint x="2406" z="1719" y="464">changeProfileOption("LOOT_DISTANCE", 240); </waypoint>
<!-- #110 --><waypoint x="2405" z="1499" y="464">Fight(170);</waypoint>
<!-- #111 --><waypoint x="2491" z="1508" y="464">changeProfileOption("LOOT_DISTANCE", 90); </waypoint>
<!-- #113 --><waypoint x="2587" z="1513" y="464">Fight(ranges);</waypoint>
<!-- #115 --><waypoint x="2745" z="1530" y="464">Fight(ranges);</waypoint>
<!-- #117 --><waypoint x="2944" z="1518" y="464">Fight(ranges);</waypoint>
<!-- #117 --><waypoint x="2944" z="1518" y="464"></waypoint>
<!-- #118 --><waypoint x="2968" z="1488" y="464"> </waypoint>
<!-- #119 --><waypoint x="2962" z="1433" y="464"> </waypoint>
<!-- #120 --><waypoint x="2844" z="1422" y="493"> </waypoint>
<!-- #121 --><waypoint x="2595" z="1428" y="591">changeProfileOption("LOOT_DISTANCE", 150); </waypoint>
<!-- #123 --><waypoint x="2595" z="1748" y="591">Fight(ranges);</waypoint>
<!-- #124 --><waypoint x="2592" z="2098" y="504"> </waypoint>
-- ======================== 2. BOSS =====================================
<!-- #128 --><waypoint x="2418" z="2147" y="504">Fight(220,boss2);</waypoint>
<!-- #129 --><waypoint x="2594" z="2323" y="504"> </waypoint>
<!-- #130 --><waypoint x="2597" z="2698" y="592"> </waypoint>
<!-- #132 --><waypoint x="2594" z="2933" y="592">Fight(120);</waypoint>
<!-- #132 --><waypoint x="2594" z="2933" y="592"> </waypoint>
<!-- #133 --><waypoint x="2585" z="2950" y="592">Fight(ranges);</waypoint>
<!-- #133 --><waypoint x="2585" z="2950" y="592"> </waypoint>
<!-- #135 --><waypoint x="2307" z="2952" y="592">Fight(120);</waypoint>
<!-- #136 --><waypoint x="2307" z="2952" y="592"> </waypoint>
<!-- #138 --><waypoint x="2311" z="3266" y="592">Fight(120);</waypoint>
<!-- #140 --><waypoint x="2153" z="3291" y="592">Fight(ranges);</waypoint>
<!-- #142 --><waypoint x="2003" z="3289" y="592">Fight(130);</waypoint>
-- ======================== FLY ON =====================================
<!-- #144 --><waypoint x="2098" z="3448" y="591">fly()</waypoint>
<!-- #149 --><waypoint x="2131" z="3528" y="592"> </waypoint>
<!-- #150 --><waypoint x="2079" z="3439" y="494"> </waypoint>
<!-- #151 --><waypoint x="1973" z="3329" y="386"> </waypoint>
-- ======================== FLY OFF =====================================
<!-- #157 --><waypoint x="1804" z="3315" y="345">flyoff()</waypoint>
-- ======================== 3. BOSS =====================================
<!-- #159 --><waypoint x="1802" z="3502" y="341">yrest(1500);Fight(220,boss3);</waypoint>
<!-- #162 --><waypoint x="1802" z="3615" y="341"> </waypoint>
<!-- #163 --><waypoint x="1807" z="3786" y="341"> </waypoint>
<!-- #164 --><waypoint x="1887" z="3813" y="341"> </waypoint>
<!-- #165 --><waypoint x="1927" z="3921" y="341"> </waypoint>
<!-- #165 --><waypoint x="2065" z="3965" y="341"> </waypoint>
<!-- #166 --><waypoint x="2288" z="3983" y="341"> </waypoint>
<!-- #166 --><waypoint x="2288" z="3983" y="341"> </waypoint> --sarok
<!-- #167 --><waypoint x="2307" z="4280" y="340">Fight(150);</waypoint>
<!-- #168 --><waypoint x="2307" z="4280" y="340"> </waypoint>
<!-- #169 --><waypoint x="2578" z="4291" y="340">Fight(150);</waypoint>
<!-- #170 --><waypoint x="2578" z="4291" y="340"> </waypoint>
<!-- #170 --><waypoint x="2578" z="4291" y="340"> </waypoint>
<!-- #171 --><waypoint x="2595" z="4575" y="340">Fight(ranges); </waypoint>
<!-- #171 --><waypoint x="2595" z="4575" y="340"> </waypoint>
<!-- #173 --><waypoint x="2509" z="4576" y="340">Fight(ranges); </waypoint>
<!-- #172 --><waypoint x="2595" z="4575" y="340"> </waypoint>
<!-- #175 --><waypoint x="2644" z="4594" y="340"> </waypoint>
<!-- #177 --><waypoint x="2626" z="4730" y="340">Fight(130);</waypoint>
<!-- #179 --><waypoint x="2611" z="4907" y="340">Fight(150);</waypoint>
<!-- #180 --><waypoint x="2393" z="4911" y="340">bossBuffs(); </waypoint>
-- ======================== 4. BOSS =====================================
<!-- #182 --><waypoint x="2275" z="4914" y="340">speed(_normal);</waypoint>
<!-- #183 --><waypoint x="2258" z="4911" y="340">Fight(200,boss4);</waypoint>
<!-- #190 --><waypoint x="2162" z="4912" y="340">lootExtra();</waypoint>
<!-- #192 --><waypoint x="1968" z="4953" y="381">Fight(ranges); </waypoint>
<!-- #193 --><waypoint x="1890" z="4971" y="340"> </waypoint>
<!-- #194 --><waypoint x="1845" z="5014" y="340"> </waypoint>
<!-- #195 --><waypoint x="1629" z="5024" y="276"> </waypoint>
<!-- #196 --><waypoint x="1631" z="5243" y="213"> </waypoint>
<!-- #198 --><waypoint x="1868" z="5243" y="213">Fight(ranges);speed(_speed);</waypoint>
<!-- #200 --><waypoint x="1877" z="5341" y="213">Fight(ranges);</waypoint>
<!-- #202 --><waypoint x="1894" z="5189" y="213">Fight(130);</waypoint>
<!-- #204 --><waypoint x="1993" z="5190" y="213">Fight(ranges);</waypoint>
<!-- #206 --><waypoint x="2055" z="5079" y="213">Fight(ranges);</waypoint>
<!-- #208 --><waypoint x="2020" z="4818" y="213">Fight(150);</waypoint>
<!-- #209 --><waypoint x="2124" z="4903" y="213"> </waypoint>
<!-- #211 --><waypoint x="2253" z="4912" y="213">Fight(120);</waypoint>
<!-- #213 --><waypoint x="2439" z="4798" y="213">Fight(120);</waypoint>
<!-- #215 --><waypoint x="2450" z="4879" y="213">Fight(ranges);</waypoint>
<!-- #217 --><waypoint x="2467" z="5005" y="213">Fight(ranges);</waypoint>
<!-- #219 --><waypoint x="2515" z="5146" y="213">Fight(120);</waypoint>
<!-- #221 --><waypoint x="2505" z="5281" y="213">Fight(ranges);</waypoint>
<!-- #222 --><waypoint x="2507" z="5178" y="213">speed(_normal);</waypoint>
<!-- #223 --><waypoint x="2624" z="5178" y="213"> </waypoint>
<!-- #224 --><waypoint x="2628" z="5435" y="149"> </waypoint>
<!-- #225 --><waypoint x="2409" z="5437" y="87">bossBuffs(); </waypoint>
-- ======================== 5. BOSS =====================================
<!-- #227 --><waypoint x="2280" z="5285" y="87">Fight(220,boss5);</waypoint>
<!-- #231 --><waypoint x="2249" z="5381" y="87"> </waypoint>
<!-- # ============== 5. BOSS vege vege -->
<!-- # 93 --><waypoint x="2257" z="5463" y="87">
__WPL:setForcedWaypointType("TRAVEL");
if not lootincombat then changeProfileOption("LOOT_IN_COMBAT", false);end;
CancelBuff("Princely Look");
-- _________________________ Speed Hack OFF _______________________________
speed (_normal);
sendMacro("LeaveParty()")
waitForLoadingScreen(10)
player:update()
__WPL:setWaypointIndex(__WPL:findWaypointTag("Ress"))
</waypoint>
------------------------------------------------------------------------------------------------------------------
<!-- # ============== Ress -->
<!-- #152 --><waypoint x="-15134" z="11548" tag="Ress">
__WPL:setForcedWaypointType("TRAVEL");
speed(_normal);
printf("\nMegyek kipakolok,eladom a cuccost.\n");
useHousemaidPotions("gallopingGale");
yrest(200);
CancelBuff("Princely Look");yrest(500);horseUp(); --------------- lora
</waypoint>
<!-- #153 --><waypoint x="-15457" z="11649" type="TRAVEL">jumping();</waypoint>
<!-- #154 --><waypoint x="-15840" z="11742" type="TRAVEL"></waypoint>
<!-- #155 --><waypoint x="-16147" z="11816" type="TRAVEL"></waypoint>
<!-- #156 --><waypoint x="-16413" z="11881" type="TRAVEL"></waypoint>
<!-- #157 --><waypoint x="-16615" z="11687" type="TRAVEL"></waypoint>
<!-- #306 --><waypoint x="-16603" z="11485" type="TRAVEL"></waypoint>
<!-- # =================================================== Pancer =============================================-->
<!-- #307 --><waypoint x="-16629" z="11343" >
settings.profile.options.INV_MAX_SLOTS = 120;
-- changeProfileOption("INV_AUTOSELL_FROMSLOTS",1);
changeProfileOption("INV_AUTOSELL_TOSLOT", 120);
changeProfileOption("INV_AUTOSELL_QUALITY", "white,green,blue,purple");
changeProfileOption("INV_AUTOSELL_ENABLE", true);
settings.profile.options.INV_AUTOSELL_IGNORE = "Monster Cards,Rare Magic Stone,Herb of Hope";
changeProfileOption("INV_AUTOSELL_IGNORE", "Moa");
if not sendMacro('BagFrame:IsVisible()') then
RoMScript("BagFrame:Show()");
end;
player:merchant("Pancer"); -------------------------------------------- pancer -----------------------------
if player:hasBuff("Magic Perfume") then
player:merchant("Pancer");
end;
if charAttrGet("Bank") > 0 then ItemMoveToBag(); -- if you use branch bank
player:merchant("Pancer");
end;
yrest(200);
unmarketableDel();
__WPL:setWaypointIndex(__WPL:findWaypointTag("Start"))
</waypoint>
---------------------------------------------------------------------------------------------
<!-- # =============================================== Logar ========================================================-->
<!-- # 1 --><waypoint x="-436" z="-5965" y="22" tag="Logar">
yrest(1000);printf("\n I'm STARTING from Logar \n");
bagToMagicbox();
bagDeleting();
--bagRendez();
</waypoint>
<!-- # 5 --><waypoint x="-470" z="-5980" y="20"> --------------- up to horse
yrest(500)
if player.Class1 == CLASS_SCOUT then Arrows(); end;
yrest(500)
if (not player.Mounted) then
player:mount();
yrest(5000);
player:update();
end; </waypoint>
<!-- # 6 --><waypoint x="-563" z="-5980" y="25"> </waypoint>
<!-- # 7 --><waypoint x="-783" z="-5942" y="45"> </waypoint>
<!-- # 8 --><waypoint x="-1077" z="-5897" y="56"> </waypoint>
<!-- # 9 --><waypoint x="-1142" z="-5746" y="59"> </waypoint>
<!-- # 10 --><waypoint x="-1170" z="-5537" y="50">
if player.Class1 == CLASS_SCOUT then Arrows(); end;
yrest(500);player:update();
if (not player.Mounted) then
player:mount();
yrest(5000);
player:update();
end;
player:target_NPC("Snoop the Stubborn"); -- teleporting to Varanas
yrest(500);
sendMacro("ChoiceOption(3);");
yrest(200);
waitForLoadingScreen(15);
player:update();
yrest(500);
</waypoint>
<!-- # 13 --><waypoint x="2369" z="1145" y="19"> </waypoint>
<!-- # 14 --><waypoint x="2618" z="1017" y="54"> </waypoint>
<!-- # 15 --><waypoint x="2754" z="954" y="66">
player:target_NPC("Lieve"); -- teleporting to Class Hall
yrest(200);
sendMacro("ChoiceOption(5);");
yrest(200);
waitForLoadingScreen(15);
player:update();
yrest(500);
</waypoint>
<!-- # 32 --><waypoint x="5272" z="-3949" y="72"> </waypoint>
<!-- # 33 --><waypoint x="5242" z="-4025" y="74"> </waypoint>
<!-- # 34 --><waypoint x="5361" z="-4161" y="78"> </waypoint>
<!-- # 35 --><waypoint x="5478" z="-4300" y="73"> </waypoint>
<!-- # 36 --><waypoint x="5529" z="-4383" y="77"> </waypoint>
<!-- # 37 --><waypoint x="5533" z="-4423" y="77">
player:target_NPC("Lehman"); -- buying Certificate
yrest(500);
sendMacro("ChoiceOption(2);");
yrest(500);
sendMacro("ChoiceOption(1);");
yrest(500);
player:target_NPC("Lehman");
yrest(500);
sendMacro("ChoiceOption(2);");
yrest(500);
sendMacro("ChoiceOption(1);");
yrest(500);
bagToMagicbox();yrest(500);
</waypoint>
<!-- # 52 --><waypoint x="5514" z="-4347" y="75"> </waypoint>
<!-- # 53 --><waypoint x="5514" z="-4260" y="73"> </waypoint>
<!-- # 57 --><waypoint x="5410" z="-4167" y="78"> -- up to horse
yrest(200)
if (not player.Mounted) then
player:mount();
yrest(5000);
player:update();
end;
</waypoint>
<!-- # 58 --><waypoint x="5223" z="-4006" y="85"> </waypoint>
<!-- # 59 --><waypoint x="5276" z="-3986" y="85"> </waypoint>
<!-- # 60 --><waypoint x="5289" z="-3903" y="72">
player:target_NPC("Lyeve"); -- teleporting to Varanas central
yrest(500);
sendMacro("ChoiceOption(2);");
yrest(200);
waitForLoadingScreen(15);
player:update();
yrest(500);
</waypoint>
<!-- # 18 --><waypoint x="4837" z="-1972" y="127"> </waypoint>
<!-- # 19 --><waypoint x="5053" z="-2044" y="119"> </waypoint>
<!-- # 20 --><waypoint x="5250" z="-2142" y="118"> </waypoint>
<!-- # 21 --><waypoint x="5268" z="-2126" y="133">
player:target_NPC("Cedric"); -- buying Dia
yrest(500);
sendMacro("ChoiceOption(1);");
yrest(500);
-- player:target_NPC("Cedric"); -- unfortunately it isn't
-- yrest(500);
-- sendMacro("ChoiceOption(1);");
-- yrest(500);
-- player:target_NPC("Cedric");
-- yrest(500);
-- sendMacro("ChoiceOption(1);");
-- yrest(500);
</waypoint>
<!-- # 26 --><waypoint x="5198" z="-2150" y="115"> </waypoint>
<!-- # 27 --><waypoint x="5040" z="-2050" y="122"> </waypoint>
<!-- # 28 --><waypoint x="4879" z="-1977" y="127"> </waypoint>
<!-- # 29 --><waypoint x="4773" z="-1977" y="127">
player:target_NPC("Noreve"); -- teleporting to Varanas gate
yrest(500);
sendMacro("ChoiceOption(4);");
yrest(200);
waitForLoadingScreen(15);
player:update();
yrest(500);
</waypoint>
-----------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
<!-- # 63 --><waypoint x="2540" z="1046" y="47"> </waypoint>
<!-- # 64 --><waypoint x="2337" z="1141" y="16">
player:target_NPC("Snoop the Stubborn"); -- teleporting to Obsidianba
yrest(200);
sendMacro("ChoiceOption(3);");
yrest(200);
waitForLoadingScreen(15);
player:update();
yrest(500);
</waypoint>
<!-- # 1 --><waypoint x="-20281" z="6400" y="-205"> </waypoint>
<!-- # 2 --><waypoint x="-19959" z="6319" y="-222"> </waypoint>
<!-- # 3 --><waypoint x="-19558" z="6524" y="-217"> </waypoint>
<!-- # 4 --><waypoint x="-19232" z="6386" y="-212"> </waypoint>
<!-- # 5 --><waypoint x="-18899" z="6199" y="-179"> </waypoint>
<!-- # 6 --><waypoint x="-18708" z="6090" y="-178"> </waypoint>
<!-- # 7 --><waypoint x="-18304" z="6061" y="-163"> </waypoint>
<!-- # 8 --><waypoint x="-17911" z="6065" y="-174"> </waypoint>
<!-- # 9 --><waypoint x="-17495" z="6103" y="-110"> </waypoint>
<!-- # 10 --><waypoint x="-17302" z="6165" y="-90"> </waypoint>
<!-- # 11 --><waypoint x="-17102" z="6264" y="-54"> </waypoint>
<!-- # 12 --><waypoint x="-16846" z="6303" y="-41"> </waypoint>
<!-- # 13 --><waypoint x="-16619" z="6366" y="-51"> </waypoint>
<!-- # 14 --><waypoint x="-16251" z="6514" y="-73"> </waypoint>
<!-- # 15 --><waypoint x="-15969" z="6630" y="-85"> </waypoint>
<!-- # 16 --><waypoint x="-15830" z="6814" y="-71"> </waypoint>
<!-- # 17 --><waypoint x="-15772" z="7239" y="61"> </waypoint>
<!-- # 18 --><waypoint x="-15772" z="7464" y="122"> </waypoint>
<!-- # 19 --><waypoint x="-15547" z="7715" y="156"> </waypoint>
<!-- # 20 --><waypoint x="-15457" z="7673" y="170"> </waypoint>
<!-- # 21 --><waypoint x="-15332" z="7504" y="229"> </waypoint>
<!-- # 22 --><waypoint x="-15182" z="7513" y="259"> </waypoint>
<!-- # 23 --><waypoint x="-15139" z="7422" y="280"> </waypoint>
<!-- # 24 --><waypoint x="-15196" z="7189" y="358"> </waypoint>
<!-- # 25 --><waypoint x="-15145" z="6958" y="409"> </waypoint>
<!-- # 26 --><waypoint x="-14828" z="7069" y="496"> </waypoint>
<!-- # 27 --><waypoint x="-14690" z="7066" y="509"> </waypoint>
<!-- # 28 --><waypoint x="-14567" z="7002" y="519"> </waypoint>
<!-- # 29 --><waypoint x="-14378" z="6883" y="519"> </waypoint>
<!-- # 30 --><waypoint x="-14082" z="6845" y="519"> </waypoint>
<!-- # 31 --><waypoint x="-13631" z="6896" y="492"> </waypoint>
<!-- # 32 --><waypoint x="-13344" z="6881" y="459"> </waypoint>
<!-- # 33 --><waypoint x="-13170" z="6852" y="146"> </waypoint>
<!-- # 34 --><waypoint x="-13187" z="7103" y="74"> </waypoint>
<!-- # 35 --><waypoint x="-13234" z="7459" y="-41"> </waypoint>
<!-- # 36 --><waypoint x="-13420" z="7803" y="-88"> </waypoint>
<!-- # 37 --><waypoint x="-13499" z="8116" y="-103"> </waypoint>
<!-- # 38 --><waypoint x="-13614" z="8243" y="-137"> </waypoint>
<!-- # 39 --><waypoint x="-13980" z="8486" y="-156"> </waypoint>
<!-- # 40 --><waypoint x="-14221" z="8716" y="-215"> </waypoint>
<!-- # 41 --><waypoint x="-14568" z="8982" y="-261"> </waypoint>
<!-- # 42 --><waypoint x="-14849" z="9229" y="-276"> </waypoint>
<!-- # 43 --><waypoint x="-14938" z="9497" y="-277"> </waypoint>
<!-- # 44 --><waypoint x="-15235" z="9629" y="-241"> </waypoint>
<!-- # 45 --><waypoint x="-15726" z="9932" y="-156"> </waypoint>
<!-- # 46 --><waypoint x="-15817" z="10203" y="-61"> </waypoint>
<!-- # 47 --><waypoint x="-15969" z="10444" y="2"> </waypoint>
<!-- # 48 --><waypoint x="-15940" z="10750" y="78"> </waypoint>
<!-- # 49 --><waypoint x="-15956" z="10981" y="99"> </waypoint>
<!-- # 50 --><waypoint x="-16077" z="11120" y="110"> </waypoint>
<!-- # 51 --><waypoint x="-16373" z="11287" y="126"> </waypoint>
<!-- # 52 --><waypoint x="-16478" z="11305" y="132"> </waypoint>
<!-- # 53 --><waypoint x="-16591" z="11355" y="145">
yrest(1000);__WPL:setWaypointIndex(__WPL:findWaypointTag("Start")); </waypoint>
</waypoints>