AUTOSELL problem

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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ograso
Posts: 24
Joined: Thu Oct 14, 2010 8:11 am

AUTOSELL problem

#1 Post by ograso » Fri Mar 29, 2013 4:00 pm

Hey Guys,

I am using KS farming bot. But I have a problem about item selling.
I got an error "inventory.lua:573: attempt to perform arithmetic on field 'INV_AUTOSELL_FROMSLOT' (a nil value)" when the char try to sell items.

What was the problem??

KS.xml

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
                

-- =============================================================================
-- =============================== KS v.3.0 ====================================
	-- You must to fill the Character Attributes table
	-- You must to fill the myKill() routine
	-- You can setup Diyce or fight or other fight in the myKill() routin
	-- 		-->		charAttrTable() and myKill() are in addon_mixed.lua 
	-- You must to fill the potionControl and getupBuff
	
	-- It Startable anywhere from Logar house to KS insta
	-- Your character is crafting from housekeepers in your house , and after go out
	-- The important items moving to magicbox (transmutor), and the unimportant items are deleting
	-- (You can setup here what is important or unimportant :	 -bagToMagicbox() -bagDeleting()  )
	-- Logar - Varanas - Honor certificate - DIA buying - Obsidian - Karzak camp - Altchar. inv - KS farm
	-- It working with this options:	-Heal	-Repair	-Ress	-Sell	-Potion	control	-Unstick	-Backpack full control
	-- If you use Magic Perfume than it autocall your Pet
-- =============================================================================
	-- The BankRental option uses (in game macro):
	--	/run OpenAuction();
	--	/run TimeFlagFrame:Show();
-- ========================   Required Addons ==================================
	-- d303Fix
	-- AutoAcceptInvitations (with this AltCharacters can receive tha party invitation)
	-- AdvancedMagicBox ( with this you can expand the transmutor)
	-- Streamline (with this you can pay for the teleporting price automated )
	-- Lootomatic (with this you can  filter the backpack items)
	-- ntBuff (with this you can setup the buffs  )
-- =============================================================================
-- ========================   Requires Userfunction routins  ===================
	-- addon_housemaidPotions_V3.lua
	-- addon_runic.lua
	-- addon_mixed.lua
	-- addon_mixed2.lua
	-- userfunction_gmmonitor.lua
	-- userfunction_speedhack.lua
	-- userfunction_swimhack.lua
	-- userfunction_teleport.lua
	-- if your cast Scout than you can use the addon_runic.lua
	-- alarm.wav (if you use GMDetect )

-- =============================================================================
-- =====================  Character Attributes   ===============================

-- BankRental function, if your bags are full, than you can moving the items in branch bank
-- If Bank = 0 than the character isn't using the bank
-- Bank: 1. digit = the first usable branch bank
-- Bank: 2. digit = it's show that, how many branches bank are usable from the first usable branch bank
-- Pet = pet slot location, if you haven't got pets then pet = 0
-- usableSlot = the first sellable slot location in the bags
-- AltName = It s shows Which alt character you want to invite

-- ==========================     Interface   ==================================
	printf("\n \n KS farming START .......jiiihaaaa\n \n")
	--      startGMDetect()
-- =============================================================================

-- ====================== Speed Hack setup ====================================

	local zoneid = RoMScript("GetZoneID()");
	_extra  = 80	--85
	_speed  = 70	--75
	_normal = 50
	if zoneid == 107 then
		if (not player:hasBuff("Unbridled Enthusiasm")) then
			speed(_extra);
		else
			speed(_speed);
		end
	else
		speed(_normal);
	end

-- ==============  Combat distance setup ===========================
	ranges = 100					--usually

------------------------------------------------------------------------
	usableSlot = charAttrGet("usableSlot")	

		changeProfileOption("INV_AUTOSELL_FROMSLOT",usableSlot);

		settings.profile.options.INV_MAX_SLOTS = 240;		
		changeProfileOption("TARGET_LEVELDIF_BELOW", 32);
   		changeProfileOption("AUTO_ELITE_FACTOR", 2500);
		changeProfileOption("MAX_TARGET_DIST", 200);
		changeProfileOption("COMBAT_DISTANCE",200);
		changeProfileOption("LOOT_IN_COMBAT",true)
		changeProfileOption("LOOT_DISTANCE", 150);
		changeProfileOption("LOOT_ALL", true);

------------------- Old versio combatdistance setup ---------------

		if (player.Class1 == CLASS_KNIGHT or player.Class1 == CLASS_WARRIOR) then 
		changeProfileOption("MAX_TARGET_DIST", 170);
		changeProfileOption("COMBAT_DISTANCE", 150);

		elseif player.Class1 == CLASS_SCOUT then
		changeProfileOption("MAX_TARGET_DIST", 200);
		changeProfileOption("COMBAT_DISTANCE",200);
		Arrows();

		elseif player.Class1 == CLASS_CHAMPION then 
		changeProfileOption("MAX_TARGET_DIST", 100);
		changeProfileOption("COMBAT_DISTANCE", 100);
		end;

------------------------------------------------------------------------
        if not sendMacro('BagFrame:IsVisible()') then
			RoMScript("BagFrame:Show()");
		end;

	if zoneid == 400 then	startinHouse();	  printf("This is your house ... zonaid = %s \n", zoneid); end;

-- ==============        Boss names          ===========================
	boss1 = "Iron Rune Warrior"
	boss2 = "Yusalien"
	boss3 = "Locatha"
	boss4 = "Goddess of Art\'s Disciple"
	boss5 = "Ensia"

function unStick3()
	speed(_normal);
	if getZoneId() == 107 then
		player:clearTarget();
		sendMacro("LeaveParty();");
		waitForLoadingScreen(30);
		yrest(500)
		player:update();
		__WPL:setWaypointIndex(__WPL:findWaypointTag("Ress"));
	end
end
</onLoad>

--==================================       Start      =================================================-->


	<!-- #  1 --><waypoint x="-16643" z="11386" y="149" tag="Start">
	__WPL:setForcedWaypointType("TRAVEL");
			printf("I 'm   S T A R T I N G \n");
	if RoMScript("UnitExists('party1')") then
			sendMacro("LeaveParty()")
			player:rest(1)
	end;
	if not player:hasBuff("May Establish Honor Party") then
      		   inventory:useItem("Teaching Certificate");
			   yrest(2000);
	end;
	repeat
		altChar=charAttrGet("AltName");printf("\n I invited altChar : %s\n",altChar);
		RoMScript("InviteByName(\'"..altChar.."\');");
		yrest(2500);
	until RoMScript("UnitExists('party1')")
	</waypoint>
	<!-- #  2 --><waypoint x="-16727" z="11273" y="140">	</waypoint>
	<!-- #  3 --><waypoint x="-16852" z="11253" y="177">	</waypoint>
	<!-- #  4 --><waypoint x="-17059" z="11342" y="159">	</waypoint>
	<!-- #  5 --><waypoint x="-17160" z="11075" y="101">	</waypoint>
	<!-- #  6 --><waypoint x="-17113" z="10728" y="93">	</waypoint>
	<!-- #  2 --><waypoint x="-17050" z="10311" y="142">	</waypoint>

	<!-- #  2 --><waypoint x="-16996" z="9847" y="-772">	</waypoint>
	<!-- #  3 --><waypoint x="-17122" z="9885" y="-767">	</waypoint>
-------------------------------------------------------------------
	<!-- #  2 --><waypoint x="-17221" z="9952" y="-750">	</waypoint>
	<!-- #  3 --><waypoint x="-17354" z="10046" y="-741">	</waypoint>
	<!-- #  4 --><waypoint x="-17533" z="10252" y="-744">	</waypoint>
	<!-- #  5 --><waypoint x="-17643" z="10451" y="-749">	</waypoint>
	<!-- #  6 --><waypoint x="-17763" z="10608" y="-747">	</waypoint>
	<!-- #  7 --><waypoint x="-17938" z="10602" y="-757">	</waypoint>
	<!-- #  8 --><waypoint x="-18137" z="10768" y="-749">	</waypoint>
	<!-- #  9 --><waypoint x="-18306" z="11069" y="-748">	</waypoint>
	<!-- # 10 --><waypoint x="-18352" z="11271" y="-760">		</waypoint>
-------------------------------------------------------------
	<!-- # 22 --><waypoint x="-18413" z="11538" y="-778">	</waypoint>
	<!-- # 23 --><waypoint x="-18474" z="11791" y="-778">	</waypoint>
	<!-- # 24 --><waypoint x="-18523" z="12053" y="-778" tag="Retry">	</waypoint>
	<!-- # 25 --><waypoint x="-18553" z="12320" y="-779">	</waypoint>
	<!-- # 26 --><waypoint x="-18566" z="12457" y="-779">	</waypoint>
	<!-- # 27 --><waypoint x="-18554" z="12504" y="-779">		-- port
	yrest(1000);
	waitForLoadingScreen(10); 
	player:update();
	local zoneid = RoMScript("GetZoneID()");
		if zoneid == 107 then
		  printf("Ez  KS ... zonaid = %s \n", zoneid)
		elseif zoneid ~= 107 then
		  __WPL:setWaypointIndex(__WPL:findWaypointTag("Retry"))
		end;
	</waypoint>

<!-- #  ====================       Inside KS        ======================= -->

	<!-- # 01 --><waypoint x="4712" z="847" y="679">cprintf(cli.lightgreen,"\n I'm IN. \n");
	useHousemaidPotions("scarlet");
	if player.Class1 == CLASS_PRIEST or player.Class2 == CLASS_PRIEST then HealAll();end;	</waypoint>
	<!-- # 02 --><waypoint x="4706" z="896" y="679">
	changeProfileOption("QUICK_TURN", true);
	changeProfileOption("MAX_TARGET_DIST", 50);
	potionControl();
	if player.Class1 == CLASS_CHAMPION then RoMScript("CastSpellByName('Shield Form')"); end;
	if player.Class1 == CLASS_SCOUT then Arrows();end;
-- _________________________ Speed Hack ON _______________________________
		if (not player:hasBuff("Unbridled Enthusiasm")) then
			speed(_extra);
		else
			speed(_speed);
		end
		
	</waypoint>
	<!-- #  1 --><waypoint x="4710" z="901" y="679">	</waypoint>
	<!-- #  2 --><waypoint x="4687" z="910" y="679">	</waypoint>
	<!-- #  4 --><waypoint x="4565" z="911" y="679">Fight(70)</waypoint>
	<!-- #  5 --><waypoint x="4436" z="909" y="679">	</waypoint>
	<!-- #  7 --><waypoint x="4369" z="1004" y="679">Fight(ranges);</waypoint>
	<!-- #  9 --><waypoint x="4375" z="823" y="679">Fight(ranges);</waypoint>
	<!-- # 11 --><waypoint x="4190" z="775" y="679">Fight(ranges);</waypoint>
	<!-- # 13 --><waypoint x="4210" z="907" y="679">Fight(ranges);</waypoint>
	<!-- # 14 --><waypoint x="4210" z="907" y="679">Fight(ranges);</waypoint>
	<!-- # 15 --><waypoint x="4027" z="905" y="700">changeProfileOption("LOOT_DISTANCE", 250);</waypoint>
	<!-- # 17 --><waypoint x="3924" z="945" y="700">Fight(160);</waypoint>
	<!-- # 18 --><waypoint x="3861" z="775" y="700">Fight(160);</waypoint>
	<!-- # 18 --><waypoint x="3861" z="775" y="700">changeProfileOption("LOOT_DISTANCE", 110);	</waypoint>
	<!-- # 19 --><waypoint x="3763" z="771" y="700">	</waypoint>
	<!-- # 20 --><waypoint x="3750" z="868" y="721">	</waypoint>
	<!-- # 21 --><waypoint x="3751" z="1037" y="781">	</waypoint>
	<!-- # 23 --><waypoint x="3763" z="1201" y="805">Fight(80);</waypoint>
	<!-- # 25 --><waypoint x="3945" z="1191" y="805">Fight(ranges);</waypoint>
	<!-- # 26 --><waypoint x="4005" z="1198" y="805">	</waypoint>
	<!-- # 28 --><waypoint x="4055" z="1379" y="805">Fight(100);</waypoint>
	<!-- # 29 --><waypoint x="4105" z="1431" y="805">Fight(80);	</waypoint>
	<!-- # 31 --><waypoint x="4190" z="1409" y="805">Fight(ranges);</waypoint>
	<!-- # 32 --><waypoint x="4219" z="1382" y="805">	</waypoint>
	<!-- # 33 --><waypoint x="4221" z="1161" y="805">changeProfileOption("LOOT_DISTANCE", 110);	</waypoint>
	<!-- # 35 --><waypoint x="4248" z="1158" y="805">Fight(150);</waypoint>
	<!-- # 37 --><waypoint x="4404" z="1153" y="805">Fight(150);</waypoint>
	<!-- # 37 --><waypoint x="4404" z="1153" y="805">	</waypoint>
	<!-- # 38 --><waypoint x="4417" z="1425" y="893">	</waypoint>
	<!-- # 40 --><waypoint x="4222" z="1452" y="932">Fight(ranges);</waypoint>
	<!-- # 42 --><waypoint x="4075" z="1508" y="932">Fight(130);</waypoint>
	<!-- # 43 --><waypoint x="3979" z="1537" y="932">	</waypoint>
	<!-- # 45 --><waypoint x="3835" z="1435" y="932">Fight(130);</waypoint>
	<!-- # 46 --><waypoint x="3739" z="1313" y="932">	</waypoint>
	<!-- # 48 --><waypoint x="3756" z="1193" y="932">Fight(ranges);</waypoint>
	<!-- # 49 --><waypoint x="3700" z="1153" y="932">	</waypoint>
	<!-- # 50 --><waypoint x="3464" z="1160" y="932">	</waypoint>
	<!-- # 51 --><waypoint x="3459" z="1169" y="932">	</waypoint>
	<!-- # 52 --><waypoint x="3458" z="1188" y="932">Fight(150);</waypoint>
	<!-- # 52 --><waypoint x="3458" z="1188" y="932">	</waypoint>
	<!-- # 54 --><waypoint x="3455" z="1431" y="932">Fight(150);</waypoint>
	<!-- # 55 --><waypoint x="3455" z="1431" y="932">	</waypoint>
	<!-- # 57 --><waypoint x="3162" z="1453" y="932">Fight(ranges);</waypoint>
	<!-- # 58 --><waypoint x="3163" z="1476" y="932">	</waypoint>
	<!-- # 60 --><waypoint x="3167" z="1741" y="866">Fight(150);</waypoint>
	<!-- # 61 --><waypoint x="3170" z="1815" y="866">	</waypoint>
	<!-- # 63 --><waypoint x="3167" z="2032" y="866">Fight(150);</waypoint>
	<!-- # 65 --><waypoint x="3171" z="2198" y="866">Fight(150);</waypoint>
	<!-- # 66 --><waypoint x="3151" z="2277" y="866">	</waypoint>
	<!-- # 67 --><waypoint x="2939" z="2278" y="801">	</waypoint>
	<!-- # 69 --><waypoint x="2935" z="2038" y="738">Fight(180);</waypoint>
	<!-- # 70 --><waypoint x="2935" z="2038" y="738">	</waypoint>
	<!-- # 71 --><waypoint x="3015" z="2051" y="738">	</waypoint>
	<!-- # 73 --><waypoint x="3046" z="2124" y="738">Fight(ranges);</waypoint>
	<!-- # 74 --><waypoint x="3037" z="1992" y="738">changeProfileOption("LOOT_DISTANCE", 100);Fight(ranges);	</waypoint>
	<!-- # 76 --><waypoint x="2854" z="1988" y="738">Fight(80);</waypoint>
	<!-- # 78 --><waypoint x="2823" z="2260" y="738">Fight(100);</waypoint>
	<!-- # 78 --><waypoint x="2823" z="2260" y="738">	</waypoint>
	<!-- # 79 --><waypoint x="2711" z="2285" y="738">	</waypoint>
	<!-- # 81 --><waypoint x="2644" z="2228" y="738">Fight(100);</waypoint>
	<!-- # 83 --><waypoint x="2652" z="2036" y="738">Fight(120);</waypoint>
	<!-- # 84 --><waypoint x="2691" z="1912" y="738">changeProfileOption("LOOT_DISTANCE", 150);	</waypoint>
	
-- ========================    1. BOSS     =====================================
	<!-- # 86 --><waypoint x="2690" z="1694" y="717">yrest(300);Fight(200,boss1);</waypoint>

	<!-- # 89 --><waypoint x="2690" z="1545" y="717">	</waypoint>
	<!-- # 90 --><waypoint x="2689" z="1427" y="717">	</waypoint>
	<!-- # 91 --><waypoint x="2886" z="1426" y="654">	</waypoint>
	<!-- # 93 --><waypoint x="3090" z="1429" y="591">Fight(120);</waypoint>
	<!-- # 95 --><waypoint x="3120" z="1634" y="591">Fight(130);</waypoint>
	<!-- # 97 --><waypoint x="3121" z="1794" y="591">Fight(ranges);</waypoint>
	<!-- # 98 --><waypoint x="3037" z="1797" y="591">	</waypoint>
	<!-- # 99 --><waypoint x="2707" z="1800" y="464">changeProfileOption("LOOT_DISTANCE", 100);	</waypoint>
	<!-- #100 --><waypoint x="2700" z="1795" y="464">Fight(80);</waypoint>
	<!-- #101 --><waypoint x="2699" z="1707" y="464">Fight(80);</waypoint>
	<!-- #103 --><waypoint x="2868" z="1686" y="464">Fight(80);</waypoint>
	<!-- #105 --><waypoint x="2507" z="1707" y="464">Fight(80);</waypoint>
	<!-- #107 --><waypoint x="2419" z="1721" y="464">Fight(120);</waypoint>
	<!-- #108 --><waypoint x="2406" z="1719" y="464">changeProfileOption("LOOT_DISTANCE", 240);	</waypoint>
	<!-- #110 --><waypoint x="2405" z="1499" y="464">Fight(170);</waypoint>
	<!-- #111 --><waypoint x="2491" z="1508" y="464">changeProfileOption("LOOT_DISTANCE", 90);	</waypoint>
	<!-- #113 --><waypoint x="2587" z="1513" y="464">Fight(ranges);</waypoint>
	<!-- #115 --><waypoint x="2745" z="1530" y="464">Fight(ranges);</waypoint>
	<!-- #117 --><waypoint x="2944" z="1518" y="464">Fight(ranges);</waypoint>
	<!-- #117 --><waypoint x="2944" z="1518" y="464"></waypoint>
	<!-- #118 --><waypoint x="2968" z="1488" y="464">	</waypoint>
	<!-- #119 --><waypoint x="2962" z="1433" y="464">	</waypoint>
	<!-- #120 --><waypoint x="2844" z="1422" y="493">	</waypoint>
	<!-- #121 --><waypoint x="2595" z="1428" y="591">changeProfileOption("LOOT_DISTANCE", 150);	</waypoint>
	<!-- #123 --><waypoint x="2595" z="1748" y="591">Fight(ranges);</waypoint>
	<!-- #124 --><waypoint x="2592" z="2098" y="504">	</waypoint>
	
-- ========================    2. BOSS     =====================================
	<!-- #128 --><waypoint x="2418" z="2147" y="504">Fight(220,boss2);</waypoint>
	
	<!-- #129 --><waypoint x="2594" z="2323" y="504">	</waypoint>
	<!-- #130 --><waypoint x="2597" z="2698" y="592">	</waypoint>
	<!-- #132 --><waypoint x="2594" z="2933" y="592">Fight(120);</waypoint>
	<!-- #132 --><waypoint x="2594" z="2933" y="592">	</waypoint>
	<!-- #133 --><waypoint x="2585" z="2950" y="592">Fight(ranges);</waypoint>
	<!-- #133 --><waypoint x="2585" z="2950" y="592">	</waypoint>
	<!-- #135 --><waypoint x="2307" z="2952" y="592">Fight(120);</waypoint>
	<!-- #136 --><waypoint x="2307" z="2952" y="592">	</waypoint>
	<!-- #138 --><waypoint x="2311" z="3266" y="592">Fight(120);</waypoint>
	<!-- #140 --><waypoint x="2153" z="3291" y="592">Fight(ranges);</waypoint>
	<!-- #142 --><waypoint x="2003" z="3289" y="592">Fight(130);</waypoint>
	
-- ========================   FLY  ON   =====================================
	<!-- #144 --><waypoint x="2098" z="3448" y="591">fly()</waypoint>

	<!-- #149 --><waypoint x="2131" z="3528" y="592">	</waypoint>
	<!-- #150 --><waypoint x="2079" z="3439" y="494">	</waypoint>
	<!-- #151 --><waypoint x="1973" z="3329" y="386">	</waypoint>
	
-- ========================    FLY OFF     =====================================

	<!-- #157 --><waypoint x="1804" z="3315" y="345">flyoff()</waypoint>
	
-- ========================    3. BOSS     =====================================	
	<!-- #159 --><waypoint x="1802" z="3502" y="341">yrest(1500);Fight(220,boss3);</waypoint>

	<!-- #162 --><waypoint x="1802" z="3615" y="341">	</waypoint>
	<!-- #163 --><waypoint x="1807" z="3786" y="341">	</waypoint>
	<!-- #164 --><waypoint x="1887" z="3813" y="341">	</waypoint>
	<!-- #165 --><waypoint x="1927" z="3921" y="341">	</waypoint>
	<!-- #165 --><waypoint x="2065" z="3965" y="341">	</waypoint>
	<!-- #166 --><waypoint x="2288" z="3983" y="341">	</waypoint>
	<!-- #166 --><waypoint x="2288" z="3983" y="341">	</waypoint>	--sarok
	<!-- #167 --><waypoint x="2307" z="4280" y="340">Fight(150);</waypoint>
	<!-- #168 --><waypoint x="2307" z="4280" y="340">	</waypoint>
	<!-- #169 --><waypoint x="2578" z="4291" y="340">Fight(150);</waypoint>
	<!-- #170 --><waypoint x="2578" z="4291" y="340">	</waypoint>
	<!-- #170 --><waypoint x="2578" z="4291" y="340">	</waypoint>
	<!-- #171 --><waypoint x="2595" z="4575" y="340">Fight(ranges);	</waypoint>
	<!-- #171 --><waypoint x="2595" z="4575" y="340">	</waypoint>
	<!-- #173 --><waypoint x="2509" z="4576" y="340">Fight(ranges);	</waypoint>
	<!-- #172 --><waypoint x="2595" z="4575" y="340">	</waypoint>
	<!-- #175 --><waypoint x="2644" z="4594" y="340">	</waypoint>
	<!-- #177 --><waypoint x="2626" z="4730" y="340">Fight(130);</waypoint>
	<!-- #179 --><waypoint x="2611" z="4907" y="340">Fight(150);</waypoint>
	<!-- #180 --><waypoint x="2393" z="4911" y="340">bossBuffs();	</waypoint>
	
-- ========================    4. BOSS     =====================================
	<!-- #182 --><waypoint x="2275" z="4914" y="340">speed(_normal);</waypoint>
	<!-- #183 --><waypoint x="2258" z="4911" y="340">Fight(200,boss4);</waypoint>

	<!-- #190 --><waypoint x="2162" z="4912" y="340">lootExtra();</waypoint>
	<!-- #192 --><waypoint x="1968" z="4953" y="381">Fight(ranges);	</waypoint>
	<!-- #193 --><waypoint x="1890" z="4971" y="340">	</waypoint>
	<!-- #194 --><waypoint x="1845" z="5014" y="340">	</waypoint>
	<!-- #195 --><waypoint x="1629" z="5024" y="276">	</waypoint>
	<!-- #196 --><waypoint x="1631" z="5243" y="213">	</waypoint>
	<!-- #198 --><waypoint x="1868" z="5243" y="213">Fight(ranges);speed(_speed);</waypoint>
	<!-- #200 --><waypoint x="1877" z="5341" y="213">Fight(ranges);</waypoint>
	<!-- #202 --><waypoint x="1894" z="5189" y="213">Fight(130);</waypoint>
	<!-- #204 --><waypoint x="1993" z="5190" y="213">Fight(ranges);</waypoint>
	<!-- #206 --><waypoint x="2055" z="5079" y="213">Fight(ranges);</waypoint>
	<!-- #208 --><waypoint x="2020" z="4818" y="213">Fight(150);</waypoint>
	<!-- #209 --><waypoint x="2124" z="4903" y="213">	</waypoint>
	<!-- #211 --><waypoint x="2253" z="4912" y="213">Fight(120);</waypoint>
	<!-- #213 --><waypoint x="2439" z="4798" y="213">Fight(120);</waypoint>
	<!-- #215 --><waypoint x="2450" z="4879" y="213">Fight(ranges);</waypoint>
	<!-- #217 --><waypoint x="2467" z="5005" y="213">Fight(ranges);</waypoint>
	<!-- #219 --><waypoint x="2515" z="5146" y="213">Fight(120);</waypoint>
	<!-- #221 --><waypoint x="2505" z="5281" y="213">Fight(ranges);</waypoint>
	<!-- #222 --><waypoint x="2507" z="5178" y="213">speed(_normal);</waypoint>
	<!-- #223 --><waypoint x="2624" z="5178" y="213">	</waypoint>
	<!-- #224 --><waypoint x="2628" z="5435" y="149">	</waypoint>
	<!-- #225 --><waypoint x="2409" z="5437" y="87">bossBuffs();	</waypoint>
	
-- ========================    5. BOSS     =====================================
	<!-- #227 --><waypoint x="2280" z="5285" y="87">Fight(220,boss5);</waypoint>

	<!-- #231 --><waypoint x="2249" z="5381" y="87">	</waypoint>
<!-- #  ============== 5. BOSS vege vege  -->

	<!-- # 93 --><waypoint x="2257" z="5463" y="87">
			__WPL:setForcedWaypointType("TRAVEL");
		if not lootincombat then changeProfileOption("LOOT_IN_COMBAT", false);end;
			CancelBuff("Princely Look");
-- _________________________ Speed Hack OFF _______________________________
			speed (_normal);
			sendMacro("LeaveParty()")
			waitForLoadingScreen(10)
			player:update()			
			__WPL:setWaypointIndex(__WPL:findWaypointTag("Ress")) 	
	</waypoint>

------------------------------------------------------------------------------------------------------------------
<!-- #  ============== Ress -->

	<!-- #152 --><waypoint x="-15134" z="11548" tag="Ress">
	__WPL:setForcedWaypointType("TRAVEL");
	speed(_normal);
	printf("\nMegyek kipakolok,eladom a cuccost.\n");
	useHousemaidPotions("gallopingGale");
	yrest(200);
	CancelBuff("Princely Look");yrest(500);horseUp();		--------------- lora
	</waypoint>

	<!-- #153 --><waypoint x="-15457" z="11649" type="TRAVEL">jumping();</waypoint>
	<!-- #154 --><waypoint x="-15840" z="11742" type="TRAVEL"></waypoint>
	<!-- #155 --><waypoint x="-16147" z="11816" type="TRAVEL"></waypoint>
	<!-- #156 --><waypoint x="-16413" z="11881" type="TRAVEL"></waypoint>
	<!-- #157 --><waypoint x="-16615" z="11687" type="TRAVEL"></waypoint>
	<!-- #306 --><waypoint x="-16603" z="11485" type="TRAVEL"></waypoint>

<!-- #  ===================================================      Pancer        =============================================-->

	<!-- #307 --><waypoint x="-16629" z="11343" >
	settings.profile.options.INV_MAX_SLOTS = 120;
--	changeProfileOption("INV_AUTOSELL_FROMSLOTS",1);
	changeProfileOption("INV_AUTOSELL_TOSLOT", 120);
	changeProfileOption("INV_AUTOSELL_QUALITY", "white,green,blue,purple");	
	changeProfileOption("INV_AUTOSELL_ENABLE", true);
	settings.profile.options.INV_AUTOSELL_IGNORE = "Monster Cards,Rare Magic Stone,Herb of Hope";
	changeProfileOption("INV_AUTOSELL_IGNORE", "Moa");


    if not sendMacro('BagFrame:IsVisible()') then
		RoMScript("BagFrame:Show()");
	end;
	player:merchant("Pancer");			-------------------------------------------- pancer -----------------------------

	if 	player:hasBuff("Magic Perfume") then
	player:merchant("Pancer");
	end;

	if charAttrGet("Bank") > 0 then ItemMoveToBag();	-- if you use branch bank
		player:merchant("Pancer");
	end;
	yrest(200);
	unmarketableDel();
	__WPL:setWaypointIndex(__WPL:findWaypointTag("Start"))
	</waypoint>
---------------------------------------------------------------------------------------------

<!-- #  ===============================================       Logar      ========================================================-->


<!-- #  1 --><waypoint x="-436" z="-5965" y="22" tag="Logar">
						yrest(1000);printf("\n  I'm STARTING from Logar  \n");
	bagToMagicbox();
	bagDeleting();
	--bagRendez();
	
	</waypoint>
	<!-- #  5 --><waypoint x="-470" z="-5980" y="20">  	--------------- up to horse
	yrest(500)
	if player.Class1 == CLASS_SCOUT then Arrows(); end;
	yrest(500)
	if (not player.Mounted) then
         player:mount();
         yrest(5000);
         player:update();
	end;		</waypoint>
	<!-- #  6 --><waypoint x="-563" z="-5980" y="25">	</waypoint>
	<!-- #  7 --><waypoint x="-783" z="-5942" y="45">	</waypoint>
	<!-- #  8 --><waypoint x="-1077" z="-5897" y="56">	</waypoint>
	<!-- #  9 --><waypoint x="-1142" z="-5746" y="59">	</waypoint>
	<!-- # 10 --><waypoint x="-1170" z="-5537" y="50">
	if player.Class1 == CLASS_SCOUT then Arrows(); end;
	yrest(500);player:update();
	if (not player.Mounted) then
         player:mount();
         yrest(5000);
         player:update();
	end;
		player:target_NPC("Snoop the Stubborn");			-- teleporting to Varanas
		yrest(500);
		sendMacro("ChoiceOption(3);");
		yrest(200);
		waitForLoadingScreen(15);
		player:update();
		yrest(500);
	</waypoint>
	<!-- # 13 --><waypoint x="2369" z="1145" y="19">	</waypoint>
	<!-- # 14 --><waypoint x="2618" z="1017" y="54">	</waypoint>
	<!-- # 15 --><waypoint x="2754" z="954" y="66">
		player:target_NPC("Lieve");					-- teleporting to Class Hall
		yrest(200);
		sendMacro("ChoiceOption(5);");
		yrest(200);
		waitForLoadingScreen(15);
		player:update();
		yrest(500);
	</waypoint>
	<!-- # 32 --><waypoint x="5272" z="-3949" y="72">	</waypoint>
	<!-- # 33 --><waypoint x="5242" z="-4025" y="74">	</waypoint>
	<!-- # 34 --><waypoint x="5361" z="-4161" y="78">	</waypoint>
	<!-- # 35 --><waypoint x="5478" z="-4300" y="73">	</waypoint>
	<!-- # 36 --><waypoint x="5529" z="-4383" y="77">	</waypoint>
	<!-- # 37 --><waypoint x="5533" z="-4423" y="77">
		player:target_NPC("Lehman");					-- buying Certificate
		yrest(500);
		sendMacro("ChoiceOption(2);");
		yrest(500);
		sendMacro("ChoiceOption(1);");
		yrest(500);
		player:target_NPC("Lehman");
		yrest(500);
		sendMacro("ChoiceOption(2);");
		yrest(500);
		sendMacro("ChoiceOption(1);");
		yrest(500);
		bagToMagicbox();yrest(500);
	</waypoint>

	<!-- # 52 --><waypoint x="5514" z="-4347" y="75">	</waypoint>
	<!-- # 53 --><waypoint x="5514" z="-4260" y="73">	</waypoint>
	<!-- # 57 --><waypoint x="5410" z="-4167" y="78">				-- up to horse
	yrest(200)
	if (not player.Mounted) then
         player:mount();
         yrest(5000);
         player:update();
	end;
	</waypoint>
	<!-- # 58 --><waypoint x="5223" z="-4006" y="85">	</waypoint>
	<!-- # 59 --><waypoint x="5276" z="-3986" y="85">	</waypoint>
	<!-- # 60 --><waypoint x="5289" z="-3903" y="72">
		player:target_NPC("Lyeve");					-- teleporting to Varanas central
		yrest(500);
		sendMacro("ChoiceOption(2);");
		yrest(200);
		waitForLoadingScreen(15);
		player:update();
		yrest(500);
	</waypoint>
	<!-- # 18 --><waypoint x="4837" z="-1972" y="127">	</waypoint>
	<!-- # 19 --><waypoint x="5053" z="-2044" y="119">	</waypoint>
	<!-- # 20 --><waypoint x="5250" z="-2142" y="118">	</waypoint>
	<!-- # 21 --><waypoint x="5268" z="-2126" y="133">
		player:target_NPC("Cedric");					-- buying Dia 
		yrest(500);
		sendMacro("ChoiceOption(1);");
		yrest(500);
--		player:target_NPC("Cedric");					-- unfortunately it isn't				
--		yrest(500);
--		sendMacro("ChoiceOption(1);");
--		yrest(500);
--		player:target_NPC("Cedric");					
--		yrest(500);
--		sendMacro("ChoiceOption(1);");
--		yrest(500);
	</waypoint>
	<!-- # 26 --><waypoint x="5198" z="-2150" y="115">	</waypoint>
	<!-- # 27 --><waypoint x="5040" z="-2050" y="122">	</waypoint>
	<!-- # 28 --><waypoint x="4879" z="-1977" y="127">	</waypoint>
	<!-- # 29 --><waypoint x="4773" z="-1977" y="127">
		player:target_NPC("Noreve");					-- teleporting to Varanas gate
		yrest(500);
		sendMacro("ChoiceOption(4);");
		yrest(200);
		waitForLoadingScreen(15);
		player:update();
		yrest(500);
	</waypoint>
-----------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------
	<!-- # 63 --><waypoint x="2540" z="1046" y="47">	</waypoint>
	<!-- # 64 --><waypoint x="2337" z="1141" y="16">
		player:target_NPC("Snoop the Stubborn");			-- teleporting to Obsidianba
		yrest(200);
		sendMacro("ChoiceOption(3);");
		yrest(200);
		waitForLoadingScreen(15);
		player:update();
		yrest(500);
	</waypoint>

	<!-- #  1 --><waypoint x="-20281" z="6400" y="-205">	</waypoint>
	<!-- #  2 --><waypoint x="-19959" z="6319" y="-222">	</waypoint>
	<!-- #  3 --><waypoint x="-19558" z="6524" y="-217">	</waypoint>
	<!-- #  4 --><waypoint x="-19232" z="6386" y="-212">	</waypoint>
	<!-- #  5 --><waypoint x="-18899" z="6199" y="-179">	</waypoint>
	<!-- #  6 --><waypoint x="-18708" z="6090" y="-178">	</waypoint>
	<!-- #  7 --><waypoint x="-18304" z="6061" y="-163">	</waypoint>
	<!-- #  8 --><waypoint x="-17911" z="6065" y="-174">	</waypoint>
	<!-- #  9 --><waypoint x="-17495" z="6103" y="-110">	</waypoint>
	<!-- # 10 --><waypoint x="-17302" z="6165" y="-90">	</waypoint>
	<!-- # 11 --><waypoint x="-17102" z="6264" y="-54">	</waypoint>
	<!-- # 12 --><waypoint x="-16846" z="6303" y="-41">	</waypoint>
	<!-- # 13 --><waypoint x="-16619" z="6366" y="-51">	</waypoint>
	<!-- # 14 --><waypoint x="-16251" z="6514" y="-73">	</waypoint>
	<!-- # 15 --><waypoint x="-15969" z="6630" y="-85">	</waypoint>
	<!-- # 16 --><waypoint x="-15830" z="6814" y="-71">	</waypoint>
	<!-- # 17 --><waypoint x="-15772" z="7239" y="61">	</waypoint>
	<!-- # 18 --><waypoint x="-15772" z="7464" y="122">	</waypoint>
	<!-- # 19 --><waypoint x="-15547" z="7715" y="156">	</waypoint>
	<!-- # 20 --><waypoint x="-15457" z="7673" y="170">	</waypoint>
	<!-- # 21 --><waypoint x="-15332" z="7504" y="229">	</waypoint>
	<!-- # 22 --><waypoint x="-15182" z="7513" y="259">	</waypoint>
	<!-- # 23 --><waypoint x="-15139" z="7422" y="280">	</waypoint>
	<!-- # 24 --><waypoint x="-15196" z="7189" y="358">	</waypoint>
	<!-- # 25 --><waypoint x="-15145" z="6958" y="409">	</waypoint>
	<!-- # 26 --><waypoint x="-14828" z="7069" y="496">	</waypoint>
	<!-- # 27 --><waypoint x="-14690" z="7066" y="509">	</waypoint>
	<!-- # 28 --><waypoint x="-14567" z="7002" y="519">	</waypoint>
	<!-- # 29 --><waypoint x="-14378" z="6883" y="519">	</waypoint>
	<!-- # 30 --><waypoint x="-14082" z="6845" y="519">	</waypoint>
	<!-- # 31 --><waypoint x="-13631" z="6896" y="492">	</waypoint>
	<!-- # 32 --><waypoint x="-13344" z="6881" y="459">	</waypoint>
	<!-- # 33 --><waypoint x="-13170" z="6852" y="146">	</waypoint>
	<!-- # 34 --><waypoint x="-13187" z="7103" y="74">	</waypoint>
	<!-- # 35 --><waypoint x="-13234" z="7459" y="-41">	</waypoint>
	<!-- # 36 --><waypoint x="-13420" z="7803" y="-88">	</waypoint>
	<!-- # 37 --><waypoint x="-13499" z="8116" y="-103">	</waypoint>
	<!-- # 38 --><waypoint x="-13614" z="8243" y="-137">	</waypoint>
	<!-- # 39 --><waypoint x="-13980" z="8486" y="-156">	</waypoint>
	<!-- # 40 --><waypoint x="-14221" z="8716" y="-215">	</waypoint>
	<!-- # 41 --><waypoint x="-14568" z="8982" y="-261">	</waypoint>
	<!-- # 42 --><waypoint x="-14849" z="9229" y="-276">	</waypoint>
	<!-- # 43 --><waypoint x="-14938" z="9497" y="-277">	</waypoint>
	<!-- # 44 --><waypoint x="-15235" z="9629" y="-241">	</waypoint>
	<!-- # 45 --><waypoint x="-15726" z="9932" y="-156">	</waypoint>
	<!-- # 46 --><waypoint x="-15817" z="10203" y="-61">	</waypoint>
	<!-- # 47 --><waypoint x="-15969" z="10444" y="2">	</waypoint>
	<!-- # 48 --><waypoint x="-15940" z="10750" y="78">	</waypoint>
	<!-- # 49 --><waypoint x="-15956" z="10981" y="99">	</waypoint>
	<!-- # 50 --><waypoint x="-16077" z="11120" y="110">	</waypoint>
	<!-- # 51 --><waypoint x="-16373" z="11287" y="126">	</waypoint>
	<!-- # 52 --><waypoint x="-16478" z="11305" y="132">	</waypoint>
	<!-- # 53 --><waypoint x="-16591" z="11355" y="145">
		yrest(1000);__WPL:setWaypointIndex(__WPL:findWaypointTag("Start"));	</waypoint>

</waypoints>
Attachments
inventory.lua
I added also inventory.lua but I never changed this file.
(29.52 KiB) Downloaded 185 times

ograso
Posts: 24
Joined: Thu Oct 14, 2010 8:11 am

Re: AUTOSELL problem

#2 Post by ograso » Fri Mar 29, 2013 5:12 pm

Problem Solved.

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