Quest

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Uniden65
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Joined: Thu Aug 20, 2009 5:17 pm

Quest

#1 Post by Uniden65 » Fri Jun 22, 2012 12:41 am

help iam trying to get this


But it does not see the quest and everytime it goes to Assen it opens up a empty quest list ..i have tryed many combinations of this still no luck so if any one can help please let me know, All iam trying to do is except the quest and complete it when it finishes its path ....
Last edited by Uniden65 on Fri Jun 22, 2012 12:14 pm, edited 1 time in total.

Uniden65
Posts: 151
Joined: Thu Aug 20, 2009 5:17 pm

Re: Quest

#2 Post by Uniden65 » Fri Jun 22, 2012 12:53 am

also does not work

and i get the same issue as the other person posts
The dialog opens, but then nothing is selected.
The dialog is 2x clicking the first/uppest button..
Last edited by Uniden65 on Fri Jun 22, 2012 12:14 pm, edited 1 time in total.

Uniden65
Posts: 151
Joined: Thu Aug 20, 2009 5:17 pm

Re: Quest

#3 Post by Uniden65 » Fri Jun 22, 2012 1:17 am

does not work eather
Last edited by Uniden65 on Fri Jun 22, 2012 12:14 pm, edited 1 time in total.

Uniden65
Posts: 151
Joined: Thu Aug 20, 2009 5:17 pm

Re: Quest

#4 Post by Uniden65 » Fri Jun 22, 2012 11:13 am

why do i always get

The dialog window Empty?

Uniden65
Posts: 151
Joined: Thu Aug 20, 2009 5:17 pm

Re: Quest

#5 Post by Uniden65 » Fri Jun 22, 2012 1:42 pm

every time i try to pick up a quest 1 get

http://imageshack.us/photo/my-images/99/bugio.jpg/

Image


i get this every time with NOthing in it ...have tryed many different ways of setting it up


it should open like this

Image

what do i have set up wrong ? here is my code

Code: Select all

	<!-- #  1 --><waypoint x="-27798" z="28840" y="-113" tag="Home Base">
		player:target_NPC("Assen")
		CompleteAllQuests("The",1)
      		CompleteQuestByName("The", 1)
		 yrest(500); </waypoint>
	<!-- #  2 --><waypoint x="-27798" z="28840" y="-113"> 
		player:target_NPC("Assen")
		AcceptAllQuests("The")
	   	AcceptQuestByName("The")
      		yrest(500); </waypoint>

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rock5
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Re: Quest

#6 Post by rock5 » Fri Jun 22, 2012 2:08 pm

First of all 'CompleteAllQuests()' and 'AcceptAllQuests()' don't accept any arguments. They just do what they say, complete and accept all quests.

I'm a bit surprised the bot would show you something different than when you click it manualy. What happens if yo just do a player:target_NPC("Assen")? Does it show the quest. Maybe try and add some pauses. Try

Code: Select all

player:target_NPC("Assen")
yrest(1000)
CompleteAllQuests()
yrest(1000)
AcceptAllQuests()
Also make sure you don't still have the QuestByName userfunction installed. The bot has those functions included now.
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lisa
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Re: Quest

#7 Post by lisa » Fri Jun 22, 2012 7:25 pm

My guess is the old userfunction is still on your PC and causing conflicts, someone posted in the other topic for the exact same thing it was working for them

http://www.solarstrike.net/phpBB3/viewt ... =21&t=3874
Remember no matter you do in life to always have a little fun while you are at it ;)

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Uniden65
Posts: 151
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Re: Quest

#8 Post by Uniden65 » Sat Jun 23, 2012 12:37 am

This is not the case Lisa , Guess i am, just the dumb ass here .....

Every userfunction quest have been removed and i even changed the ingame directory still the same ...i get the Second
window after i reload the game it picks up the quest fine ..when it turns it in ....Hahahah Come on !!! with no Quest ..

Image

As u can see Guy has quest finished but will NOT allow me to turn it in ??

my code

Code: Select all

	<!-- #  1 --><waypoint x="-27798" z="28840" y="-113" tag="Home Base">
		player:target_NPC("Assen")
		yrest(1000)
		CompleteAllQuests()
		yrest(1000)
		AcceptAllQuests()
		yrest(1000)
		</waypoint>
	<!-- #  2 --><waypoint x="-27798" z="28840" y="-113"> 
Thanks Rock5 i used what u posted above .. If i close the client and reopen it ..this will work excepting it ..but will not turn in ...

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rock5
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Re: Quest

#9 Post by rock5 » Sat Jun 23, 2012 1:32 am

The picture you showed above was for accepting the quest. Can you complete the quest manually?
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lisa
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Re: Quest

#10 Post by lisa » Sat Jun 23, 2012 3:34 am

Would you need to re-target the NPC in order to hand in the quest?
I seem to remember doing that when I had a quest that was accept and complete on same NPC.

--=== Edit ===--

NVM I went to the NPC and it is a quest for the event, I haven't opened up the quest, so I couldn't test the code. Used my last transport rune on that char to get there too lol

I can't see why it doesn't work.
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rock5
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Re: Quest

#11 Post by rock5 » Sat Jun 23, 2012 4:09 am

lisa wrote:Would you need to re-target the NPC in order to hand in the quest?
Yeah, but the QuestByName functions already do that.
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lisa
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Re: Quest

#12 Post by lisa » Sat Jun 23, 2012 4:13 am

maybe the NPC is just bugged?
Remember no matter you do in life to always have a little fun while you are at it ;)

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Uniden65
Posts: 151
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Re: Quest

#13 Post by Uniden65 » Sat Jun 23, 2012 10:15 am

No rock5 its picks the quest up fine with the code u game me the first time after it runs it path and comes back to the quest it will never work again.

yes it works great i set it up with another npc and a differnet quest ...but that quest there always does that ...i can manualy target it and it will work correct then ...just dont understand it .. any ways i moved on and use my exact waypath for a different npc and a different quest wotks great all i had to do is change waypoints ....

radulfizz
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Re: Quest

#14 Post by radulfizz » Tue Oct 09, 2012 6:03 pm

Sorry for necroing this thread, but i think the probable solution is too interesting to remain ungiven.
I ran across the same problem today, same symptoms.
The prob is very likely, OP targets the NPC by name and gets a wrong NPC in memory, which is for a different state in the quest chain.
So the solution would be to get the ID of the NPC in question and use that for targeting.

May it be of help for anyone stumbling upon this thread.

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rock5
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Re: Quest

#15 Post by rock5 » Tue Oct 09, 2012 9:41 pm

According to runesdatabase there are 2 Assen Jerome so you might be right. All it would take then is for someone to go test it out. Probably the correct npc id is 119057.
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