Allmost foolproof KS run
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Allmost foolproof KS run
Finally added the killzone code to the bot. Check out the changelog here.
http://www.solarstrike.net/phpBB3/viewt ... =30&t=3731
http://www.solarstrike.net/phpBB3/viewt ... =30&t=3731
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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Re: Allmost foolproof KS run
wicked gj rock, will convert my code to use that and test it out
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Re: Allmost foolproof KS run
i have 2 problems! when he goes and sell all the items he obtained , he start to buy staffs from the npc ! and the second is that he stuck in stairs and he cant attack couse of the stairs! he cant see the target!and he didnt ignore him too!
plz help me
Thx again
plz help me
Thx again
Re: Allmost foolproof KS run
Hello,
Is there a function if I am in instance longer then 30mins - leave party and run tag "rerun"? Or something like that.
Is there a function if I am in instance longer then 30mins - leave party and run tag "rerun"? Or something like that.
Re: Allmost foolproof KS run
hey guys!
KS is getting crowded lately so sometimes when my char tries to enter, it says something about the instance reaching a maximum number and have to wait.
if i remain inside the portal nothing happens, i have to get out of it, and enter back a few seconds, and then it will let me in.
maybe when someone has exited it, don't know.
can you help me creating a script here so if i did not enter, to try again every 10 seconds?
for ex going back to the last waypoint and then use gotoportal()again?
thx for any ideas. for reference, here is my last wp before ks:
KS is getting crowded lately so sometimes when my char tries to enter, it says something about the instance reaching a maximum number and have to wait.
if i remain inside the portal nothing happens, i have to get out of it, and enter back a few seconds, and then it will let me in.
maybe when someone has exited it, don't know.
can you help me creating a script here so if i did not enter, to try again every 10 seconds?
for ex going back to the last waypoint and then use gotoportal()again?
thx for any ideas. for reference, here is my last wp before ks:
Code: Select all
<!-- # 109 --><waypoint x="-18546" z="12468" type="TRAVEL">
GoToPortal(400)
waitForLoadingScreen(30);
yrest(5000)
player:update();
</waypoint>
Re: Allmost foolproof KS run
Code: Select all
<!-- # 225 --><waypoint x="-18528" z="12368" tag="enter" type="TRAVEL">
changeProfileOption("QUICK_TURN", false)
</waypoint>
<!-- # 227 --><waypoint x="-18576" z="12498" type="TRAVEL">
repeat
waitForLoadingScreen(20);
if getZoneId() == 6 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("enter"));
end
until getZoneId() ~= 6
yrest(3000)
</waypoint>
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Using your code as a base I would do this.
Code: Select all
<!-- # 109 --><waypoint x="-18546" z="12468" tag="enter" type="TRAVEL">
GoToPortal(400)
waitForLoadingScreen(10);
if getZoneId() == 6 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("enter"));
end
</waypoint>
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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- Posts: 1
- Joined: Wed May 02, 2012 8:52 am
Re: Allmost foolproof KS run
HI i have problem and i don't know how to fix this. I get an error by starting it can anyone help me with this ?
Thanks.
Thanks.
Re: Allmost foolproof KS run
when i run my ks script and especially when i use purgatory fire to kill mobs after that it says "We didn't move to the loot!?Root buff?Missing 'click to move' option ?
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- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Allmost foolproof KS run
sorry time, that file should be in the zip you downloaded and needs to be placed in the mm/scripts/rom folder. However, Rock has since added the KillZone stuff which should supercede that anyway.TimeToShow wrote:HI i have problem and i don't know how to fix this. I get an error by starting it can anyone help me with this ?
Thanks.
I've not gotten around to converting the KS_WIP.xml file to use rock's stuff (primarily because I only use 3 points for my killzone - I assume it is rectangular and rocks killzone allows any polygon). At some point, I will and will update the file in a new thread as this one is getting too long.
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- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Allmost foolproof KS run
ok, started a new thread for my version that uses the new KillZone stuff for anyone who is interested:
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3779
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3779
Re: Allmost foolproof KS run
Running the script, my char just runes into the entrance wall and keeps trying to unstick itself, never even trying to target a mob. Am I missing something?
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- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Allmost foolproof KS run
which script are you running? and what version is it (usually at the top of the file).
Also, which 'Entrance wall'?
1) the one directly ahead of you when you zone into the instance?
2) one of the ones outside the instance?
What does the bot say its doing?
Also, which 'Entrance wall'?
1) the one directly ahead of you when you zone into the instance?
2) one of the ones outside the instance?
What does the bot say its doing?
Re: Allmost foolproof KS run
I am running your latest script. I come into the instance and the bot gets hung up on the first turn (the wall directly in front of you as you come in). Keeps saying I am stuck and it is re-positioning and ends up doing that non-stop because it wants to run through the wall. It never moves on from the waypoint (it says #234).
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- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Allmost foolproof KS run
Lisa I am using your ksmagma and it wont check for the Pet loot at all. Yes I put it in my profile
Re: Allmost foolproof KS run
you mean this in your onleavecombat of profile right?bruenor9 wrote:Lisa I am using your ksmagma and it wont check for the Pet loot at all. Yes I put it in my profile
Code: Select all
if not player:hasBuff(503479) then -- pet perfume
inventory:useItem(207582)
end
This is 30 day version.
Code: Select all
if not player:hasBuff(503479) then -- pet perfume 30 days
inventory:useItem(204514)
end
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Incase I die is there a way to make it so It summons my pet each time?
Re: Allmost foolproof KS run
Yes by setting your profile options to do so.bruenor9 wrote:Incase I die is there a way to make it so It summons my pet each time?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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