Basic problem finding mobs

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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romaniac
Posts: 79
Joined: Sat Feb 04, 2012 8:25 am

Basic problem finding mobs

#1 Post by romaniac » Thu Feb 09, 2012 6:59 am

Hi!

I tried to build a very simple hunting script that just contains some "NORMAL" waypoints and a list of mobs to attack. The char runs through the waypoints very fast, but it ignores most of the mobs, only attacks a few. What am I missing?

- more waypoints with wider distribution?
- pauses in the waypoints?
- larger combat distance (currently 225)?
- something completely different?

maniac

kkulesza
Posts: 150
Joined: Fri May 27, 2011 9:00 pm
Location: Poland

Re: Basic problem finding mobs

#2 Post by kkulesza » Thu Feb 09, 2012 9:04 am

combat dist does not affect bot's decision to attack a mob or not
"MAX_TARGET_DIST" does

also check "TARGET_LEVELDIF_ABOVE" and TARGET_LEVELDIF_BELOW"

romaniac
Posts: 79
Joined: Sat Feb 04, 2012 8:25 am

Re: Basic problem finding mobs

#3 Post by romaniac » Fri Feb 10, 2012 4:05 pm

I figured out the problem. I had a mob list to hunt which contained German language names with special characters. The bot was unable to locate them. The same mobs with their English names did work.

After I switched the list to use IDs, everything works fine.

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