Hi!
I tried to build a very simple hunting script that just contains some "NORMAL" waypoints and a list of mobs to attack. The char runs through the waypoints very fast, but it ignores most of the mobs, only attacks a few. What am I missing?
- more waypoints with wider distribution?
- pauses in the waypoints?
- larger combat distance (currently 225)?
- something completely different?
maniac
Basic problem finding mobs
Re: Basic problem finding mobs
combat dist does not affect bot's decision to attack a mob or not
"MAX_TARGET_DIST" does
also check "TARGET_LEVELDIF_ABOVE" and TARGET_LEVELDIF_BELOW"
"MAX_TARGET_DIST" does
also check "TARGET_LEVELDIF_ABOVE" and TARGET_LEVELDIF_BELOW"
Re: Basic problem finding mobs
I figured out the problem. I had a mob list to hunt which contained German language names with special characters. The bot was unable to locate them. The same mobs with their English names did work.
After I switched the list to use IDs, everything works fine.
After I switched the list to use IDs, everything works fine.
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