RoM bot
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Re: RoM bot
Your in-game hotkeys don't match your profile. Your profile is set to use attack on hotkey 0, but it looks like you've got it set to hotkey 1 in game. The 'attack' skill us used to loot in this game (for whatever reason), so correcting that will fix your problem.
Re: RoM bot
that explain it then =) thanks manAdministrator wrote:Your in-game hotkeys don't match your profile. Your profile is set to use attack on hotkey 0, but it looks like you've got it set to hotkey 1 in game. The 'attack' skill us used to loot in this game (for whatever reason), so correcting that will fix your problem.
edit:yeah that worked thanks again
Re: RoM bot
is it possible to add in skills.xml something like minhp=30, so that it only attacks enemys with more than 30 hp?
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Re: RoM bot
No, and I do not see why that would be useful. This probably would cause more harm than good. That is, if you attack an enemy and it falls just under 30 HP, you will refuse to fight it any further. It will then follow you around and continue to attack you till somebody else comes along and kills it for you.raff wrote:is it possible to add in skills.xml something like minhp=30, so that it only attacks enemys with more than 30 hp?
Re: RoM bot
Can I add the skills to skills.xml manually?
Edit. I found it out already. It's possible.
Edit. I found it out already. It's possible.
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Re: RoM bot
Can you adjust the distance at which you target enemies? I'm trying to make some narrow profiles, but i'll end up targeting something far away.
Re: RoM bot
Maybe changing your attack range will change the distance that you target? Not 100% sure, just a suggestion to look into.
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Re: RoM bot
It isn't set up for this kind of thing right now, but you can modify function CPlayer:haveTarget() in classes/player.lua to have a distance check. I'm sure you know how to apply the distance formula, so just use it on the X and Z variables of 'self' (player), and target. Return false if the target is out of distance.Aciddrag0n wrote:Can you adjust the distance at which you target enemies? I'm trying to make some narrow profiles, but i'll end up targeting something far away.
Re: RoM bot
hello to all
first...
for administrator...
1) the bot is aware about the numbers of the enemy?
1.1) if 1=true can the bot decide to attack one specific enemy? (a lower or upper in level)
2) with this bot the limit of macro size still is 256 characters?
3)the scripts must have a precise/maximum length?
4)the bot is aware about the buffs that are active on him?
I think the bot can do more not only with this game
thanks for making this
best regards
first...
for administrator...
1) the bot is aware about the numbers of the enemy?
1.1) if 1=true can the bot decide to attack one specific enemy? (a lower or upper in level)
2) with this bot the limit of macro size still is 256 characters?
3)the scripts must have a precise/maximum length?
4)the bot is aware about the buffs that are active on him?
I think the bot can do more not only with this game
thanks for making this
best regards
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Re: RoM bot
No.adrianx26 wrote: 1) the bot is aware about the numbers of the enemy?
No. This bot does not use the in-game macro system at all. There is no limitations based on the game's set limits. You are free to script as complicated of scripts as you can think of.adrianx26 wrote: 2) with this bot the limit of macro size still is 256 characters?
Same as above.adrianx26 wrote: 3)the scripts must have a precise/maximum length?
Nope. Not at this time, but it may be added later.adrianx26 wrote: 4)the bot is aware about the buffs that are active on him?
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Re: RoM bot
how to auto revive the bot? pls help
Re: RoM bot
i wonder if there is a way to "blacklist" mobs so u don't accidentally go after elite mobs or mobs that are too high for yu but in the area you want to bot
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Re: RoM bot
You could add the monsters to your friend list in profile. That should do the trick.Zeno1 wrote:i wonder if there is a way to "blacklist" mobs so u don't accidentally go after elite mobs or mobs that are too high for yu but in the area you want to bot
Re: RoM bot
Got one minor problem, my bot always uses Wound attack first :O
Already tried setting priority in many ways but nothing didnt work, neither did starting with a ranged spell skill set with 100 prio :O
<skill name="PRIEST_RISING_TIDE" level="1" hotkey="VK_3" modifier="" priority="100" />
looks like that..
Already tried setting priority in many ways but nothing didnt work, neither did starting with a ranged spell skill set with 100 prio :O
<skill name="PRIEST_RISING_TIDE" level="1" hotkey="VK_3" modifier="" priority="100" />
looks like that..
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Re: RoM bot
Does the Knight class not use Charge for any particular reason? Just wondering before I attempt to add it in
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Re: RoM bot
It might be a bug, I'll look into it. Can you post your full profile?Got one minor problem, my bot always uses Wound attack first :O
Already tried setting priority in many ways but nothing didnt work, neither did starting with a ranged spell skill set with 100 prio :O
I believe others have used it without problem.Does the Knight class not use Charge for any particular reason? Just wondering before I attempt to add it in
Re: RoM bot
can the bot use 2 different hp pots? cuz there are the pots with 15 sec cooldown that heal initially, then heal over time. Then there are the pots that have their own separate 60 sec cooldown that heals a lot of hp immediately. The bot should be able to use both if needed in different situations
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Re: RoM bot
Not at this time, no, but it may be added later.Zeno1 wrote:can the bot use 2 different hp pots? cuz there are the pots with 15 sec cooldown that heal initially, then heal over time. Then there are the pots that have their own separate 60 sec cooldown that heals a lot of hp immediately. The bot should be able to use both if needed in different situations
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Re: RoM bot
I've been trying to figure out how to make it close the client if my character dies, any ideas? I was just going to bind like /exit /quit to a macros, and set it up like a skill for the Upon Death event. But I don't think one exists, so do you have a terminate program code I could throw in the On Death event line?
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Re: RoM bot
Have you tried the QuitGame() function? It should work. There is also Logout().ryderofthenite wrote:I've been trying to figure out how to make it close the client if my character dies, any ideas? I was just going to bind like /exit /quit to a macros, and set it up like a skill for the Upon Death event. But I don't think one exists, so do you have a terminate program code I could throw in the On Death event line?
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