combine Waypoints

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Jellenser
Posts: 29
Joined: Thu Jul 28, 2011 12:28 am

combine Waypoints

#1 Post by Jellenser »

is it possible to merge waypoints .. like survival cot and Goblin?

i was thinking to start the bot one time and then it makes booth malatinas one after the other.. and if possible it port to aslan and make the gombline mines?

would be spare allot of time.. dunno if is possible and anyone can make it?
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rock5
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Re: combine Waypoints

#2 Post by rock5 »

There are options already for it.

If you set

Code: Select all

When_Finished = "survivalr5"
in "cot_tele" it should do the survival script.

If you set

Code: Select all

When_Finished = "toaslan"
in the survival script, it will load the script to take you to aslan. You would have to create that script yourself. It would just have to travel to the Varanas portal, port to Aslan, go to the start of the goblins script then load the goblin script.

I don't know if there are similar options in the goblins script because I'm not following that thread much but if there are you could have it load a script that takes you back to Malatina then loads the next character and then loads cot_tele to start the cycle again.
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BillDoorNZ
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Re: combine Waypoints

#3 Post by BillDoorNZ »

Here's my WP from outside Malatina in Central Plaza to Aslan Mailbox. You will just need to validate the ChoiceOption value in waypoint 6 as the option number may be different for you.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  01 --><waypoint x="4891" z="-1776"  type="RUN"></waypoint>
	<!-- #  02 --><waypoint x="4679" z="-1881"  type="RUN"></waypoint>
	<!-- #  03 --><waypoint x="4745" z="-1968"  type="RUN">
player:target_NPC(110726); sendMacro("ChoiceOption(4)"); waitForLoadingScreen(30);
</waypoint>
	<!-- #  04 --><waypoint x="2754" z="959"  type="RUN"></waypoint>
	<!-- #  05 --><waypoint x="2489" z="1225"  type="RUN"></waypoint>
	<!-- #  06 --><waypoint x="2296" z="1154"  type="RUN">
player:target_NPC(111256); sendMacro("ChoiceOption(5)");waitForLoadingScreen(30);
</waypoint>
	<!-- #  07 --><waypoint x="-5918" z="2880"  type="RUN"></waypoint>
	<!-- #  08 --><waypoint x="-5889" z="3056"  type="RUN"></waypoint>
	<!-- #  09 --><waypoint x="-5854" z="3141"  type="RUN"></waypoint>
	<!-- #  10 --><waypoint x="-5817" z="3176"  type="RUN"></waypoint>
	<!-- #  11 --><waypoint x="-5840" z="3262"  type="RUN"></waypoint>
</waypoints>
Attachments
CentralPlaza-Malatina-To-Aslan-Mailbox.xml
(993 Bytes) Downloaded 241 times
Jellenser
Posts: 29
Joined: Thu Jul 28, 2011 12:28 am

Re: combine Waypoints

#4 Post by Jellenser »

really rock5 ... omg.. what are u?? a machine ?? a wizzard?

u think on anything..

next question .. on your COT tele waypoint after all is done the char stay inside the instance and the script just end..

is it possible that he goes directly out of the instance or i have to wait the time run out?
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rock5
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Re: combine Waypoints

#5 Post by rock5 »

Of course you can leave the instance but what do you want it to do with the character after doing cot?
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Jellenser
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Re: combine Waypoints

#6 Post by Jellenser »

i start with survival then cot then use the wp go to aslan and goblin mines and finish this too
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rock5
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Re: combine Waypoints

#7 Post by rock5 »

If you set "When_Finished" to your waypoint file that takes you to Aslan then it should start that immediately. Of course because the cot waypoint ends in the instance then you need to start your travel waypoint in the game. Just add something like this to the start of your travel waypoint if you've already created it.

Code: Select all

	<!-- # 1 --><waypoint x="4081" z="3360" y="18" tag="START">
		player:target_NPC(Malatina);
		yrest(2000)
		sendMacro("ChoiceOption(1);"); -- I'm not 100% sure if option 1 is the one to leave the game.
		waitForLoadingScreen()
	</waypoint>
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Jellenser
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Joined: Thu Jul 28, 2011 12:28 am

Re: combine Waypoints

#8 Post by Jellenser »

i write like u say in cot tele When_Finished = "survivalr5" and it starts the survival script but it dosnt enter the survival instance ...

it just run around and get stuck after some time.

i supose the script dont check if it really enter the malatina and it thinks inside the malatina?
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rock5
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Re: combine Waypoints

#9 Post by rock5 »

I'll release my next version in a bit. It's working very well at doing survival and cot automatically for my 4 main characters. It also has lots of extra features as well as running better.
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Jellenser
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Re: combine Waypoints

#10 Post by Jellenser »

ahh okay .. dont stress... and thanks alot
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