RoM bot
Re: RoM bot
Nevermind ...
Last edited by MatthiasB on Tue Mar 17, 2009 12:27 pm, edited 1 time in total.
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Re: RoM bot
In fact, I got the newest version, but did not check the settings.xml...
So the bot did not work cause it can not move the char
So the bot did not work cause it can not move the char
- 3cmSailorfuku
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Re: RoM bot
CUNNING ATTACK was renamed to PROBING ATTACK
Re: RoM bot
if im a k/m and i want to open with a fireball from a distance with ranged combat then go up close to engage in melee combat, which should i set my attack type to?
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Re: RoM bot
Set to melee combat mode and add MAGE_FIREBALL as one of your skills in your profile. Then, set it's priority higher.
Code: Select all
<skill name="MAGE_FIREBALL" hotkey="VK_4" modifier="" priority="100" />
Re: RoM bot
Just curious if anyone else has seen it. When I run around, I randomly scream "AAAHHHHH!". My first thought is they did something to detect the attachment of the micromacro to their .exe file. Anyone else notice this? I'm going to play on my other computer later tonight to see if I notice it there without the use of micromacro.
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Re: RoM bot
That happens when people are fighting the minotaur bosses in Ystra. It used to roar, but now it just says "AAAHHHH."
Re: RoM bot
Is there any way to make the delay for looting any shorter? I've tried changing the loot_time value to 1 or 0 and it still stands there for like 4 seconds after every kill before it attempts to loot. With the lootfilter addon, looting is much faster, requiring probably less than 1 second, so if was wondering if there was a way to make the delay shorter without turning loot to false
Re: RoM bot
great work on the bot
btw can you add more skills to database in next bot update? i got rpoblem to do it myself with elite skills for priest/warrior
thx in advance
btw can you add more skills to database in next bot update? i got rpoblem to do it myself with elite skills for priest/warrior
thx in advance
Re: RoM bot
loot_time is in milliseconds... I use a value of 500 and with lootfilter addon it loots very fast and almost instantly moves onto next mob.Zeno1 wrote:Is there any way to make the delay for looting any shorter? I've tried changing the loot_time value to 1 or 0 and it still stands there for like 4 seconds after every kill before it attempts to loot. With the lootfilter addon, looting is much faster, requiring probably less than 1 second, so if was wondering if there was a way to make the delay shorter without turning loot to false
Kiz
Re: RoM bot
http://rom.curse.com/downloads/rom-addo ... rloot.aspxZeno1 wrote:Is there any way to make the delay for looting any shorter?
Re: RoM bot
If someone is having problems with the retail patch, I found those static pointers:
0x085f7a4 ; -- Other suggestions: 0x0879B78; 0x085F7E4; 0x08987D0
0x085f7a4 ; -- Other suggestions: 0x0879B78; 0x085F7E4; 0x08987D0
Re: RoM bot
As there was a little patch again i searched for the new value, it's 0x08607A4
Re: RoM bot
solved
thx admin for your work!
thx admin for your work!
Last edited by vagn on Thu Mar 19, 2009 3:17 pm, edited 1 time in total.
Re: RoM bot
none of those static addresses posted above work for me =(
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Re: RoM bot
Using this static address I can run the bot, but if it fail to read memmory I need to shut down the game, then restart it and it will work again.... hope this helps you guys out.gonzl wrote:As there was a little patch again i searched for the new value, it's 0x08607A4
Re: RoM bot
0x08607A4 works for me ... Thanks gonzl!
@Admin: Is it possible to check if the charakter (or bot) is allready in fight?
I've a "real" problem with aggro mobs. For example:
The bot targets the next mob(A), but another mob(B) is running into his path between the bot and his target(A). So the bot has two mobs to fight with. He doesn't realize that he's allready in fight ... Is that kind of problem fixable?
@Admin: Is it possible to check if the charakter (or bot) is allready in fight?
I've a "real" problem with aggro mobs. For example:
The bot targets the next mob(A), but another mob(B) is running into his path between the bot and his target(A). So the bot has two mobs to fight with. He doesn't realize that he's allready in fight ... Is that kind of problem fixable?
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Re: RoM bot
Hm, anyone else still having problems, I've tried the new addresses but to no luck, and i've rarely had problems..still tinkering around but just figured I'd see if anyone else has any info?
EDIT: I've also tried to restart the game in different steps of the macro'ing, but to no prevail..
EDIT: I've also tried to restart the game in different steps of the macro'ing, but to no prevail..
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