Blyad's Dogmeat Bot
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Blyad's Dogmeat Bot
Dependency:
1.addon_Rock5s_Mail_Functions.lua
2. bot's recall location being at Frontline Camp.
Bot's Function: Farms front end mobs for dogmeats upon reaching 500 dogmeats will walk all the way to the nearest mailbox and mail the stacks to an alt of your choosing (be sure to change the name of the alt it sends to, default is Blyad (i dont mind free stacks ^_^) will allso mail off any III runes it farms to an alt of your choosing, then recalls back to Frontline Camp to save walking time.
bot allso vendors and repairs periodically on full backpack.
Instructions: Stand at the dogmeat rez stone and start blyads_dogmeats_loop.xml bot should require no maintenance or supervision whatsoever.
questions,comment and criticisms allways welcome. enjoy.
1.addon_Rock5s_Mail_Functions.lua
2. bot's recall location being at Frontline Camp.
Bot's Function: Farms front end mobs for dogmeats upon reaching 500 dogmeats will walk all the way to the nearest mailbox and mail the stacks to an alt of your choosing (be sure to change the name of the alt it sends to, default is Blyad (i dont mind free stacks ^_^) will allso mail off any III runes it farms to an alt of your choosing, then recalls back to Frontline Camp to save walking time.
bot allso vendors and repairs periodically on full backpack.
Instructions: Stand at the dogmeat rez stone and start blyads_dogmeats_loop.xml bot should require no maintenance or supervision whatsoever.
questions,comment and criticisms allways welcome. enjoy.
- Attachments
-
- blyads_dogmeat_merchant.xml
- (845 Bytes) Downloaded 819 times
-
- blyads_dogmeat_mail.xml
- (4.76 KiB) Downloaded 747 times
-
- blyads_dogmeat_loop.xml
- (774 Bytes) Downloaded 1022 times
Re: Blyad's Dogmeat Bot
Thank you very much, ill test this out ^_^
Re: Blyad's Dogmeat Bot
<!-- # 65 --><waypoint x="10371" z="8913" y="11"> player:target_Object("Mailbox",1000) yrest(300); sendMacro("ChoiceOption(1);"); yrest(400);
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); UMM_SendByNameOrId("Banhammerrunes",{"III"}) yrest(10000); sendMacro("UseSkill(1,2)"); yrest(10000);
</waypoint>
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); <--- the default of mail receiver is "Blyad" .. so if we forgot to change the default of mail receiver.. all dogmeat will sent to "Blayd"?? so we need to change "Blyad" by out character name?
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); UMM_SendByNameOrId("Banhammerrunes",{"III"}) yrest(10000); sendMacro("UseSkill(1,2)"); yrest(10000);
</waypoint>
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000); <--- the default of mail receiver is "Blyad" .. so if we forgot to change the default of mail receiver.. all dogmeat will sent to "Blayd"?? so we need to change "Blyad" by out character name?
Re: Blyad's Dogmeat Bot
Blyad/assass................
What bot is the one that jumps or do you make it jump manually?
What bot is the one that jumps or do you make it jump manually?
Re: Blyad's Dogmeat Bot
Yes change it to the name of the character you want it sent toso we need to change "Blyad" by out character name?
unless you want Him to have all your dog meat.
Also change
"Banhammerrunes" to another alt or what ever, im assuming thats aUMM_SendByNameOrId("Banhammerrunes",{"III"})
seperate character just for level 3 runes
Re: Blyad's Dogmeat Bot
maybe its better not to post with their character's name as default. because other botter dont know about this.. just download and install... so if they use the default character's name... all item will send to them...
Re: Blyad's Dogmeat Bot
oh Hai you must be from grimdal, jumping is part of a modified unsticking script i allso have that i may release in the futurebotnewb wrote:Blyad/assass................
What bot is the one that jumps or do you make it jump manually?
Re: Blyad's Dogmeat Bot
Blyad i look forward \ to your future releases.
-
- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Blyad's Dogmeat Bot
I have a waypoint file which I generated from some .net code to run from just outside the main corridor (near to the dog NPC - Robert whatever) that uses the transporters to get to the nearest mailbox.
It requires that you have the transporters activated already of course.
I got sick of building waypoint files manually so wrote a .net app that records all my waypoints, along with the zone and lets me name them etc and add links from 1 to another + adds local NPC's and whether they support particular functions. e.g.
the code then takes the characters current coordinates and works out where the nearest mailbox etc is and loads a new waypoint list into the bot to run me to it (I'm lazy ok).
It requires that you have the transporters activated already of course.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 01 --><waypoint x="6309" z="5042" type="RUN"></waypoint>
<!-- # 02 --><waypoint x="6209" z="5420" type="RUN"></waypoint>
<!-- # 03 --><waypoint x="6176" z="5562" type="RUN"></waypoint>
<!-- # 04 --><waypoint x="6333" z="6111" type="RUN"></waypoint>
<!-- # 05 --><waypoint x="6356" z="6178" type="RUN"></waypoint>
<!-- # 06 --><waypoint x="6345" z="6220" type="RUN"></waypoint>
<!-- # 07 --><waypoint x="6442" z="6422" type="RUN"></waypoint>
<!-- # 08 --><waypoint x="6586" z="6524" type="RUN"></waypoint>
<!-- # 09 --><waypoint x="6684" z="6332" type="RUN"></waypoint>
<!-- # 10 --><waypoint x="6778" z="6313" type="RUN">
player:target_NPC(118020); sendMacro("ChoiceOption(1)");waitForLoadingScreen(30);
</waypoint>
<!-- # 11 --><waypoint x="12874" z="1955" type="RUN">
player:target_NPC(118020); sendMacro("ChoiceOption(2)");waitForLoadingScreen(30);
</waypoint>
<!-- # 12 --><waypoint x="982" z="13357" type="RUN"></waypoint>
<!-- # 13 --><waypoint x="1033" z="13301" type="RUN"></waypoint>
<!-- # 14 --><waypoint x="1107" z="13305" type="RUN"></waypoint>
<!-- # 15 --><waypoint x="1141" z="13107" type="RUN"></waypoint>
<!-- # 16 --><waypoint x="924" z="12963" type="RUN"></waypoint>
</waypoints>
I got sick of building waypoint files manually so wrote a .net app that records all my waypoints, along with the zone and lets me name them etc and add links from 1 to another + adds local NPC's and whether they support particular functions. e.g.
Code: Select all
Waypoint #16:
name: logar mailbox
coords: -443, 21, -5972
zone: wailing mountains (04)
Links: Waypoint #17
Objects:
110771 Logar Mailbox (supports Mailbox)
110773 Meydo (supports Housekeeper, Bank)
Re: Blyad's Dogmeat Bot
Yes i am from grimdal and i'd like that script.... <3
Hard to be accused of botting when your jumping around
Hard to be accused of botting when your jumping around
-
- Posts: 86
- Joined: Sun Sep 18, 2011 5:20 am
Re: Blyad's Dogmeat Bot
how do we add the gm detection function i tried adding <onLoad>startGMDetect() b4 waypoints but it gives me an error ( it works on ohters)
Re: Blyad's Dogmeat Bot
you could use this in the dogmeat loop file
In this situation though with changing WP so often I would either combine the WP altogether into 1 WP or I would use the startGMDetect() in profile.
Better option is to combine the 3 WP into 1 WP.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onload>
startGMDetect()
</onload>
<!-- # 1 -->
Better option is to combine the 3 WP into 1 WP.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
little info for the author.
Instead of using different waypoint files and going back and worth between them you can use the tag option and just use 1 WP.
Works like this.
instead of using loadPaths("****") you can use
__WPL:setWaypointIndex(__WPL:findWaypointTag("****"))
This will make the WP go to a specified waypoint # in the same WP file.
So simple way to do it is put all the coords into 1 file. Then you add tags to what would have been the first coords of a file.
Ok so in the merchant file the first coords areAdd in a tag
So in dogmeat loop you have
loadPaths("blyads_dogmeat_merchant.xml")
replace that part of the code in the single WP with
and now when those conditions are met it will go to the coords with merchant tag.
Only other thing to look at is the actual loop as it would just normally go to the next coords and in the loop it would be #1 again, so need to do another
at the last coords in the loop to send it back to the start of loop, obviosly change **** to the tag you give the coords where you start the loop.
Hope that isn't to confusing.
So it would look something like this, untested and just threw it together but you get the idea.
Instead of using different waypoint files and going back and worth between them you can use the tag option and just use 1 WP.
Works like this.
instead of using loadPaths("****") you can use
__WPL:setWaypointIndex(__WPL:findWaypointTag("****"))
This will make the WP go to a specified waypoint # in the same WP file.
So simple way to do it is put all the coords into 1 file. Then you add tags to what would have been the first coords of a file.
Ok so in the merchant file the first coords are
Code: Select all
<!-- # 1 --><waypoint x="6252" z="5188" y="181"> </waypoint>
Code: Select all
<!-- # 1 --><waypoint x="6252" z="5188" y="181" tag="merchant"> </waypoint>
loadPaths("blyads_dogmeat_merchant.xml")
replace that part of the code in the single WP with
Code: Select all
__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant"))
Only other thing to look at is the actual loop as it would just normally go to the next coords and in the loop it would be #1 again, so need to do another
Code: Select all
__WPL:setWaypointIndex(__WPL:findWaypointTag("****"))
Hope that isn't to confusing.
So it would look something like this, untested and just threw it together but you get the idea.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onLoad>
mailchar = "toonname" -- change this to character you want to send mail to
</onLoad>
<!-- # 1 --><waypoint x="6301" z="5028" y="179" tag="farm">
if inventory:itemTotalCount(0) == 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant")) end
</waypoint>
<!-- # 2 --><waypoint x="6411" z="4763" y="181">
if inventory:itemTotalCount("Guard Dog Meat") > 499 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
end
</waypoint>
<!-- # 3 --><waypoint x="6355" z="4529" y="180"> </waypoint>
<!-- # 4 --><waypoint x="6518" z="4333" y="181"> </waypoint>
<!-- # 5 --><waypoint x="6438" z="4201" y="181"> </waypoint>
<!-- # 6 --><waypoint x="6526" z="4216" y="181"> </waypoint>
<!-- # 7 --><waypoint x="6360" z="4487" y="180"> </waypoint>
<!-- # 8 --><waypoint x="6424" z="4705" y="181">__WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
<!-- # 1 --><waypoint x="6285" z="5178" y="179" tag="mail"> </waypoint>
<!-- # 2 --><waypoint x="6173" z="5742" y="110"> </waypoint>
<!-- # 3 --><waypoint x="5965" z="6052" y="93"> </waypoint>
<!-- # 4 --><waypoint x="5570" z="6529" y="177"> </waypoint>
<!-- # 5 --><waypoint x="5992" z="6940" y="240"> </waypoint>
<!-- # 6 --><waypoint x="6116" z="7379" y="251"> </waypoint>
<!-- # 7 --><waypoint x="6800" z="7567" y="270"> </waypoint>
<!-- # 8 --><waypoint x="7123" z="7638" y="270"> </waypoint>
<!-- # 9 --><waypoint x="7302" z="7490" y="279"> </waypoint>
<!-- # 10 --><waypoint x="7552" z="7321" y="296"> </waypoint>
<!-- # 11 --><waypoint x="7793" z="7249" y="284"> </waypoint>
<!-- # 12 --><waypoint x="8010" z="7076" y="277"> </waypoint>
<!-- # 13 --><waypoint x="8158" z="7060" y="287"> </waypoint>
<!-- # 14 --><waypoint x="8414" z="6790" y="281"> </waypoint>
<!-- # 15 --><waypoint x="8600" z="6745" y="286"> </waypoint>
<!-- # 16 --><waypoint x="8713" z="6626" y="297"> </waypoint>
<!-- # 17 --><waypoint x="8854" z="6583" y="298"> </waypoint>
<!-- # 18 --><waypoint x="9082" z="6500" y="321"> </waypoint>
<!-- # 19 --><waypoint x="9266" z="6339" y="312"> </waypoint>
<!-- # 20 --><waypoint x="9492" z="6321" y="302"> </waypoint>
<!-- # 21 --><waypoint x="9770" z="6029" y="280"> </waypoint>
<!-- # 22 --><waypoint x="10012" z="5940" y="262"> </waypoint>
<!-- # 23 --><waypoint x="10272" z="5625" y="219"> </waypoint>
<!-- # 24 --><waypoint x="10380" z="5498" y="220"> </waypoint>
<!-- # 25 --><waypoint x="10492" z="5438" y="216"> </waypoint>
<!-- # 26 --><waypoint x="10475" z="5243" y="214"> </waypoint>
<!-- # 27 --><waypoint x="10567" z="4685" y="214"> </waypoint>
<!-- # 28 --><waypoint x="10545" z="4246" y="186"> </waypoint>
<!-- # 29 --><waypoint x="10586" z="3982" y="155"> </waypoint>
<!-- # 30 --><waypoint x="10681" z="3692" y="139"> </waypoint>
<!-- # 31 --><waypoint x="10854" z="3416" y="139"> </waypoint>
<!-- # 32 --><waypoint x="10895" z="3197" y="141"> </waypoint>
<!-- # 33 --><waypoint x="11051" z="3070" y="140"> </waypoint>
<!-- # 34 --><waypoint x="11208" z="2889" y="139"> </waypoint>
<!-- # 35 --><waypoint x="11497" z="2651" y="138"> </waypoint>
<!-- # 36 --><waypoint x="12143" z="2630" y="89"> </waypoint>
<!-- # 37 --><waypoint x="12630" z="2802" y="68"> </waypoint>
<!-- # 38 --><waypoint x="12841" z="3434" y="67"> </waypoint>
<!-- # 39 --><waypoint x="12920" z="3725" y="67"> </waypoint>
<!-- # 40 --><waypoint x="12879" z="3822" y="67"> </waypoint>
<!-- # 41 --><waypoint x="12926" z="3998" y="67"> </waypoint>
<!-- # 42 --><waypoint x="12823" z="4197" y="76"> </waypoint>
<!-- # 43 --><waypoint x="12978" z="4412" y="67"> </waypoint>
<!-- # 44 --><waypoint x="13147" z="4429" y="92"> </waypoint>
<!-- # 45 --><waypoint x="13231" z="4743" y="33"> </waypoint>
<!-- # 46 --><waypoint x="13063" z="5021" y="-23"> </waypoint>
<!-- # 47 --><waypoint x="13164" z="5392" y="-31"> </waypoint>
<!-- # 48 --><waypoint x="12982" z="5716" y="38"> </waypoint>
<!-- # 49 --><waypoint x="13041" z="5935" y="70"> </waypoint>
<!-- # 50 --><waypoint x="12745" z="6433" y="67"> </waypoint>
<!-- # 51 --><waypoint x="13061" z="6783" y="70"> </waypoint>
<!-- # 52 --><waypoint x="12830" z="7296" y="69"> </waypoint>
<!-- # 53 --><waypoint x="12885" z="7608" y="71"> </waypoint>
<!-- # 54 --><waypoint x="12798" z="7822" y="70"> </waypoint>
<!-- # 55 --><waypoint x="12870" z="8089" y="75"> </waypoint>
<!-- # 56 --><waypoint x="12764" z="8306" y="72"> </waypoint>
<!-- # 57 --><waypoint x="12884" z="8750" y="56"> </waypoint>
<!-- # 58 --><waypoint x="12889" z="9449" y="14"> </waypoint>
<!-- # 59 --><waypoint x="12613" z="9798" y="13"> </waypoint>
<!-- # 60 --><waypoint x="12441" z="10552" y="-7"> </waypoint>
<!-- # 61 --><waypoint x="11516" z="10792" y="-16"> </waypoint>
<!-- # 62 --><waypoint x="10018" z="10302" y="-19"> </waypoint>
<!-- # 63 --><waypoint x="10027" z="9559" y="11"> </waypoint>
<!-- # 64 --><waypoint x="10032" z="8935" y="10"> </waypoint>
<!-- # 65 --><waypoint x="10371" z="8913" y="11">
player:target_Object("Mailbox",1000) yrest(300);
sendMacro("ChoiceOption(1);"); yrest(400);
UMM_SendByNameOrId(mailchar,{"Guard Dog Meat"}) yrest(10000);
UMM_SendByNameOrId(mailchar,{"III"}) yrest(10000);
sendMacro("UseSkill(1,2)"); yrest(10000);
</waypoint>
<!-- # 67 --><waypoint x="6778" z="6357" y="102"> </waypoint>
<!-- # 68 --><waypoint x="6414" z="6208" y="102"> </waypoint>
<!-- # 69 --><waypoint x="6408" z="6155" y="105"> </waypoint>
<!-- # 70 --><waypoint x="6386" z="6100" y="104"> </waypoint>
<!-- # 71 --><waypoint x="6309" z="5291" y="181"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
<!-- # 1 --><waypoint x="6252" z="5188" y="181" tag="merchant"> </waypoint>
<!-- # 2 --><waypoint x="6269" z="5578" y="139"> </waypoint>
<!-- # 3 --><waypoint x="6398" z="5969" y="109"> </waypoint>
<!-- # 4 --><waypoint x="6396" z="6104" y="108"> </waypoint>
<!-- # 5 --><waypoint x="6415" z="6170" y="103"> </waypoint>
<!-- # 6 --><waypoint x="6434" z="6393" y="102"> player:merchant("Didilu Birdtongue");
</waypoint>
<!-- # 8 --><waypoint x="6455" z="6405" y="104"> </waypoint>
<!-- # 9 --><waypoint x="6408" z="6154" y="104"> </waypoint>
<!-- # 10 --><waypoint x="6396" z="6091" y="108"> </waypoint>
<!-- # 11 --><waypoint x="6318" z="5674" y="141"> </waypoint>
<!-- # 12 --><waypoint x="6235" z="5232" y="179"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
</waypoints>
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
I have a problem, my bot works, but does not attack the same monster only if they attack it until it kills it if you can somehow set to the same attack all monsters on your way
Sorry for my english
Yours
Sorry for my english
Yours
Re: Blyad's Dogmeat Bot
I think it has
at the top of the WP, use
if you want to kill everything
Code: Select all
type="TRAVEL"
Code: Select all
type="NORMAL"
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
Unfortunately still does not work; /
WP
Is it possible to do something about all the teeth attacked the guardian?
Alternatively, if you have any other wp which killed all the guardian that?
Sorry for my english
WP
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<!-- # 1 --><waypoint x="6301" z="5028" y="179" tag="farm">
if inventory:itemTotalCount(0) == 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant")) end
</waypoint>
<!-- # 2 --><waypoint x="6411" z="4763" y="181">
if inventory:itemTotalCount("Guard Dog Meat") > 499 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
end
</waypoint>
<!-- # 3 --><waypoint x="6355" z="4529" y="180"> </waypoint>
<!-- # 4 --><waypoint x="6518" z="4333" y="181"> </waypoint>
<!-- # 5 --><waypoint x="6438" z="4201" y="181"> </waypoint>
<!-- # 6 --><waypoint x="6526" z="4216" y="181"> </waypoint>
<!-- # 7 --><waypoint x="6360" z="4487" y="180"> </waypoint>
<!-- # 8 --><waypoint x="6424" z="4705" y="181">__WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
<!-- # 1 --><waypoint x="6285" z="5178" y="179" tag="mail"> </waypoint>
<!-- # 2 --><waypoint x="6173" z="5742" y="110"> </waypoint>
<!-- # 3 --><waypoint x="5965" z="6052" y="93"> </waypoint>
<!-- # 4 --><waypoint x="5570" z="6529" y="177"> </waypoint>
<!-- # 5 --><waypoint x="5992" z="6940" y="240"> </waypoint>
<!-- # 6 --><waypoint x="6116" z="7379" y="251"> </waypoint>
<!-- # 7 --><waypoint x="6800" z="7567" y="270"> </waypoint>
<!-- # 8 --><waypoint x="7123" z="7638" y="270"> </waypoint>
<!-- # 9 --><waypoint x="7302" z="7490" y="279"> </waypoint>
<!-- # 10 --><waypoint x="7552" z="7321" y="296"> </waypoint>
<!-- # 11 --><waypoint x="7793" z="7249" y="284"> </waypoint>
<!-- # 12 --><waypoint x="8010" z="7076" y="277"> </waypoint>
<!-- # 13 --><waypoint x="8158" z="7060" y="287"> </waypoint>
<!-- # 14 --><waypoint x="8414" z="6790" y="281"> </waypoint>
<!-- # 15 --><waypoint x="8600" z="6745" y="286"> </waypoint>
<!-- # 16 --><waypoint x="8713" z="6626" y="297"> </waypoint>
<!-- # 17 --><waypoint x="8854" z="6583" y="298"> </waypoint>
<!-- # 18 --><waypoint x="9082" z="6500" y="321"> </waypoint>
<!-- # 19 --><waypoint x="9266" z="6339" y="312"> </waypoint>
<!-- # 20 --><waypoint x="9492" z="6321" y="302"> </waypoint>
<!-- # 21 --><waypoint x="9770" z="6029" y="280"> </waypoint>
<!-- # 22 --><waypoint x="10012" z="5940" y="262"> </waypoint>
<!-- # 23 --><waypoint x="10272" z="5625" y="219"> </waypoint>
<!-- # 24 --><waypoint x="10380" z="5498" y="220"> </waypoint>
<!-- # 25 --><waypoint x="10492" z="5438" y="216"> </waypoint>
<!-- # 26 --><waypoint x="10475" z="5243" y="214"> </waypoint>
<!-- # 27 --><waypoint x="10567" z="4685" y="214"> </waypoint>
<!-- # 28 --><waypoint x="10545" z="4246" y="186"> </waypoint>
<!-- # 29 --><waypoint x="10586" z="3982" y="155"> </waypoint>
<!-- # 30 --><waypoint x="10681" z="3692" y="139"> </waypoint>
<!-- # 31 --><waypoint x="10854" z="3416" y="139"> </waypoint>
<!-- # 32 --><waypoint x="10895" z="3197" y="141"> </waypoint>
<!-- # 33 --><waypoint x="11051" z="3070" y="140"> </waypoint>
<!-- # 34 --><waypoint x="11208" z="2889" y="139"> </waypoint>
<!-- # 35 --><waypoint x="11497" z="2651" y="138"> </waypoint>
<!-- # 36 --><waypoint x="12143" z="2630" y="89"> </waypoint>
<!-- # 37 --><waypoint x="12630" z="2802" y="68"> </waypoint>
<!-- # 38 --><waypoint x="12841" z="3434" y="67"> </waypoint>
<!-- # 39 --><waypoint x="12920" z="3725" y="67"> </waypoint>
<!-- # 40 --><waypoint x="12879" z="3822" y="67"> </waypoint>
<!-- # 41 --><waypoint x="12926" z="3998" y="67"> </waypoint>
<!-- # 42 --><waypoint x="12823" z="4197" y="76"> </waypoint>
<!-- # 43 --><waypoint x="12978" z="4412" y="67"> </waypoint>
<!-- # 44 --><waypoint x="13147" z="4429" y="92"> </waypoint>
<!-- # 45 --><waypoint x="13231" z="4743" y="33"> </waypoint>
<!-- # 46 --><waypoint x="13063" z="5021" y="-23"> </waypoint>
<!-- # 47 --><waypoint x="13164" z="5392" y="-31"> </waypoint>
<!-- # 48 --><waypoint x="12982" z="5716" y="38"> </waypoint>
<!-- # 49 --><waypoint x="13041" z="5935" y="70"> </waypoint>
<!-- # 50 --><waypoint x="12745" z="6433" y="67"> </waypoint>
<!-- # 51 --><waypoint x="13061" z="6783" y="70"> </waypoint>
<!-- # 52 --><waypoint x="12830" z="7296" y="69"> </waypoint>
<!-- # 53 --><waypoint x="12885" z="7608" y="71"> </waypoint>
<!-- # 54 --><waypoint x="12798" z="7822" y="70"> </waypoint>
<!-- # 55 --><waypoint x="12870" z="8089" y="75"> </waypoint>
<!-- # 56 --><waypoint x="12764" z="8306" y="72"> </waypoint>
<!-- # 57 --><waypoint x="12884" z="8750" y="56"> </waypoint>
<!-- # 58 --><waypoint x="12889" z="9449" y="14"> </waypoint>
<!-- # 59 --><waypoint x="12613" z="9798" y="13"> </waypoint>
<!-- # 60 --><waypoint x="12441" z="10552" y="-7"> </waypoint>
<!-- # 61 --><waypoint x="11516" z="10792" y="-16"> </waypoint>
<!-- # 62 --><waypoint x="10018" z="10302" y="-19"> </waypoint>
<!-- # 63 --><waypoint x="10027" z="9559" y="11"> </waypoint>
<!-- # 64 --><waypoint x="10032" z="8935" y="10"> </waypoint>
<!-- # 65 --><waypoint x="10371" z="8913" y="11">
player:target_Object("Mailbox",1000) yrest(300);
sendMacro("ChoiceOption(1);"); yrest(400);
UMM_SendByNameOrId("Blyad",{"Guard Dog Meat"}) yrest(10000);
UMM_SendByNameOrId("Banhammerrunes",{"III"}) yrest(10000);
sendMacro("UseSkill(1,2)"); yrest(10000);
</waypoint>
<!-- # 67 --><waypoint x="6778" z="6357" y="102"> </waypoint>
<!-- # 68 --><waypoint x="6414" z="6208" y="102"> </waypoint>
<!-- # 69 --><waypoint x="6408" z="6155" y="105"> </waypoint>
<!-- # 70 --><waypoint x="6386" z="6100" y="104"> </waypoint>
<!-- # 71 --><waypoint x="6309" z="5291" y="181"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
<!-- # 1 --><waypoint x="6252" z="5188" y="181" tag="merchant"> </waypoint>
<!-- # 2 --><waypoint x="6269" z="5578" y="139"> </waypoint>
<!-- # 3 --><waypoint x="6398" z="5969" y="109"> </waypoint>
<!-- # 4 --><waypoint x="6396" z="6104" y="108"> </waypoint>
<!-- # 5 --><waypoint x="6415" z="6170" y="103"> </waypoint>
<!-- # 6 --><waypoint x="6434" z="6393" y="102"> player:merchant("Didilu Birdtongue");
</waypoint>
<!-- # 8 --><waypoint x="6455" z="6405" y="104"> </waypoint>
<!-- # 9 --><waypoint x="6408" z="6154" y="104"> </waypoint>
<!-- # 10 --><waypoint x="6396" z="6091" y="108"> </waypoint>
<!-- # 11 --><waypoint x="6318" z="5674" y="141"> </waypoint>
<!-- # 12 --><waypoint x="6235" z="5232" y="179"> __WPL:setWaypointIndex(__WPL:findWaypointTag("farm")) </waypoint>
</waypoints>
Alternatively, if you have any other wp which killed all the guardian that?
Sorry for my english
Re: Blyad's Dogmeat Bot
issue must be in your profile, not the WP.
Also I changed the code I posted, changed the mailing setting to use a name you designate in the onload part of WP, you should copy the code again.
As for the issue have a look at your profile for this
You will probably need to adjust the values, my guess anyway.
Also I changed the code I posted, changed the mailing setting to use a name you designate in the onload part of WP, you should copy the code again.
As for the issue have a look at your profile for this
Code: Select all
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
It works, Thank you very much for your help.
I still have such a question whether you can make some Wp which meat will not send mail? the idea is to form all the time picking the meat while I pick myself later
Sorry for my english
Yours
I still have such a question whether you can make some Wp which meat will not send mail? the idea is to form all the time picking the meat while I pick myself later
Sorry for my english
Yours
Re: Blyad's Dogmeat Bot
you can just delete
or change the 499 to something like 999 or 4000
Code: Select all
if inventory:itemTotalCount("Guard Dog Meat") > 499 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("mail"))
end
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
i want to do something like this. but instead i want to use a wander path and when it activates the wander_return.xml it checks my nag to see if its full instead. and if it is it activates WP to run to the merchant in frontline and then sellls the junk off then runs bak and starts wander over
<!-- # 2 --><waypoint x="6411" z="4763" y="181">
if inventory:itemTotalCount("Guard Dog Meat") > 499 then <------ instead of check for amount of dog meat it checks bag space
<!-- # 2 --><waypoint x="6411" z="4763" y="181">
if inventory:itemTotalCount("Guard Dog Meat") > 499 then <------ instead of check for amount of dog meat it checks bag space
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