Official new patch topic 4.0.1

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Mushroomstamp
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Re: Official new patch topic 4.0.1

#21 Post by Mushroomstamp » Tue Jul 26, 2011 6:42 pm

aspart wrote:you die frequently for no reason
The most common cause of this, is unknowingly having nofall enabled.

aspart
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Re: Official new patch topic 4.0.1

#22 Post by aspart » Tue Jul 26, 2011 7:18 pm

Mushroomstamp wrote:
aspart wrote:you die frequently for no reason
The most common cause of this, is unknowingly having nofall enabled.
I've rebooted the GUI and it still does it, but that's what it seems like. It just won't seem to turn off. I'm running version 11 is there a better version I could use and if so could post a link where plz=D?

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lisa
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Re: Official new patch topic 4.0.1

#23 Post by lisa » Tue Jul 26, 2011 8:16 pm

Well as I said on first post that is just addresses I had gotten so far, which is less then half the addresses required.

So my advice for now is this.
If you can search for the new addresses yourself then please do and post on here any you find.
If you can't find any new addresses then just wait for an update for the bot.

--=== note ===--
This isn't a job for us, it is a hobby, we still have normal jobs and live normal lives and help you all out with this awesome program in our spare time.
So don't expect it to be updated a few hours after a game patch has been released =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kanta
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Re: Official new patch topic 4.0.1

#24 Post by kanta » Tue Jul 26, 2011 8:18 pm

rock5 wrote:Let me just add, this is a good idea. I nearly did it myself. It gives one location that you can redirect other posts to.
Honestly, if people can't even be bothered to look at the new topics in the forum and see it's already being discussed they should just sit in limbo and not be told where to look. All these people that want everything hand fed to them is getting ridiculous. This is a forum for RoMbot and people that are trying their best to understand and work with it, not "let's hold hands and walk through the scary unknown". Seriously, people need to stop asking the simplest questions when they've already been answered dozens of times.

<!-- # 1 --><waypoint xyz>
if rudeness ~= warranted then
player:findTarget("Mouth");
player:cast("MODERATOR_DELETE");
end
</waypoint>
botje wrote:let me post what we all want to know, how's it getting along? xd
baka :P
aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
This is something that has been explained before. Use forum search and if that fails try the following:

Browse to Google.com

Code: Select all

site:solarstrike.net +insert +your +search +terms
This sometimes works better than many forum searches.
zakezk wrote:have a idea of when will be fixed? i'll can update with svn update?
You are exactly the kind of person I'm talking about in the beginning of my reply. Did you not read the very first post by Lisa? Let me clue you in:
lisa wrote:Bot will be updated when it is updated
So my advice to you? Actually read the posts before you reply with useless questions that have already been answered.
aspart wrote:In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason
I know this is off topic, I apologize for responding to it.
Hacking will never be foolproof. You are modifying code on your computer side that does not mesh with the server side info. When something happens in a game that its' programming doesn't understand it will do what is "logical" to it. IE: "You shouldn't be here, therefore you are dead." I've noticed that most error messages, "Client data error..." etc, usually happen when your characters' "sprite" (or graphics) collide with something they are not supposed to such as wall climbing or in Malatina's Course of Terror when you fly through an obstacle.
Scout/Knight/Rogue 70/66/66

aspart
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Re: Official new patch topic 4.0.1

#25 Post by aspart » Tue Jul 26, 2011 8:38 pm

I'll wait for an update for the bot. & I definitely appreciate the people who work on this in their spare time=D.

aspart
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Re: Official new patch topic 4.0.1

#26 Post by aspart » Tue Jul 26, 2011 8:39 pm

aspart wrote:In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason
I know this is off topic, I apologize for responding to it.
Hacking will never be foolproof. You are modifying code on your computer side that does not mesh with the server side info. When something happens in a game that its' programming doesn't understand it will do what is "logical" to it. IE: "You shouldn't be here, therefore you are dead." I've noticed that most error messages, "Client data error..." etc, usually happen when your characters' "sprite" (or graphics) collide with something they are not supposed to such as wall climbing or in Malatina's Course of Terror when you fly through an obstacle.[/quote]

Thanks for the tips, I'll try turning off wall climbing =D

Mushroomstamp
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Re: Official new patch topic 4.0.1

#27 Post by Mushroomstamp » Tue Jul 26, 2011 8:47 pm

Maybe the title of this thread should be changed. I mean, the non-regulars will only do a quick scan of current topic titles, if anything. And with all the stickies up top, "Official new patch topic" doesn't exactly jump out at ya. Maybe dumbing it down to "Bot not working", or something of the like would help. I know it's not foolproof, but if it equates to even just one less thread for Rock5 to have to redirect and lock, it would be a victory for everyone. :)

Blackt3ars
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Re: Official new patch topic 4.0.1

#28 Post by Blackt3ars » Tue Jul 26, 2011 9:53 pm

Ez there.....i know some people are very frustrated...of people asking around and people whom don`t have the answer to solve the error in the bot yet....but you guys have to be patient things like this always occur...

If you don`t want to wait you guys can download Cheat Engine if your familiar v it.....

And Help Rock5 scan the item and codes

http://www.solarstrike.net/phpBB3/viewt ... =21&t=2730

that way you guys can help him to save the time to Decode and you guys able have to bot running again ASAP

=)~ cheers people...

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lisa
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Re: Official new patch topic 4.0.1

#29 Post by lisa » Tue Jul 26, 2011 10:00 pm

Updated first post

Literally 6 addresses not found from addresses.lua, I am pretty sure there is a few others in bot elsewhere that will need to be found, swim, speed and such aswell.

At work atm so that is all the time I have to spend on this, so maybe someone else can find the last few.

I can do some more later tonight but that won't be until after work, so around 8 hours from now.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

metralla123
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Re: Official new patch topic 4.0.1

#30 Post by metralla123 » Tue Jul 26, 2011 10:24 pm

Heyy!! I update rom by svn and now working!! Yeahh!!

metralla123
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Re: Official new patch topic 4.0.1

#31 Post by metralla123 » Tue Jul 26, 2011 10:35 pm

Hmmm but the micromacro say "table range not found for ID: 1803057240" in eggs waypoints, no working very good.

zin40
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Re: Official new patch topic 4.0.1

#32 Post by zin40 » Tue Jul 26, 2011 10:47 pm

I did update with svn then changed addresses to the ones in this post. I tried egg waypoint all seems ok except the bag harvesting stops and restarts. Have to work in 5 hours must sleep i will mess with it tomorrow. Thank you to those who help us get back to botting.

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lisa
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Re: Official new patch topic 4.0.1

#33 Post by lisa » Tue Jul 26, 2011 11:00 pm

I had a look at 623 and seems rentBagBase = hasn't been updated. still has old address.

If you can get that 1 and put it in the millers ranch will work.

Still need the skill addresses though to actual do combat.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

miximixi007
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Re: Official new patch topic 4.0.1

#34 Post by miximixi007 » Tue Jul 26, 2011 11:25 pm

charExp_address = 0x009D32AC

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lisa
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Re: Official new patch topic 4.0.1

#35 Post by lisa » Tue Jul 26, 2011 11:40 pm

miximixi007 wrote:charExp_address = 0x009D32AC
Ty updated first post, also added the rent bag.

If you add in the addresses from first post you should be able to do a normal millers run, no speedhack though.

In order to actually fight mobs need to find the skills addresses.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Mushroomstamp
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Re: Official new patch topic 4.0.1

#36 Post by Mushroomstamp » Tue Jul 26, 2011 11:56 pm

What is the easiest way to find a skill address?

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lisa
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Re: Official new patch topic 4.0.1

#37 Post by lisa » Wed Jul 27, 2011 12:07 am

Not sure as yet, since they were introduced recently I didn't make an image of the memory area.

adding swimhack here with updated addresses.
Attachments
addon_speedhack.lua
speed hack, should work as goes by player address already found
(1.24 KiB) Downloaded 167 times
addon_swimhack.lua
updated addresses to 4.0.1
(1.47 KiB) Downloaded 167 times
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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nerf
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Re: Official new patch topic 4.0.1

#38 Post by nerf » Wed Jul 27, 2011 12:29 am

works, but does not use the skills, just use white attack, no potions or take up the mount, I guess have to wait. always giving thanks to those who deal with this

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lisa
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Re: Official new patch topic 4.0.1

#39 Post by lisa » Wed Jul 27, 2011 1:06 am

Found
skillsTableBase = 0xA1E6E0,
just
skillsBase = ,
to go
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: Official new patch topic 4.0.1

#40 Post by rock5 » Wed Jul 27, 2011 1:09 am

623 seems to be just enough to get it working. I think I've completed the rest but before I commit I'm wondering why administrator removed the player.Casting variable. It's used throughout the bot.
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