I'm currently testing the memory speed hack I saw somewhere and I've change my reward option to Jduartedjs 'deliver' option which makes more sense and I'm including his lagtime variable. I still haven't added the teleporter. I'll work on that today.
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If it's unfamiliar with 'getQuestStatus' then you must have an ancient version of the bot. Try updating it.
I updated it with tortoise svn and updated with rom/update.lua. Now there isnt problem with 'getQuestStatus' but bot still stops at waypoint 4 like before and does nothing.
i haven't noticed any speed improvements but I'm not saying it's not there either...
as my system rebooted due to system updates I do not know how well the eggs are flowing for me. but in the few hours (not sure how many) i got 43 eggs.
hackzor wrote:funny is i had never buggy eggs, till beta 3, there were many bugged eggs, beta 4 i had 1 time a bugged egg^^
Beta 3 was bugged and marked egged as stuck when they weren't. Sorry but it's hard for me to test the code for dealing with stuck eggs and hens when I hardly ever get them.
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however could u explain the new system with ignored eggs/henns, it says ignored henn 75sec - 122sec etc. so after howmany seconds does it try again to click the henns?
If you look at the top of the file you will see an option "Timeout". This is how long stuck eggs and hens stay in the ignore list before trying them again. The default value is 300s ie. 5m. The value printed is how long it's been in the ignore list so far. The next version I release will have a more detailed reporting feature.
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I've updated the first post with the final version of version 3. It has a few extra tweaks than beta 4. This is the final version 3 without the speed hacks.
I'll release Version 4 soon with the speed hacks. It just needs a bit more testing.
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With the V3 final script enter in a loop with following message
We try to find NPC Jenner Miller
We successfully target NPC Jenner Miller and try to open the dialog window.
on the screen the dialog windows is opened
seems that
-- Memory check if speak dialog is open. Bit faster than using "RoMScript('SpeakFrame:IsVisible()')"
function SpeakFrameIsVisible()
local address = 0x9A9C70
local offset = {0x6F4, 0x2D0, 0x51C }
return memoryReadRepeat("byteptr", getProc(), address, offset) == 1
end
I spent quite a lot of time trying to find a memory address that always worked but I wasn't able to so I'm reverting back to RoMScript("SpeakFrame:IsVisible()"). I'll upload the new version.
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