have this error
have this error
Hi. I have this error: micromacro/scripts/rom/functions.lua:809: attempt to index global skill_from_db` (a nil value)
how resolve this?
how resolve this?
Re: have this error
That means the skill name sent to the levelupSkill function was incorrect or one of the skills in your profile is wrong. If you can't find it try posting a copy of your profile.
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: have this error
Its standart profile. Elier evry thing works fine. Char is scout
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="daily e.xml" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT" value="mining,woodworking,herbalism" /> <!-- 'mining', 'woodworking', 'herbalism' or combination. -->
<option name="EGGPET_CRAFTINDEX" value="" /> <!-- The level to craft. "" defaults to maximum -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_1" priority="90" />
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_2" priority="80" />
<skill name="WARRIOR_OPEN_FLANK" modifier="" hotkey="VK_3" priority="70" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" modifier="" hotkey="VK_1" priority="90" />
<skill name="SCOUT_AUTOSHOT" modifier="" hotkey="VK_2" priority="80" />
<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_3" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" modifier="" hotkey="VK_4" priority="60" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="90" />
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_4" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" modifier="" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" modifier="" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" modifier="" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" modifier="" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
</profile>
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="daily e.xml" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT" value="mining,woodworking,herbalism" /> <!-- 'mining', 'woodworking', 'herbalism' or combination. -->
<option name="EGGPET_CRAFTINDEX" value="" /> <!-- The level to craft. "" defaults to maximum -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_1" priority="90" />
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_2" priority="80" />
<skill name="WARRIOR_OPEN_FLANK" modifier="" hotkey="VK_3" priority="70" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" modifier="" hotkey="VK_1" priority="90" />
<skill name="SCOUT_AUTOSHOT" modifier="" hotkey="VK_2" priority="80" />
<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_3" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" modifier="" hotkey="VK_4" priority="60" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="90" />
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_4" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" modifier="" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" modifier="" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" modifier="" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" modifier="" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
</profile>
Re: have this error
Hm... The only place I see levelupSkill() used is in the levelupSkill1to10() function and the only place I see that used is in the l1_10.xml profile. Are either of those functions used in your waypoint file?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: have this error
Supose not. i use bot for elf daily and farm chages
Re: have this error
I have a copy of someones elf daily that has levelupSkill1to10() in the onLoad section at the top of the file. Is that the one you use? I suggest you edit it out as you don't need to level your skills to do dailies. As to why you got the error in the first place, I'm not sure. Maybe it has to do with changing characters.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: have this error
<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onLoad>
levelupSkills1To10();
repeat questname=RoMScript("TEXT('Sys422340_name')"); yrest(500) until questname
changeProfileOption("HARVEST_DISTANCE", 30)
</onLoad>
<!-- # 1 --><waypoint x="31841" z="4593" tag="start">
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
repeat
player:target_NPC("Blinsik"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
repeat queststate = getQuestStatus(questname); yrest(500) until queststate
until queststate == "incomplete"
else
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); yrest(1*60*1000) -- wait 3m for next character to load
-- Re-initialize player
player = CPlayer.new();
settings.load();
settings.loadProfile("Ckca"); -- Profile name
yrest (4000)
loadPaths("daily e.xml"); -- First script
end
</waypoint>
<!-- # 2 --><waypoint x="31897" z="4620"> </waypoint>
<!-- # 3 --><waypoint x="31932" z="4642"> </waypoint>
<!-- # 4 --><waypoint x="31923" z="4686"> </waypoint>
<!-- # 5 --><waypoint x="31846" z="4860"> </waypoint>
<!-- # 6 --><waypoint x="31814" z="4993"> </waypoint>
<!-- # 7 --><waypoint x="31784" z="5096"> </waypoint>
<!-- # 8 --><waypoint x="31718" z="5227"> </waypoint>
<!-- # 9 --><waypoint x="31644" z="5373"> </waypoint>
<!-- # 10 --><waypoint x="31561" z="5508"> </waypoint>
<!-- # 11 --><waypoint x="31472" z="5638"> </waypoint>
!-- # 12 --><waypoint x="31419" z="5728" tag="pick"> player:target_Object(112976);
repeat queststate = getQuestStatus(questname); yrest(500) until queststate
if queststate == "complete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("return"));
else __WPL:setWaypointIndex(__WPL:findWaypointTag("pick"));
end
</waypoint>
<!-- # 11 --><waypoint x="31472" z="5638" tag="return"> </waypoint>
<!-- # 12 --><waypoint x="31561" z="5508"> </waypoint>
<!-- # 13 --><waypoint x="31644" z="5373"> </waypoint>
<!-- # 14 --><waypoint x="31718" z="5227"> </waypoint>
<!-- # 15 --><waypoint x="31784" z="5096"> </waypoint>
<!-- # 16 --><waypoint x="31814" z="4993"> </waypoint>
<!-- # 17 --><waypoint x="31846" z="4860"> </waypoint>
<!-- # 18 --><waypoint x="31923" z="4686"> </waypoint>
<!-- # 19 --><waypoint x="31932" z="4642"> </waypoint>
<!-- # 20 --><waypoint x="31897" z="4620"> </waypoint>
<!-- # 21 --><waypoint x="31841" z="4593">
player:target_NPC("Blinsik"); yrest(1000); sendMacro("CompleteQuest()"); yrest(2000);
</waypoint>
<!-- # 21 --><waypoint x="31841" z="4593">
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) == 0 then
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); yrest(1*60*1000) -- wait 3m for next character to load
-- Re-initialize player
player = CPlayer.new();
settings.load();
settings.loadProfile("Ckca"); -- Profile name
yrest (4000)
loadPaths("daily e.xml"); -- First script
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
end
</waypoint>
</waypoints>
yes i see this line so what delete? levelupSkills1To10(); only this or more?
<onLoad>
levelupSkills1To10();
repeat questname=RoMScript("TEXT('Sys422340_name')"); yrest(500) until questname
changeProfileOption("HARVEST_DISTANCE", 30)
</onLoad>
<!-- # 1 --><waypoint x="31841" z="4593" tag="start">
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
repeat
player:target_NPC("Blinsik"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
repeat queststate = getQuestStatus(questname); yrest(500) until queststate
until queststate == "incomplete"
else
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); yrest(1*60*1000) -- wait 3m for next character to load
-- Re-initialize player
player = CPlayer.new();
settings.load();
settings.loadProfile("Ckca"); -- Profile name
yrest (4000)
loadPaths("daily e.xml"); -- First script
end
</waypoint>
<!-- # 2 --><waypoint x="31897" z="4620"> </waypoint>
<!-- # 3 --><waypoint x="31932" z="4642"> </waypoint>
<!-- # 4 --><waypoint x="31923" z="4686"> </waypoint>
<!-- # 5 --><waypoint x="31846" z="4860"> </waypoint>
<!-- # 6 --><waypoint x="31814" z="4993"> </waypoint>
<!-- # 7 --><waypoint x="31784" z="5096"> </waypoint>
<!-- # 8 --><waypoint x="31718" z="5227"> </waypoint>
<!-- # 9 --><waypoint x="31644" z="5373"> </waypoint>
<!-- # 10 --><waypoint x="31561" z="5508"> </waypoint>
<!-- # 11 --><waypoint x="31472" z="5638"> </waypoint>
!-- # 12 --><waypoint x="31419" z="5728" tag="pick"> player:target_Object(112976);
repeat queststate = getQuestStatus(questname); yrest(500) until queststate
if queststate == "complete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("return"));
else __WPL:setWaypointIndex(__WPL:findWaypointTag("pick"));
end
</waypoint>
<!-- # 11 --><waypoint x="31472" z="5638" tag="return"> </waypoint>
<!-- # 12 --><waypoint x="31561" z="5508"> </waypoint>
<!-- # 13 --><waypoint x="31644" z="5373"> </waypoint>
<!-- # 14 --><waypoint x="31718" z="5227"> </waypoint>
<!-- # 15 --><waypoint x="31784" z="5096"> </waypoint>
<!-- # 16 --><waypoint x="31814" z="4993"> </waypoint>
<!-- # 17 --><waypoint x="31846" z="4860"> </waypoint>
<!-- # 18 --><waypoint x="31923" z="4686"> </waypoint>
<!-- # 19 --><waypoint x="31932" z="4642"> </waypoint>
<!-- # 20 --><waypoint x="31897" z="4620"> </waypoint>
<!-- # 21 --><waypoint x="31841" z="4593">
player:target_NPC("Blinsik"); yrest(1000); sendMacro("CompleteQuest()"); yrest(2000);
</waypoint>
<!-- # 21 --><waypoint x="31841" z="4593">
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) == 0 then
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); yrest(1*60*1000) -- wait 3m for next character to load
-- Re-initialize player
player = CPlayer.new();
settings.load();
settings.loadProfile("Ckca"); -- Profile name
yrest (4000)
loadPaths("daily e.xml"); -- First script
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
end
</waypoint>
</waypoints>
yes i see this line so what delete? levelupSkills1To10(); only this or more?
Re: have this error
Just that line.
And could you please put code in code tags when posting from now on? Just select the code and click the "Code" button at the top of the edit box.
And could you please put code in code tags when posting from now on? Just select the code and click the "Code" button at the top of the edit box.
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- How to: copy and paste in micromacro
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Re: have this error
this comes back to the same issue of not having that passive skill in skills.xml lol
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