Improve code for the elfs daily quest

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#21 Post by mayainverse » Sat Jan 15, 2011 4:06 pm

im not a coder though i can't read what its used for. and u said u abandon the project

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#22 Post by swietlowka » Sat Jan 15, 2011 6:19 pm

not that is not working as it is though, it just pick ups the mail (all) and then starts the dailys, after that relogs to next character and start over... u can use the one with the mail or without it

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#23 Post by mayainverse » Sun Jan 16, 2011 9:02 am

oh wow you have it to log off and log on next character? that is super usefull how do i get that part to work. also how do i get the hang up part to work Oo like every once in a while due to lag it wont get item then hang forever.

it does 3min wait thing but then is a "ERror reading memory in CPawn:update()

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#24 Post by swietlowka » Sun Jan 16, 2011 11:44 am

u need autologin addon, look in the addon section

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#25 Post by mayainverse » Mon Jan 17, 2011 3:54 am

what mod does yours use there are 2 log on mods in that threat. multi-logon and fastlogin

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#26 Post by swietlowka » Mon Jan 17, 2011 4:22 am

i dont remeber to be honest, but i suppose its multilogon... check theire commands and see what fits the one in the waypoint ;)

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#27 Post by mayainverse » Mon Jan 17, 2011 5:59 am

think u can upload it on to these forums for me? rom forums are broken i can't getlogged in.

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rock5
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Location: Australia

Re: Improve code for the elfs daily quest

#28 Post by rock5 » Mon Jan 17, 2011 6:04 am

Multilogin is a modified version of my fastlogin that is supposed to allow you to also control account logins. Mine only controls character selection. If I remember correctly, it seemed fairly complex to use. I don't remember how compatible it was supposed to be to my version so it's possible the instructions I've given in other threads in regards to auto login may not work with his version or it may. Best to do some reading. I believe detailed instructions are provided for both versions.
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mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#29 Post by mayainverse » Mon Jan 17, 2011 6:57 am

its fine if i cant do the acount s waping not a big deal. i got only 6 acount but like41character for elf farming. the nextcharlogin is working too. but using this script after the 3 min wait it tries to load tiering profile Idont have that ( could someone give me that is why im doin this for tiering ).

but how doi get this script to logon next char anddo the dailys. also somewhat anoying its like 50% chance that it will run to mail box and 50% chance it will do daily loop. i tried looking in waypoint file to see whats up but so much stuff in there do not understand most of it :(

edit: tried to change part where says load profile="tiering" but gets errior when i delete this line. is there a code you can use something like
x=CurrentCharacterName
load profile="x"

edit2: still cant figure out how to make it to run next character when it relogs but I found out what makes it run mail box one. it will do mailbox if that happens to be the closest waypoint and use that set. I am going to try and delete first WP on the mailbox script see if that works.

edit3: nvm there is like 5 other set of waypoint i got no idea what they do >.> ill just s tickto moving char to side every time i guess.


what exactly does this entire waypoint file do?

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#30 Post by swietlowka » Mon Jan 17, 2011 12:18 pm

i dont know why its 50-50 to go for the mail, i made that to work only when i have set in profile onload to start form waypoint "poczta"... its somehow going there where it shouldnt at all without that onload...

tiering profile is just a default one with

Code: Select all

<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("poczta"));	
</onLoad>
so it starts with the mail and then loops for the dailys,
whta the wyapoint do?
goes for the mail, then goes and does the dailys, then relogs to next character, uses the autologin addon, theres no calling for specific char name just next character, never figured how to make it go to another acc after 8 chars on first acc... was looking for making it use Rock's fusion control after mail so it auto make tiers and then resend them but i dont know how to auto buy charges from IS...

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#31 Post by mayainverse » Mon Jan 17, 2011 2:31 pm

ok well I gout the 50/50 thing to work. what was going on is the bot was too close to the mailbox way point i notice because it sad "closer to X waypoint starting here instead" i just changed the numbers in it to alittle farther to 3rd waypoint and worked fine.

I get an error and bot stops when it goes tothe mail box and could not do dailies so I didn't know it would go back to dailies that is nice. i only saw error once few days ago but was something wrong with UMM but ihave that mod and fully updated though Oo.

how is tiering a default one I don't have it.......

what is "poczta" does it mean anything or is it just a random word you picked to name the waypoints.

there are alot of ton other stuff I know it does more then just dailies and mail.

also on going next char its broken stops with tiering so i got to manualy start again. how do I fix this? just have tiering profile? I dont have it give to me pls >.>

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Improve code for the elfs daily quest

#32 Post by Germangold » Mon Jan 17, 2011 3:38 pm

mayainverse wrote:....

what is "poczta" does it mean anything or is it just a random word you picked to name the waypoints.
well its polish and stand for "mail"

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#33 Post by mayainverse » Mon Jan 17, 2011 6:25 pm

oh i thought it was for like npc name. sounds cool.

so can you give me the tiering waypoint file and tiering profile file? it is def not a default one.

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#34 Post by mayainverse » Wed Jan 19, 2011 7:11 am

so can i get the tiering profile.... it is not default. please.

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#35 Post by swietlowka » Wed Jan 19, 2011 9:33 am

u just copy the default one and rename it to tiering and them add the onload event that i mentioned in last post... thats all, nothing to upload ;d

PS. Thx Germangold :d

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#36 Post by mayainverse » Wed Jan 19, 2011 11:38 am

ohhhhhhhhhhhhhhhhhhhhhhhhhhh. thats what u ment. do i need to edit the profile like change the default waypoint?

ok igot that. now but your file not only loads "tiering" profile i got that to work. but it trys to load "tier" waypoint file where is this at?

edit: ok wow nevermind im stupid. you named that waypoint file "tier" for you i named it something else lol stupid me.

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#37 Post by swietlowka » Wed Jan 19, 2011 2:23 pm

i do use tier as another waypoint

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
	<onLoad>

			if( player.Level > 3 ) then
			loadPaths("tier2");
	  	end
</onLoad>

	<!-- #  1 --><waypoint x="31954" z="3278">	      
	   
		player:target_NPC("Gamunhan"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
		player:target_NPC("Gamunhan"); yrest(1000); sendMacro("CompleteQuest()"); yrest(2000);
		player:target_NPC("Gamunhan"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000); </waypoint>
	<!-- #  1 --><waypoint x="31954" z="3278">	</waypoint>
	<!-- #  2 --><waypoint x="31953" z="3336">	</waypoint>
	<!-- #  3 --><waypoint x="31946" z="3392">	</waypoint>
	<!-- #  4 --><waypoint x="31945" z="3432">	</waypoint>
	<!-- #  5 --><waypoint x="31948" z="3478">	</waypoint>
	<!-- #  6 --><waypoint x="31946" z="3512">	</waypoint>
	<!-- #  7 --><waypoint x="31945" z="3582">	</waypoint>
	<!-- #  8 --><waypoint x="31944" z="3655">	</waypoint>
	<!-- #  9 --><waypoint x="31946" z="3716">	</waypoint>
	<!-- # 10 --><waypoint x="31950" z="3782">	</waypoint>
	<!-- # 11 --><waypoint x="31942" z="3837">	</waypoint>
	<!-- # 12 --><waypoint x="31906" z="3906">	</waypoint>
	<!-- # 13 --><waypoint x="31891" z="3967">	</waypoint>
	<!-- # 14 --><waypoint x="31888" z="4027">	</waypoint>
	<!-- # 15 --><waypoint x="31888" z="4081">	</waypoint>
	<!-- # 16 --><waypoint x="31877" z="4131">	</waypoint>
	<!-- # 17 --><waypoint x="31868" z="4173">	</waypoint>
	<!-- # 18 --><waypoint x="31865" z="4220">	</waypoint>
	<!-- # 19 --><waypoint x="31864" z="4269">	</waypoint>
	<!-- # 20 --><waypoint x="31861" z="4318">	</waypoint>
	<!-- # 21 --><waypoint x="31824" z="4353">	</waypoint>
	<!-- # 22 --><waypoint x="31794" z="4386">	</waypoint>
	<!-- # 23 --><waypoint x="31798" z="4435">	</waypoint>
	<!-- # 24 --><waypoint x="31804" z="4485">	</waypoint>
	<!-- # 25 --><waypoint x="31816" z="4522">	</waypoint>
	<!-- # 26 --><waypoint x="31832" z="4557">		player:target_NPC("Blinsik"); yrest(1000); sendMacro("CompleteQuest()"); yrest(2000);
	player:target_NPC("Blinsik"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
	player:target_NPC("Blinsik"); yrest(1000); sendMacro("CompleteQuest()"); yrest(2000);
	player:target_NPC("Blinsik"); sendMacro("OnClick_QuestListButton(1, 3)"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
	player:target_NPC("Blinsik"); sendMacro("OnClick_QuestListButton(1, 2)"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
	player:target_NPC("Blinsik"); sendMacro("OnClick_QuestListButton(1, 1)"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000);
	</waypoint>
	<!-- #  1 --><waypoint x="31834" z="4569">	</waypoint>
	<!-- #  2 --><waypoint x="31853" z="4551">	</waypoint>
	<!-- #  3 --><waypoint x="31927" z="4478">		player:target_NPC("Jifand"); sendMacro("OnClick_QuestListButton(3, 1)"); yrest(500); sendMacro("SpeakFrame_ClickQuestReward(SpeakQuestReward1_Item1)"); yrest(500); sendMacro("CompleteQuest()");  yrest(2000);
	</waypoint>
	<!-- #  1 --><waypoint x="31909" z="4493">	</waypoint>
	<!-- #  2 --><waypoint x="31909" z="4493">	</waypoint>
	<!-- #  3 --><waypoint x="31942" z="4487">	</waypoint>
	<!-- #  4 --><waypoint x="31992" z="4480">	</waypoint>
	<!-- #  5 --><waypoint x="32038" z="4466">	</waypoint>
	<!-- #  6 --><waypoint x="32082" z="4451">	</waypoint>
	<!-- #  7 --><waypoint x="32125" z="4438">	</waypoint>
	<!-- #  8 --><waypoint x="32163" z="4447">		player:target_NPC("Samirat"); sendMacro("OnClick_QuestListButton(3, 1)"); yrest(1000); sendMacro("SpeakFrame_ClickQuestReward(SpeakQuestReward1_Item1)"); yrest(500); sendMacro("CompleteQuest()"); yrest(2000); </waypoint>
	<!-- #  1 --><waypoint x="32167" z="4450">	</waypoint>
	<!-- #  2 --><waypoint x="32193" z="4428">	</waypoint>
	<!-- #  3 --><waypoint x="32236" z="4392">	</waypoint>
	<!-- #  4 --><waypoint x="32267" z="4373">		player:target_NPC("Watimod"); yrest(300); sendMacro("OnClick_QuestListButton(3, 1)"); sendMacro("CompleteQuest()"); yrest(2000);
	</waypoint>
		<!-- #  1 --><waypoint x="32276" z="4368">	</waypoint>
	<!-- #  2 --><waypoint x="32278" z="4326">	</waypoint>
	<!-- #  3 --><waypoint x="32296" z="4267">	</waypoint>
	<!-- #  4 --><waypoint x="32320" z="4215">	</waypoint>
	<!-- #  5 --><waypoint x="32333" z="4168">	</waypoint>
	<!-- #  6 --><waypoint x="32328" z="4122">	</waypoint>
	<!-- #  7 --><waypoint x="32305" z="4068">	</waypoint>
	<!-- #  8 --><waypoint x="32284" z="4022">	</waypoint>
	<!-- #  9 --><waypoint x="32262" z="3972">	</waypoint>
	<!-- # 10 --><waypoint x="32243" z="3925">	</waypoint>
	<!-- # 11 --><waypoint x="32251" z="3871">	</waypoint>
	<!-- # 12 --><waypoint x="32248" z="3829">	</waypoint>
	<!-- # 13 --><waypoint x="32237" z="3781">	</waypoint>
	<!-- # 14 --><waypoint x="32226" z="3735">	</waypoint>
	<!-- # 15 --><waypoint x="32210" z="3673">	</waypoint>
	<!-- # 16 --><waypoint x="32201" z="3611">	</waypoint>
	<!-- # 17 --><waypoint x="32209" z="3564">	</waypoint>
	<!-- # 19 --><waypoint x="32211" z="3534">	</waypoint>
	<!-- # 20 --><waypoint x="32194" z="3488">	</waypoint>
	<!-- # 21 --><waypoint x="32193" z="3439">	</waypoint>
	<!-- # 22 --><waypoint x="32206" z="3397">	</waypoint>
	<!-- # 23 --><waypoint x="32225" z="3360">	</waypoint>
	<!-- # 24 --><waypoint x="32273" z="3346">	</waypoint>
	<!-- # 25 --><waypoint x="32300" z="3360">		player:target_NPC("Daily Quest Manager"); sendMacro("AcceptQuest()"); yrest(2000); player:target_NPC("Daily Quest Manager"); sendMacro("CompleteQuest()"); yrest(2000);
	</waypoint>
	<!-- # 27 --><waypoint x="32277" z="3358">	</waypoint>
	<!-- # 28 --><waypoint x="32241" z="3356">	</waypoint>
	<!-- # 29 --><waypoint x="32184" z="3398">	</waypoint>
	<!-- # 30 --><waypoint x="32150" z="3433">	</waypoint>
	<!-- # 31 --><waypoint x="32123" z="3481">	</waypoint>
	<!-- # 32 --><waypoint x="32102" z="3520">	</waypoint>
	<!-- # 33 --><waypoint x="32066" z="3552">	</waypoint>
	<!-- # 34 --><waypoint x="32031" z="3581">	</waypoint>
	<!-- # 35 --><waypoint x="31990" z="3611">	</waypoint>
	<!-- # 36 --><waypoint x="31950" z="3639">	</waypoint>
	<!-- # 37 --><waypoint x="31918" z="3664">	</waypoint>
	<!-- # 38 --><waypoint x="31886" z="3688">	</waypoint>
	<!-- # 39 --><waypoint x="31850" z="3711">	</waypoint>
	<!-- # 40 --><waypoint x="31805" z="3734">	</waypoint>
	<!-- #  1 --><waypoint x="31793" z="3740">	</waypoint>
	<!-- #  2 --><waypoint x="31795" z="3770">	</waypoint>
	<!-- #  3 --><waypoint x="31801" z="3823">	</waypoint>
	<!-- #  4 --><waypoint x="31807" z="3868">	</waypoint>
	<!-- #  5 --><waypoint x="31812" z="3914">	</waypoint>
	<!-- #  6 --><waypoint x="31817" z="3954">	</waypoint>
	<!-- #  7 --><waypoint x="31822" z="3996">	</waypoint>
	<!-- #  8 --><waypoint x="31826" z="4040">	</waypoint>
	<!-- #  9 --><waypoint x="31829" z="4081">	</waypoint>
	<!-- # 10 --><waypoint x="31831" z="4122">	</waypoint>
	<!-- # 11 --><waypoint x="31836" z="4163">	</waypoint>
	<!-- # 12 --><waypoint x="31843" z="4201">	</waypoint>
	<!-- # 13 --><waypoint x="31859" z="4244">	</waypoint>
	<!-- # 14 --><waypoint x="31875" z="4286">	</waypoint>
	<!-- # 15 --><waypoint x="31894" z="4331">	</waypoint>
	<!-- # 16 --><waypoint x="31910" z="4371">	</waypoint>
	<!-- # 17 --><waypoint x="31929" z="4420">	</waypoint>
	<!-- # 18 --><waypoint x="31932" z="4462">	</waypoint>
	<!-- # 19 --><waypoint x="31922" z="4506">	</waypoint>
	<!-- # 20 --><waypoint x="31897" z="4542">	</waypoint>
	<!-- # 21 --><waypoint x="31869" z="4568">	</waypoint>
	<!-- # 22 --><waypoint x="31848" z="4585">			player:target_NPC("Blinsik"); sendMacro("OnClick_QuestListButton(1, 2)"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000); 	player:target_NPC("Blinsik"); sendMacro("OnClick_QuestListButton(1, 1)"); yrest(1000); sendMacro("AcceptQuest()"); yrest(2000); 
	</waypoint>
		<!-- #  1 --><waypoint x="31844" z="4589">	</waypoint>
	<!-- #  2 --><waypoint x="31843" z="4570">	</waypoint>
	<!-- #  3 --><waypoint x="31834" z="4544">	</waypoint>
	<!-- #  4 --><waypoint x="31814" z="4520">	</waypoint>
	<!-- #  5 --><waypoint x="31778" z="4518">	</waypoint>
	<!-- #  6 --><waypoint x="31748" z="4532">	</waypoint>
	<!-- #  7 --><waypoint x="31718" z="4547">	</waypoint>
	<!-- #  8 --><waypoint x="31686" z="4563">	</waypoint>
	<!-- #  9 --><waypoint x="31652" z="4581">	</waypoint>
	<!-- # 10 --><waypoint x="31609" z="4595">	</waypoint>
	<!-- # 11 --><waypoint x="31572" z="4610">	</waypoint>
	<!-- # 12 --><waypoint x="31534" z="4640">	</waypoint>
	<!-- # 13 --><waypoint x="31469" z="4705">	</waypoint>
	<!-- # 14 --><waypoint x="31455" z="4719">	</waypoint>
	<!-- # 15 --><waypoint x="31430" z="4745">	</waypoint>
	<!-- # 16 --><waypoint x="31381" z="4789">	</waypoint>
	<!-- # 17 --><waypoint x="31348" z="4815">	</waypoint>
	<!-- # 18 --><waypoint x="31308" z="4850">	</waypoint>
	<!-- # 19 --><waypoint x="31269" z="4886">	</waypoint>
	<!-- # 20 --><waypoint x="31226" z="4932">	</waypoint>
	<!-- # 21 --><waypoint x="31186" z="4961">	</waypoint>
	<!-- # 22 --><waypoint x="31142" z="4981">	</waypoint>
	<!-- # 23 --><waypoint x="31097" z="4998">	</waypoint>
	<!-- # 24 --><waypoint x="31049" z="5016">	</waypoint>
	<!-- # 25 --><waypoint x="31004" z="5033">	</waypoint>
	<!-- # 26 --><waypoint x="30979" z="5047">	</waypoint>
	<!-- # 27 --><waypoint x="30938" z="5072">	</waypoint>
	<!-- # 28 --><waypoint x="30900" z="5095">	</waypoint>
	<!-- # 29 --><waypoint x="30861" z="5118">	</waypoint>
	<!-- # 30 --><waypoint x="30820" z="5141">	</waypoint>
	<!-- # 31 --><waypoint x="30775" z="5161">	</waypoint>
	<!-- # 32 --><waypoint x="30723" z="5185">		player:target_NPC("Magalan"); sendMacro("CompleteQuest()"); yrest(2000); player:target_NPC("Magalan"); sendMacro("AcceptQuest()"); yrest(2000);
	</waypoint>
		<!-- #  1 --><waypoint x="30720" z="5187">	</waypoint>
	<!-- #  2 --><waypoint x="30739" z="5172">	</waypoint>
	<!-- #  3 --><waypoint x="30773" z="5148">	</waypoint>
	<!-- #  4 --><waypoint x="30799" z="5120">	</waypoint>
	<!-- #  5 --><waypoint x="30810" z="5088">	</waypoint>
	<!-- #  6 --><waypoint x="30825" z="5027">	</waypoint>
	<!-- #  7 --><waypoint x="30825" z="4980">	</waypoint>
	<!-- #  8 --><waypoint x="30807" z="4940">	</waypoint>
	<!-- #  9 --><waypoint x="30793" z="4902">	</waypoint>
	<!-- # 10 --><waypoint x="30781" z="4866">	</waypoint>
	<!-- # 11 --><waypoint x="30767" z="4826">	</waypoint>
	<!-- # 12 --><waypoint x="30754" z="4789">	</waypoint>
	<!-- # 13 --><waypoint x="30740" z="4741">	</waypoint>
	<!-- # 14 --><waypoint x="30733" z="4704">	</waypoint>
	<!-- # 15 --><waypoint x="30724" z="4663">	</waypoint>
	<!-- # 16 --><waypoint x="30721" z="4617">	</waypoint>
	<!-- # 17 --><waypoint x="30717" z="4576">	</waypoint>
	<!-- # 18 --><waypoint x="30713" z="4536">	</waypoint>
	<!-- # 19 --><waypoint x="30709" z="4492">	</waypoint>
	<!-- # 20 --><waypoint x="30708" z="4440">	</waypoint>
	<!-- # 21 --><waypoint x="30710" z="4402">	</waypoint>
	<!-- # 22 --><waypoint x="30711" z="4357">	</waypoint>
	<!-- # 23 --><waypoint x="30710" z="4316">	</waypoint>
	<!-- # 24 --><waypoint x="30710" z="4269">	</waypoint>
	<!-- # 25 --><waypoint x="30717" z="4239">	</waypoint>
	<!-- # 26 --><waypoint x="30725" z="4213">	</waypoint>
	<!-- # 27 --><waypoint x="30743" z="4153">	</waypoint>
	<!-- # 28 --><waypoint x="30758" z="4112">	</waypoint>
	<!-- # 29 --><waypoint x="30766" z="4083">	</waypoint>
	<!-- # 30 --><waypoint x="30779" z="4040">	</waypoint>
	<!-- # 31 --><waypoint x="30790" z="4000">	</waypoint>
	<!-- # 32 --><waypoint x="30801" z="3963">	</waypoint>
	<!-- # 33 --><waypoint x="30810" z="3932">	</waypoint>
	<!-- # 34 --><waypoint x="30823" z="3893">	</waypoint>
	<!-- # 35 --><waypoint x="30832" z="3865">	</waypoint>
	<!-- # 36 --><waypoint x="30842" z="3834">	</waypoint>
	<!-- # 37 --><waypoint x="30848" z="3809">		player:target_NPC("Womukray");  sendMacro("CompleteQuest()");
	</waypoint>
	<!-- #  1 --><waypoint x="30846" z="3820">	</waypoint>
	<!-- #  2 --><waypoint x="30843" z="3851">	</waypoint>
	<!-- #  3 --><waypoint x="30843" z="3893">	</waypoint>
	<!-- #  4 --><waypoint x="30842" z="3932">	</waypoint>
	<!-- #  5 --><waypoint x="30842" z="3965">	</waypoint>
	<!-- #  6 --><waypoint x="30841" z="4000">	</waypoint>
	<!-- #  7 --><waypoint x="30841" z="4037">	</waypoint>
	<!-- #  8 --><waypoint x="30841" z="4078">	</waypoint>
	<!-- #  9 --><waypoint x="30846" z="4111">	</waypoint>
	<!-- # 10 --><waypoint x="30885" z="4169">	</waypoint>
	<!-- # 11 --><waypoint x="30919" z="4200">	</waypoint>
	<!-- # 12 --><waypoint x="30952" z="4224">	</waypoint>
	<!-- # 13 --><waypoint x="30974" z="4247">	</waypoint>
	<!-- # 14 --><waypoint x="31006" z="4295">	</waypoint>
	<!-- # 15 --><waypoint x="31030" z="4332">	</waypoint>
	<!-- # 16 --><waypoint x="31059" z="4373">	</waypoint>
	<!-- # 17 --><waypoint x="31081" z="4405">	</waypoint>
	<!-- # 18 --><waypoint x="31106" z="4440">	</waypoint>
	<!-- # 19 --><waypoint x="31134" z="4480">	</waypoint>
	<!-- # 20 --><waypoint x="31159" z="4512">	</waypoint>
	<!-- # 21 --><waypoint x="31187" z="4538">	</waypoint>
	<!-- # 22 --><waypoint x="31225" z="4569">	</waypoint>
	<!-- # 23 --><waypoint x="31257" z="4597">	</waypoint>
	<!-- # 24 --><waypoint x="31288" z="4626">	</waypoint>
	<!-- # 25 --><waypoint x="31321" z="4654">	</waypoint>
	<!-- # 26 --><waypoint x="31353" z="4681">	</waypoint>
	<!-- # 27 --><waypoint x="31381" z="4716">	</waypoint>
	<!-- # 28 --><waypoint x="31395" z="4746">	</waypoint>
	<!-- # 29 --><waypoint x="31417" z="4779">	</waypoint>
	<!-- # 30 --><waypoint x="31439" z="4806">	</waypoint>
	<!-- # 31 --><waypoint x="31471" z="4846">	</waypoint>
	<!-- # 32 --><waypoint x="31501" z="4886">	</waypoint>
	<!-- # 33 --><waypoint x="31540" z="4940">	</waypoint>
	<!-- # 34 --><waypoint x="31563" z="4970">	</waypoint>
	<!-- # 35 --><waypoint x="31590" z="5004">	</waypoint>
	<!-- # 36 --><waypoint x="31618" z="5041">	</waypoint>
	<!-- # 37 --><waypoint x="31639" z="5076">	</waypoint>
	<!-- # 38 --><waypoint x="31660" z="5113">	</waypoint>
	<!-- # 39 --><waypoint x="31672" z="5145">	</waypoint>
	<!-- # 40 --><waypoint x="31666" z="5172">	</waypoint>
	<!-- # 41 --><waypoint x="31696" z="5183">	</waypoint>
	<!-- # 43 --><waypoint x="31423" z="5726">	player:target_Object(112976,7000,true)</waypoint>
	<!-- #  1 --><waypoint x="31423" z="5726">	</waypoint>
	<!-- #  2 --><waypoint x="31447" z="5681">	</waypoint>
	<!-- #  3 --><waypoint x="31475" z="5628">	</waypoint>
	<!-- #  4 --><waypoint x="31524" z="5528">	</waypoint>
	<!-- #  5 --><waypoint x="31583" z="5414">	</waypoint>
	<!-- #  6 --><waypoint x="31634" z="5320">	</waypoint>
	<!-- #  7 --><waypoint x="31711" z="5189">	</waypoint>
		<!-- #  1 --><waypoint x="31727" z="5151">	</waypoint>
	<!-- #  2 --><waypoint x="31766" z="5065">	</waypoint>
	<!-- #  3 --><waypoint x="31791" z="5003">	</waypoint>
	<!-- #  4 --><waypoint x="31819" z="4920">	</waypoint>
	<!-- #  5 --><waypoint x="31839" z="4851">	</waypoint>
	<!-- #  6 --><waypoint x="31846" z="4759">	</waypoint>
	<!-- #  7 --><waypoint x="31857" z="4671">	</waypoint>
	<!-- #  8 --><waypoint x="31845" z="4590">		player:target_NPC("Blinsik"); sendMacro("CompleteQuest()");
	      openGiftbags1To10();
        levelupSkills1To10();
			if( player.Level > 3 ) then
			loadPaths("tier2");
	  	end
		</waypoint>
</waypoints>
its for lvling to lvl 3 first, so i dont have to lvl them manually first

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#38 Post by mayainverse » Wed Jan 19, 2011 6:51 pm

lol too bad i level all 40 of my char allready manually. that is nice way point though. so you got just the 2 waypoints then? I finally got it to continuously run through the whole account without many problems. it does not run the mail script though duno why but thats fine I am not using it now anyways and once it gets to mail box crashes so fine by me. looking more into your waypoint script you have it when it hits 10 to go to varanas get arcane quest then go back to elf start area to dailies again?


btw how many characters do you have doing this.

mayainverse
Posts: 94
Joined: Tue Dec 21, 2010 3:12 am

Re: Improve code for the elfs daily quest

#39 Post by mayainverse » Thu Jan 20, 2011 6:32 am

magic box?

i see in first one u posted there i spart at end to pick up quest to get the arcane charge first quest in varanas then after it uses recall to get back to daily zone. but. i have a few lvl 10 char now and i never seen it go to varanas.

swietlowka
Posts: 316
Joined: Wed Jun 16, 2010 8:16 am

Re: Improve code for the elfs daily quest

#40 Post by swietlowka » Thu Jan 20, 2011 10:59 am

i have also third for all of them to run to get the magic box... though its not working to godd atm, i had some errors with it
if u wish i can also post it

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