/rom/classes/player.lua:2091: bad argument #1 to 'memoryReadIntPtr' <<null>>
Any idea to what would be causing this?
**UPDATE
RoM just keeps crashing on me, trying to run 4 RoMs at a time, no idea why it keeps crashing, any ideas?
Does your waypoint file include teleports? If so, it will use more and more memory until it crashes. It's a problem with the game. It has some sort of memory leek. If you can avoid the teleports and instead travel by foot, it should work better.
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rock5 wrote:
Does your waypoint file include teleports? If so, it will use more and more memory until it crashes. It's a problem with the game. It has some sort of memory leek. If you can avoid the teleports and instead travel by foot, it should work better.
BTW rock, does Death count as a "teleport" in this situation? Because I've had some crashes when I died like 2-5 times in a bot run.
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I am not teleporting or dying or anything along those lines. These are just harvesting, that is it. Any other ideas, can not even run the game over night without it crashing.
deathdealer1252 wrote:I am not teleporting or dying or anything along those lines. These are just harvesting, that is it. Any other ideas, can not even run the game over night without it crashing.
I've heard of some errors caused by too many clients! Have you set your clients to minimal settings and use them minimized?
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Yep, 800 x 600, lowest graphic settings, etc... Even turned down the scan speed for the harvesting, so it does not scan as fast.
**UPDATE**
So I have been doing some testing. Currently I have the HARVEST_SCAN_WIDTH set to 800 and the HARVEST_SCAN_HEIGHT set to 600. Now just to see if this has any effect on the game crashing I set the HARVEST_SCAN_YREST to 1 and the game crashed within a minute. Then I set the HARVEST_SCAN_YREST to 100, and things seem to be running a lot more stable.
Not 100% sure if this has anything to do with the game crashing, but sure seems like it.
deathdealer1252 wrote:Yep, 800 x 600, lowest graphic settings, etc... Even turned down the scan speed for the harvesting, so it does not scan as fast.
**UPDATE**
So I have been doing some testing. Currently I have the HARVEST_SCAN_WIDTH set to 800 and the HARVEST_SCAN_HEIGHT set to 600. Now just to see if this has any effect on the game crashing I set the HARVEST_SCAN_YREST to 1 and the game crashed within a minute. Then I set the HARVEST_SCAN_YREST to 100, and things seem to be running a lot more stable.
Not 100% sure if this has anything to do with the game crashing, but sure seems like it.
2 words: SVN update!
Dude if you still use those options, then you seriously have to update your version of rom-bot!
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Can you narrow this down to only when you are botting? Because the client has been know to crash randomly for whatever reason.
RoM is a very memory intensive program. I have to restart it and my computer once in while to keep it from crashing. I had a discussions with another person about this, we both believed the only way is to outlast the crashes by buying more RAM.
Rock5 pretty much called it out. The memory leaks is killing you.
I have 24 gigs of ram, so I am pretty sure it has nothing to do with memory I will be running 12 bots at once, sometimes one client will last for 2 hours and sometimes it will last for 20 minutes. No idea what causes it.
deathdealer1252 wrote:I have 24 gigs of ram, so I am pretty sure it has nothing to do with memory I will be running 12 bots at once, sometimes one client will last for 2 hours and sometimes it will last for 20 minutes. No idea what causes it.
if ur running 12 clients it COULD be memory ,yes even w/ 24gb!
Try only running a few like 2 or 3 and see if you get the same error!
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Done it, currently have 3 computers running bots. On 1 computer I ran 12, 2nd computer I ran 24 and 3rd computer I ran one. They all crashed randomly at different times, the computer running one, actual crashed before any of the other clients on the other computers did. No idea, guess the game is just messed up.
Have any of you tired out the 7.5 gig version of the game? Wonder if that will help any.
This is a good one. I ran 12 bots, all they where doing was harvesting, crashed like normal. Then I ran 12 bots, all they where doing was fighting and they did not crash once. I find that pretty odd...