I'm sorry, i have a deadline to meet in my work, so until 27 i have no time to work on this, the problem is not that i didn't try to fix it, the problem is they changed the whole format of tables in memory, they used to have that in a double linked list, a simple C double linked list, very easy to follow in memory because it saves every item next to each other, now the game seems to use less memmory and i'm seeing tables in memory and look much more eficient but... we need to break the format again, shound't be that hard to do, the only problem is that i need a day or 2 to do it and don't have the tiem until after 27. To put it simple: I know how and where to fix but i don't know the actual format of memory tables, so if anyone hacks that i'll fix it in a couple of minutes, what we need is: item id + address pointer to details, in the previous versions of the game those where 32 bytes structs where you had and id and a pointer in that struct (among other stuff like pointer to next item and such, not important) the only important parts are id and pointer to details, again, if anyone hacks that i'll fix the inv system in a bit, thanks and sorry
![Sad :(](./images/smilies/icon_e_sad.gif)