So my priest goes throught his casting cycle once then he just stands there for about 5 seconds before he begins the sequence again. Ideally, I would open up with chains of light then fireball, then spam rising tide and fireball (as it comes off of cooldown), but that isn't what it is doing. Here is what I have in my skills language:
<skills>
<skill name="PRIEST_RISING_TIDE" hotkey="VK_1" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="VK_2" priority="90" />
<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_4" priority="100" />
Also, is there a way to make it so that it wont cast chain of light after the first cast on the same target, since he will probably be getting hit and it will interupt the cast?
Cast Delay Help
Re: Cast Delay Help
Tryjammin007 wrote:So my priest goes throught his casting cycle once then he just stands there for about 5 seconds before he begins the sequence again. Ideally, I would open up with chains of light then fireball, then spam rising tide and fireball (as it comes off of cooldown), but that isn't what it is doing. Here is what I have in my skills language:
<skills>
<skill name="PRIEST_RISING_TIDE" hotkey="VK_1" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="VK_2" priority="90" />
<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_4" priority="100" />
Also, is there a way to make it so that it wont cast chain of light after the first cast on the same target, since he will probably be getting hit and it will interupt the cast?
Code: Select all
<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_4" priority="100" maxuse="1" />
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Re: Cast Delay Help
This worked, thank you!
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