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net_ralf
- Posts: 28
- Joined: Thu Feb 04, 2010 9:40 am
#1
Post
by net_ralf » Wed Jun 30, 2010 2:34 pm
Is it possible to make a script/macro that checks if my char has been feared, and if this check is true then use /handstand??
would be awsome
cheers in advance
Ralf
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swietlowka
- Posts: 316
- Joined: Wed Jun 16, 2010 8:16 am
#2
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by swietlowka » Thu Jul 01, 2010 9:25 am
does that mean that using handstand cancels fear or smt? share your knowledge first pls

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net_ralf
- Posts: 28
- Joined: Thu Feb 04, 2010 9:40 am
#3
Post
by net_ralf » Thu Jul 01, 2010 12:43 pm
Before the patch it did, i havent tested it on the new client but it does. Just create a macro and type in
/handstand
and off you go on a handstand. no running

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swietlowka
- Posts: 316
- Joined: Wed Jun 16, 2010 8:16 am
#4
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by swietlowka » Fri Jul 02, 2010 2:09 am
oh so it doesnt breake fear it just doesnt run all around, still cool have to check it... thou im not sure if theres any way to see that bot got feared imho...
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#5
Post
by rock5 » Fri Jul 02, 2010 5:29 am
net_ralf wrote:Before the patch it did, i havent tested it on the new client but it does. Just create a macro and type in
/handstand
and off you go on a handstand. no running

Try putting the following code in your profiles <onSkillCast> event;
Code: Select all
player:updateBuffs()
if player.Debuffs["Fear"] then
sendMacro("DoEmote(29)")
end
See if this works. Note this is untested.
Edit: I just tried /handstand. It's only lasts a moment. How is that supposed to help?
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