Search found 73 matches
- Wed Jul 13, 2011 8:36 am
- Forum: Runes of Magic
- Topic: Problem with IGF
- Replies: 6
- Views: 1668
Re: Problem with IGF
INV_MAX_SLOTS (60) is lower then INV_AUTOSELL_TOSLOT (90). You can only sell items, that are within the inventory update range. Please adjust the option INV_MAX_SLOTS. Translation would be: INV_MAX_SLOTS (60) ist kleiner als INV_AUTOSELL_TOSLOT (90). Es können nur Items verkauft werden, die innerha...
- Tue Jul 12, 2011 4:25 pm
- Forum: Runes of Magic
- Topic: Problem with IGF
- Replies: 6
- Views: 1668
Re: Problem with IGF
Error Code is The ingamefunctions addon (igf) is not installed! You set options, that need igf . We will not sell items! Please install igf (copy the folder 'ingamefunctions' from 'rom/devtools' to your RoM installation '/interface/addons' ) or delete the autosell options INV_AUTOSELL_NOSELL_DURA an...
- Mon Jul 11, 2011 1:12 pm
- Forum: Runes of Magic
- Topic: Problem with IGF
- Replies: 6
- Views: 1668
Problem with IGF
Hello, I hope this hasn't been posted yet, but I seem to have a slight problem with IGF. Just bought the 3. bag for my char so I changed <option name="DEBUG_AUTOSELL" value="false" /> <option name="INV_AUTOSELL_ENABLE" value="true" /> <option name="INV_AU...
- Fri Jul 08, 2011 12:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: planting like the flintstones
- Replies: 41
- Views: 14093
Re: planting like the flintstones
you were right :) Planting is working for us with _pot = normaliseString("topf") (without space). BUT: Don't know why, but yrest(1000) RoMScript("HideUIPanel(PlantFrame);") yrest(500) printf("click it again to feed\n") mouseLClick(); yrest(500) mouseLClick(); opening th...
- Fri Jul 08, 2011 8:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's craftItem function
- Replies: 34
- Views: 13150
Re: Rock5's craftItem function
Just found it and I love it! Always hated doing the crafting. For other german guys: in Logarcraft.xml you need to replace the names "Bundle" -> "ndel" [don't know if "bündel" works probably not?] / "Wood" -> "holz". Maybe this is obvious, but maybe ...
- Fri Jul 08, 2011 8:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: planting like the flintstones
- Replies: 41
- Views: 14093
Re: planting like the flintstones
don't know why yet but the bot just logs out right away without doing anything Got water, got everything, file is in the userfunctions folder. Are there any language specific things I might need to change? Apart from that, tyvm!
- Fri Jul 08, 2011 8:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Plantas
- Replies: 1
- Views: 1596
Re: Plantas
For those who don't it's in Southern Janost Forest at the Ruin Researchers' Camp =)cheater wrote: it is for plantas. i think all know it.
- Sun Jul 03, 2011 3:51 pm
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
Re: Planting
Spoke to soon, on further testing, storage box you don't need window in focus but pots you do, just gets worse lol Maybe it's got something to do with the fact that rombot doesn't really target objects? Cause sometimes you attack and kill a mob but don't even have it in target? And as a solution, i...
- Fri Jul 01, 2011 2:21 am
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
Re: Planting
the addon put a wood seed in a herb pot, I only had 1 pot and 1 seed. Didn't know there was types at the time. I am thinking probably easier to make this into a new class, wouldn't be hard to use the names and have a type to differenciate between the 3 types. the nutrient loss when the wrong type o...
- Fri Jul 01, 2011 1:42 am
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
Re: Planting
Wasn't sure if Greenthumb still works, if it does it should be also a very good basis. I think both addons recognise what kind of pot you have and select the right kind of seed. That's important cause in case you use a pot for wood and plant an ore seed, the water and fertilizer will be used up fast...
- Thu Jun 30, 2011 2:18 pm
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
Re: Planting
http://rom.curse.com/downloads/rom-addons/details/plantcare.aspx With this addon you need to ALT-click on the seed you wish to plant (if you have Streamline-addon you might have to deactivate an option which also uses ALT-clicks) and after that every time you open a plant interface PlantCare does t...
- Wed Jun 29, 2011 10:11 pm
- Forum: Runes of Magic
- Topic: Planting
- Replies: 50
- Views: 8660
Re: Planting
Couple of months ago I looked into this stuff but actually couldn't figure out a way to open the next plant interface. First one is not difficult and there are enough addons that do the actual plantation care once that interface has been opened. The problem is selecting and opening the next one, tri...
- Thu Apr 21, 2011 5:47 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: UseFood + useHousemaidPotions = useGoodie !!!
- Replies: 47
- Views: 14702
Re: UseFood + useHousemaidPotions = useGoodie !!!
yes, thank you.rock5 wrote:It would have to bewouldn't it?Code: Select all
useGoodie("speed");
Now it keeps throwing the potions, so the buff doesn't get recognised. I guess I'll just go for Rom Botters idea misusing a skill and increase the cooldown accordingly
- Thu Apr 21, 2011 9:14 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: UseFood + useHousemaidPotions = useGoodie !!!
- Replies: 47
- Views: 14702
Re: UseFood + useHousemaidPotions = useGoodie !!!
doesn't work for me unfortunately. Called it with useGoodie(speed); in the <onLeaveCombat> section, but I always get the same error .../Documents/micromacro/scripts/rom/classes/player.lua:1254: Fehler im Profile bei der Zeitpunktverarbeiten: onLeaveCombat error ...ipts/rom/userfunctions/addo n_useGo...
- Wed Apr 20, 2011 6:35 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16216
Re: revision 587, It's a party - break out the streamers.
I am thinking of making the healer do a findenemy and with a function to purely check if anything is targeting the healer. If so then cast holy aura. First off all, this works very nice, great job! It's very easy to handle and works great. Casting holy aura when having aggro might occur quite often...
- Sat Dec 25, 2010 8:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50090
Re: optimizing golden eggs profit
love it, it's so cool Thx a lot
- Sun Nov 28, 2010 4:28 pm
- Forum: Runes of Magic
- Topic: [RoM API] Does funciton Houses_SetFocusFurnishingID() work ?
- Replies: 5
- Views: 1531
Re: [RoM API] Does funciton Houses_SetFocusFurnishingID() wo
Alright thank you Administrator! Seems with this command you can change the selected furniture only in the furniture menue - unfortunately it won't open the specific frame :/ Tried it with PlantFrame:Show() but it seems like it only opens the last plant I manually opened, couldn't figure out how to ...
- Sun Nov 28, 2010 12:40 pm
- Forum: Runes of Magic
- Topic: [RoM API] Does funciton Houses_SetFocusFurnishingID() work ?
- Replies: 5
- Views: 1531
Re: [RoM API] Does funciton Houses_SetFocusFurnishingID() wo
I'm also working on this problem but stuck not only on adressing one plant after the other but also using functions of an addon. I thought about using 5 different types of pots but that doesn't seem very elegant. I also found Houses_SetFocusFurnishingID(1); in an addon but I dont know why it wouldn'...
- Thu Nov 04, 2010 2:27 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3379
Re: Project Ultimate-bot: so you think this is a myth?
Well, at least the equip (except the weapon) is no problem for such a project You can easily build a levelling equip which will be good from lvl 10 all the way to 60. In the meantime stats have become so powerfull that it doesnt matter much if a cloak for example is lvl 9 or lvl 50. The most importa...
- Wed Oct 20, 2010 7:20 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 13417
Re: Finding and looting dead bodies
I was wondering if there is a possibility to make the bot "bodypull" a couple of mobs, bomb them down and then loot. So I tried changing the type of the waypoint-file into "TRAVEL" and then change it back to normal, within the file. Unfortunately this didnt work. Is it somehow po...