ah ok ... there we go ...
one other thing ... do i need to change the player level or just leave it at 2?
Search found 58 matches
- Fri Sep 25, 2009 9:48 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1124046
- Fri Sep 25, 2009 1:21 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1124046
- Thu Sep 24, 2009 11:42 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1124046
Re: RoM bot
i have set up ... <onLeaveCombat> if( player.Level > player.free_counter1) then player.free_counter1 = player.Level; -- levelup skills if( player.Level == 2 ) then send_macro("SetSpellPoint( 2, 1 );"); yrest(1000); send_macro("SetSpellPoint( 2, 1 );"); else player.free_counter1 =...
- Thu Sep 24, 2009 10:43 am
- Forum: Runes of Magic
- Topic: druid - briar entwinement
- Replies: 5
- Views: 2040
Re: druid - briar entwinement
oh ok cool then ill just update SVN then
thanks!
thanks!
- Thu Sep 24, 2009 12:00 am
- Forum: Runes of Magic
- Topic: druid - briar entwinement
- Replies: 5
- Views: 2040
druid - briar entwinement
just curious if anyone knows a trick to get this skill working. when i use its real name it gives me an error and shuts down.
- Tue Sep 22, 2009 4:48 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1124046
Re: RoM bot
SVN - Always have the newest version: Advanced: For those of you who already have some working knowledge of SVN, you can use this command to checkout: svn checkout http://rom-bot.googlecode.com/svn/trunk/ rom-bot-read-only Simple: First, I suggest you install Tortoise SVN . Once installed, you may ...
- Tue Sep 22, 2009 3:23 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
ya the "/" of the waypoint above where you post the code needs to be taken off and then it works like its suppose to
- Tue Sep 22, 2009 12:15 pm
- Forum: Runes of Magic
- Topic: Possible ban counter measures
- Replies: 14
- Views: 4554
Re: Possible ban counter measures
I have asked this question in the past but never gotten a response so I will ask again. Is there any way to tell if a player character is within a certain radius of the bot? If so we can use this information to "pause" the bot or log out. I used to build this into all my macroquest macros...
- Tue Sep 22, 2009 11:17 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
oooooh nice i did not even notice that ... i will go test that out and see what happens
- Tue Sep 22, 2009 10:50 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
ok this is my code ... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <waypoint x="309" z="107" /> <waypoint x="2...
- Tue Sep 22, 2009 1:17 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
ok ill check the other and get back to you on it
thanks for all the help so far d00
thanks for all the help so far d00
- Mon Sep 21, 2009 10:09 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
ok so i put it like this .... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <waypoint x="309" z="107" /> <waypoint x=&...
- Mon Sep 21, 2009 4:58 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
what the .... <waypoints> <waypoint x="4702" z="4177" /> <waypoint x="4577" z="3989" /> <waypoint x="4453" z="3740" /> <waypoint x="4094" z="3137" /> <waypoint x="3534" z="2758" /> <waypoint x="3...
- Mon Sep 21, 2009 2:56 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
IN THEORY ... my guy will just keep going to the different paths when he hits those levels and never stop ... right? Yes that's it. On higher level you have perhaps to go to a merchant, repair, clear your bag. But a least from LvL 1-10 it goes without problem in one hour. heh, ya i am reading up on...
- Mon Sep 21, 2009 2:32 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
ok i looked at that folder to see how they were set up ... this is how my WPs look now ... <waypoints> <waypoint x="800" z="-226" /> <waypoint x="726" z="-141" /> <waypoint x="639" z="-79" /> <waypoint x="436" z="8" /> <...
- Mon Sep 21, 2009 1:17 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
hmmm well i was trying to do .... <waypoints type="NORMAL" > <!-- # 1 --><waypoint x="-2206" z="-9648"></waypoint> <!-- # 2 --><waypoint x="-2133" z="-9796">player:restrnd(20, 1, 10);</waypoint> <!-- # 3 --><waypoint x="-2224" z="-9882...
- Mon Sep 21, 2009 1:05 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 181597
Re: How to: using waypoint files (Examples: DQ running, multi )
Would i put: if( player.Level > 4 ) then load_paths("l5_goto_6.xml"); end; under the last waypoint in the file? and if i wanted to add more than one ... say for instance: if( player.Level > 4 ) then load_paths("path1.xml"); end; if( player.Level > 7 ) then load_paths("path2....
- Mon Sep 21, 2009 12:19 pm
- Forum: Runes of Magic
- Topic: problems with getting bot going ....
- Replies: 14
- Views: 3930
Re: problems with getting bot going ....
no i just checked my files are not write protected. this is something new because it worked fine before i took the break from the game. not sure what has changed since then. not running the rom bot config from the zip it is fully extracted to its own folder. which has not been touched since i took ...
- Mon Sep 21, 2009 11:57 am
- Forum: Runes of Magic
- Topic: problems with getting bot going ....
- Replies: 14
- Views: 3930
Re: problems with getting bot going ....
no i just checked my files are not write protected. this is something new because it worked fine before i took the break from the game. not sure what has changed since then. not running the rom bot config from the zip it is fully extracted to its own folder. which has not been touched since i took a...
- Mon Sep 21, 2009 10:51 am
- Forum: Runes of Magic
- Topic: problems with getting bot going ....
- Replies: 14
- Views: 3930
Re: problems with getting bot going ....
i figured out why it was never working for me.... everytime i saved rom bot config when i was changing options around in it ... it would delete my <hotkey name="MACRO" key="VK_0" /> for some weird reason. so at least for me everytime i change something i have to go back in and ad...