--=== Official new patch thread ===-- patch 4.0.9
--=== Official new patch thread ===-- patch 4.0.9
They snuck this patch in when I wasn't looking lol
Downloading it now and then I'll do the new addresses afterwards, should only be a couple hours max.
Downloading it now and then I'll do the new addresses afterwards, should only be a couple hours max.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 40
- Joined: Sun Mar 11, 2012 8:24 pm
Re: --=== Official new patch thread ===-- patch 4.0.9
Thanks lisa , you rock!
Re: --=== Official new patch thread ===-- patch 4.0.9
They sure did a number on the addresses, they have all moved and not just the same amount, so yeah going to take little more time then usual.
I have probably 90% of them done so far.
I have probably 90% of them done so far.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 40
- Joined: Sun Mar 11, 2012 8:24 pm
Re: --=== Official new patch thread ===-- patch 4.0.9
Nice job on getting so much, so fast done with all the changes
I think they knew (beady eyes) I was planning on working on my 1-20 superwaypoint tonight lol, dirty buggers!
/goes and fetches cheat engine
It might be far out of my grasp atm lisa, but I'd be willing to delve back into cheat engine to lend a hand from here on out with tedious work like that. It's been some time since I used it, but made bazillions of trainers back in the day with it. Awesome little proggie
I think they knew (beady eyes) I was planning on working on my 1-20 superwaypoint tonight lol, dirty buggers!
/goes and fetches cheat engine
It might be far out of my grasp atm lisa, but I'd be willing to delve back into cheat engine to lend a hand from here on out with tedious work like that. It's been some time since I used it, but made bazillions of trainers back in the day with it. Awesome little proggie
Re: --=== Official new patch thread ===-- patch 4.0.9
--=== deleted as commited changes to rev 701 ===--
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: --=== Official new patch thread ===-- patch 4.0.9
Thanks lisa. You are truly amazing
-
- Posts: 40
- Joined: Sun Mar 11, 2012 8:24 pm
Re: --=== Official new patch thread ===-- patch 4.0.9
Awesome job, thanks lisa
Re: --=== Official new patch thread ===-- patch 4.0.9
Just 1 address to find
partyMemberList_address
Rest seem good.
partyMemberList_address
Rest seem good.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 40
- Joined: Sun Mar 11, 2012 8:24 pm
Re: --=== Official new patch thread ===-- patch 4.0.9
can confirm eggbot's back in action, fairly flawlessly
Re: --=== Official new patch thread ===-- patch 4.0.9
yes you can get it to work know but it does not attack mobs ....u can change attack radius too 400 and it will still not attack them, unles you get attacked...
Re: --=== Official new patch thread ===-- patch 4.0.9
i have clicked and saved both the address and functions.lua but i still get "Error while reading memory address for 'PlayerAddress'. Game seems to be changed!!! Please run rom/bot.lua update and install new rom bot version!" Ok do we still use rombot update? i read somewhere not to use rombot update anymore. i did the svn update in lisas sig and then saved the address and funstions. where did i go wrong? thanks
Last edited by wes8010 on Fri Mar 16, 2012 12:49 am, edited 1 time in total.
Re: --=== Official new patch thread ===-- patch 4.0.9
partyMemberList_address = 9F2BE8lisa wrote:Just 1 address to find
partyMemberList_address
Rest seem good.
For future reference, here are my instructions for finding partyMemberList_address.
1. Make a party.
2. Search for first party member.
3. Change first party member then search for that name. You should end up with 1 address. That's the "memberaddress + 8"
4. Minus 8 from that address. Thats the "listaddress".
5. Do a pointer scan for that address. You can use a "Max Level" of 1.
The result with the offset of 134 is the one your looking for.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: --=== Official new patch thread ===-- patch 4.0.9
Hmm I just rewrote the function to get the party member names lol
No idea why but I couldn't get it to work the way it was, even with the same address you posted.
I have a feeling they do the same thing but in different ways lol
Seems to be working fine now, I think I changed offset when I was testing the address earlier.
No idea why but I couldn't get it to work the way it was, even with the same address you posted.
Code: Select all
partyMemberList_address = 0x9F2BE8,
partyMemberList_offset = 0x13C,
local partmembername = memoryReadStringPtr(getProc(), addresses.partyMemberList_address, addresses.partyMemberList_offset + (_number - 1) * 0x60)
Seems to be working fine now, I think I changed offset when I was testing the address earlier.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: --=== Official new patch thread ===-- patch 4.0.9
commited new addresses to 701
Just update and everything should be fine again, please post if any issues.
Just update and everything should be fine again, please post if any issues.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: --=== Official new patch thread ===-- patch 4.0.9
thank you much lisa
-
- Posts: 40
- Joined: Sun Mar 11, 2012 8:24 pm
Re: --=== Official new patch thread ===-- patch 4.0.9
Awesome, thank you very much
Re: --=== Official new patch thread ===-- patch 4.0.9
hi there,
the bot does not use any skills and does not atack mobs. it only fights back when it is atacked and then only uses white hits.
the bot does not use any skills and does not atack mobs. it only fights back when it is atacked and then only uses white hits.
Re: --=== Official new patch thread ===-- patch 4.0.9
same problem in private server in v701
Re: --=== Official new patch thread ===-- patch 4.0.9
"player.Level" read also a wrong value from the memory - so can not use all my waypoints using this funktion atm
Re: --=== Official new patch thread ===-- patch 4.0.9
Yes, Bot doesnt use skills. Also Wander-Mode does not care about Wander-Radius.
The "does not attack" is because the profile isnt read correctly i think. After i changed lvl-diff-above and -below to something about 40 (i am in lvl 30 zone), it attacked mobs again. So my guess is, that the problems are because the profile isnt read, that would explain why skills arent used, the wander-radius not respected and so on...
edit:
Is there any HowTo in this Forum to help with your work lisa? I would love to help and see, how you get all this data neccesary for rombot.
Best Mort
The "does not attack" is because the profile isnt read correctly i think. After i changed lvl-diff-above and -below to something about 40 (i am in lvl 30 zone), it attacked mobs again. So my guess is, that the problems are because the profile isnt read, that would explain why skills arent used, the wander-radius not respected and so on...
edit:
Is there any HowTo in this Forum to help with your work lisa? I would love to help and see, how you get all this data neccesary for rombot.
Best Mort
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 18 guests