<waypoints type="RUN">
<waypoints type="RUN">
I have this at the top of my waypoints file. <waypoints type="RUN">
But my character still stops and attacks mobs. It used to work but something seems to have changed.
Any ideas?
But my character still stops and attacks mobs. It used to work but something seems to have changed.
Any ideas?
Re: <waypoints type="RUN">
I ahve got exactly the same problem here , kinda annoying .
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Re: <waypoints type="RUN">
Does TRAVEL type still work normally?
Re: <waypoints type="RUN">
TRAVEL acts the same. The character stops to fight when he gets agro.
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Re: <waypoints type="RUN">
TRAVEL is definitely broken then. RUN, on the other hand, is supposed to stop and fight any enemies that attack you, but is not supposed to actively search for enemies to fight. Can you fully describe the problem with it?
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Re: <waypoints type="RUN">
Hmm, could you maybe set within the character profile so that it only fights lets say a 0 0 level deviation?
or would that just be getting rid of the whole point of a travel file?
or would that just be getting rid of the whole point of a travel file?
Re: <waypoints type="RUN">
i believe its suppose to be the opposite of that,
travel moves and fights back if attacked
run does not fight back
if its not that way its been changed recently, i was using RUN to move while mounted from town to town, all my RUN waypoints files stop to fight now
i use TRAVEL in my harvest paths, and it fights back
so basically at the moment BOTH are fighting back
travel moves and fights back if attacked
run does not fight back
if its not that way its been changed recently, i was using RUN to move while mounted from town to town, all my RUN waypoints files stop to fight now
i use TRAVEL in my harvest paths, and it fights back
so basically at the moment BOTH are fighting back
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Re: <waypoints type="RUN">
TRAVEL should now be working again at SVN r405 (Do not fight any enemies). RUN works as it should: Do not target, but fight any attackers. Keep in mind that even if you have TRAVEL type set, you will fight any aggressive enemies while attempting to harvest.
Re: <waypoints type="RUN">
as long as one of the options doesnt fight back, while im mounted and running to town, things are good =D
Re: <waypoints type="RUN">
Hm, I have set TRAVEL for my return and repair paths, and the Bot still thinks I have set RUN. But this don't happen every time.Administrator wrote:TRAVEL should now be working again at SVN r405 (Do not fight any enemies). RUN works as it should: Do not target, but fight any attackers. Keep in mind that even if you have TRAVEL type set, you will fight any aggressive enemies while attempting to harvest.
The problem for me is, that he runs away from a mob, then sometimes there comes 1-2 adds, and then he decide to fight back, this end often with a death :/
Code: Select all
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #38, (-19289, 6904)
Engaging enemy [Poisonous Cave Scorpion] in combat.
Moving in | Suggested range: 180 | Distance: 185
Use 6: PRIEST_REGENERATE => Poisonous Cave Scorpion (3745/3745)
Engaging enemy [Poisonous Cave Scorpion] in combat.
Use 1: SCOUT_VAMPIRE_ARROWS=> Poisonous Cave Scorpion (3745/3745)
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Re: <waypoints type="RUN">
Can you post a copy of this waypoint list you're using?
Re: <waypoints type="RUN">
It happens to all my waypoint files, which includesAdministrator wrote:Can you post a copy of this waypoint list you're using?
Code: Select all
<waypoints type="TRAVEL" >
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Re: <waypoints type="RUN">
I mean the whole file. Post it.
Re: <waypoints type="RUN">
Okay this is one of my return path:Administrator wrote:I mean the whole file. Post it.
Code: Select all
<waypoints type="TRAVEL" >
<!-- # 1 --><waypoint x="-19496" z="7071"> </waypoint>
<!-- # 2 --><waypoint x="-19562" z="6915"> </waypoint>
<!-- # 3 --><waypoint x="-19503" z="6728"> </waypoint>
<!-- # 4 --><waypoint x="-19649" z="6537"> </waypoint>
<!-- # 5 --><waypoint x="-19877" z="6341"> </waypoint>
<!-- # 6 --><waypoint x="-20195" z="6288"> </waypoint>
<!-- # 7 --><waypoint x="-20501" z="6284"> </waypoint>
<!-- # 8 --><waypoint x="-20714" z="6375"> </waypoint>
<!-- # 9 --><waypoint x="-20839" z="6325"> player:merchant("Raylinbas");
</waypoint>
<!-- # 11 --><waypoint x="-20802" z="6246"> player:target_NPC("Maylee");
sendMacro("ChoiceOption(4);");
yrest(25000);
player:update();
</waypoint>
<!-- # 1 --><waypoint x="-21936" z="3964">yrest(8547); </waypoint>
<!-- # 2 --><waypoint x="-21861" z="3899"> </waypoint>
<!-- # 3 --><waypoint x="-21495" z="4234">yrest(5842); </waypoint>
<!-- # 4 --><waypoint x="-21382" z="3885"> </waypoint>
<!-- # 5 --><waypoint x="-21371" z="3750"> player:merchant("Orsie");
</waypoint>
<!-- # 7 --><waypoint x="-21415" z="3787"> </waypoint>
<!-- # 8 --><waypoint x="-22001" z="3627">
player:target_NPC("Macy");
sendMacro("ChoiceOption(3);");
yrest(25000);
player:update();
</waypoint>
<!-- # 60 --><waypoint x="-20720" z="6223"> </waypoint>
<!-- # 61 --><waypoint x="-20606" z="6260"> </waypoint>
<!-- # 62 --><waypoint x="-20296" z="6288"> </waypoint>
<!-- # 63 --><waypoint x="-20059" z="6300"> </waypoint>
<!-- # 64 --><waypoint x="-19791" z="6395"> </waypoint>
<!-- # 65 --><waypoint x="-19553" z="6617"> </waypoint>
<!-- # 66 --><waypoint x="-19335" z="6865"> </waypoint>
<!-- # 67 --><waypoint x="-19109" z="7048"> </waypoint>
<!-- # 68 --><waypoint x="-18887" z="7209"> </waypoint>
<!-- # 69 --><waypoint x="-18817" z="7437"> </waypoint>
<!-- # 70 --><waypoint x="-18685" z="7624"> </waypoint>
<!-- # 71 --><waypoint x="-18523" z="7922"> </waypoint>
<!-- # 72 --><waypoint x="-18441" z="8096"> </waypoint>
<!-- # 73 --><waypoint x="-18394" z="8365"> </waypoint>
<!-- # 74 --><waypoint x="-18138" z="8599"> </waypoint>
<!-- # 75 --><waypoint x="-17909" z="8862"> </waypoint>
<!-- # 76 --><waypoint x="-17624" z="9084"> </waypoint>
<!-- # 77 --><waypoint x="-17387" z="9119"> </waypoint>
<!-- # 78 --><waypoint x="-17110" z="8912"> </waypoint>
<!-- # 79 --><waypoint x="-16896" z="8836"> </waypoint>
<!-- # 80 --><waypoint x="-16695" z="8781"> </waypoint>
<!-- # 81 --><waypoint x="-16489" z="8674"> </waypoint>
<!-- # 82 --><waypoint x="-16317" z="8483"> </waypoint>
<!-- # 83 --><waypoint x="-16113" z="8403"> </waypoint>
<!-- # 84 --><waypoint x="-16037" z="8187"> </waypoint>
<!-- # 85 --><waypoint x="-16116" z="8003"> </waypoint>
<!-- # 86 --><waypoint x="-16452" z="7756"> </waypoint>
<!-- # 87 --><waypoint x="-16636" z="7546"> </waypoint>
<!-- # 88 --><waypoint x="-16660" z="7376"> </waypoint>
<!-- # 89 --><waypoint x="-16781" z="7024"> </waypoint>
<!-- # 90 --><waypoint x="-16917" z="6778"> </waypoint>
<!-- # 91 --><waypoint x="-16896" z="6566"> </waypoint>
<!-- # 92 --><waypoint x="-16878" z="6381"> </waypoint>
<!-- # 93 --><waypoint x="-16698" z="6318"> </waypoint>
<!-- # 94 --><waypoint x="-16657" z="6221"> </waypoint>
<!-- # 95 --><waypoint x="-16643" z="6038"> </waypoint>
<!-- # 96 --><waypoint x="-16781" z="5877"> </waypoint>
<!-- # 97 --><waypoint x="-16817" z="5619"> </waypoint>
<!-- # 98 --><waypoint x="-16749" z="5346"> </waypoint>
<!-- # 99 --><waypoint x="-16683" z="5004"> </waypoint>
<!-- #100 --><waypoint x="-16575" z="4772"> </waypoint>
<!-- #101 --><waypoint x="-16316" z="4705"> </waypoint>
<!-- #102 --><waypoint x="-15883" z="4711"> </waypoint>
<!-- #103 --><waypoint x="-15613" z="4848"> </waypoint>
<!-- #104 --><waypoint x="-15435" z="4973"> </waypoint>
<!-- #105 --><waypoint x="-15428" z="5160"> </waypoint>
<!-- #106 --><waypoint x="-15212" z="5275"> </waypoint>
<!-- #107 --><waypoint x="-14955" z="5265"> </waypoint>
<!-- #108 --><waypoint x="-14734" z="5130"> </waypoint>
</waypoints>
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Re: <waypoints type="RUN">
Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this:
Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem.
Code: Select all
if( self.Battling and
waypoint.Type ~= WPT_RUN ) then
self:waitForAggro();
end
Re: <waypoints type="RUN">
Don't works, now the bot will try to run away from every mob.Administrator wrote:Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this:Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem.Code: Select all
if( self.Battling and waypoint.Type ~= WPT_RUN ) then self:waitForAggro(); end
Code: Select all
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #65, (-18441, 8096)
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #66, (-18394, 8365)
Moving to waypoint #67, (-18138, 8599)
Moving to waypoint #68, (-17909, 8862)
Moving to waypoint #69, (-17624, 9084)
Moving to waypoint #70, (-17387, 9119)
Moving to waypoint #71, (-17110, 8912)
Moving to waypoint #72, (-16896, 8836)
Moving to waypoint #73, (-16695, 8781)
Moving to waypoint #74, (-16489, 8674)
Use F3: SCOUT_NECK_STRIKE => Flashing Scale Iguana (4539/4539)
Use 6: PRIEST_REGENERATE => Flashing Scale Iguana (4539/4539)
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #75, (-16317, 8483)
Waypoint type RUN, we don't stop and don't fight back
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Re: <waypoints type="RUN">
I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not?
Re: <waypoints type="RUN">
Hehe I'm a bit confused , i want that the bot do not target, but fight back when aggro.Administrator wrote:I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not?
In a sticky thread here, i read this:
* TRAVEL, no targeting, still fight back, heal spells/potions
* RUNNING, no targeting, no fight back, heal spells/potions
and the bot says
Waypoint type RUN, we don't stop and don't fight back
that means RUN is for just running and not fighting back if aggroed, or?
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Re: <waypoints type="RUN">
It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible.
Re: <waypoints type="RUN">
Okay, now i changed my waypoint types to RUN and the bot will correctly fight back if he gets aggro, with the changed settings in player.lua. Seems i have to change now all my return and repairpaths with RUN . Thanks for your help!Administrator wrote:It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible.
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