<waypoints type="RUN">

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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S3v3n11
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<waypoints type="RUN">

#1 Post by S3v3n11 » Mon Nov 23, 2009 6:18 pm

I have this at the top of my waypoints file. <waypoints type="RUN">

But my character still stops and attacks mobs. It used to work but something seems to have changed.

Any ideas?

Tyrismido
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Re: <waypoints type="RUN">

#2 Post by Tyrismido » Mon Nov 23, 2009 7:49 pm

I ahve got exactly the same problem here , kinda annoying .

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Re: <waypoints type="RUN">

#3 Post by Administrator » Mon Nov 23, 2009 10:42 pm

Does TRAVEL type still work normally?

S3v3n11
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Re: <waypoints type="RUN">

#4 Post by S3v3n11 » Tue Nov 24, 2009 9:36 am

TRAVEL acts the same. The character stops to fight when he gets agro.

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Re: <waypoints type="RUN">

#5 Post by Administrator » Tue Nov 24, 2009 11:18 am

TRAVEL is definitely broken then. RUN, on the other hand, is supposed to stop and fight any enemies that attack you, but is not supposed to actively search for enemies to fight. Can you fully describe the problem with it?

chasem1991
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Re: <waypoints type="RUN">

#6 Post by chasem1991 » Tue Nov 24, 2009 12:04 pm

Hmm, could you maybe set within the character profile so that it only fights lets say a 0 0 level deviation?
or would that just be getting rid of the whole point of a travel file?

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Re: <waypoints type="RUN">

#7 Post by j_schlott » Tue Nov 24, 2009 7:26 pm

i believe its suppose to be the opposite of that,

travel moves and fights back if attacked
run does not fight back

if its not that way its been changed recently, i was using RUN to move while mounted from town to town, all my RUN waypoints files stop to fight now

i use TRAVEL in my harvest paths, and it fights back


so basically at the moment BOTH are fighting back

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Re: <waypoints type="RUN">

#8 Post by Administrator » Wed Nov 25, 2009 1:57 am

TRAVEL should now be working again at SVN r405 (Do not fight any enemies). RUN works as it should: Do not target, but fight any attackers. Keep in mind that even if you have TRAVEL type set, you will fight any aggressive enemies while attempting to harvest.

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Re: <waypoints type="RUN">

#9 Post by j_schlott » Wed Nov 25, 2009 11:32 am

as long as one of the options doesnt fight back, while im mounted and running to town, things are good =D

raff
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Re: <waypoints type="RUN">

#10 Post by raff » Sat Dec 12, 2009 11:15 am

Administrator wrote:TRAVEL should now be working again at SVN r405 (Do not fight any enemies). RUN works as it should: Do not target, but fight any attackers. Keep in mind that even if you have TRAVEL type set, you will fight any aggressive enemies while attempting to harvest.
Hm, I have set TRAVEL for my return and repair paths, and the Bot still thinks I have set RUN. But this don't happen every time.

The problem for me is, that he runs away from a mob, then sometimes there comes 1-2 adds, and then he decide to fight back, this end often with a death :/

Code: Select all

Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #38, (-19289, 6904)
Engaging enemy [Poisonous Cave Scorpion] in combat.
Moving in | Suggested range: 180 | Distance: 185
Use 6: PRIEST_REGENERATE   =>   Poisonous Cave Scorpion (3745/3745)
Engaging enemy [Poisonous Cave Scorpion] in combat.
Use 1: SCOUT_VAMPIRE_ARROWS=>   Poisonous Cave Scorpion (3745/3745)
I am using Rev. 408

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Re: <waypoints type="RUN">

#11 Post by Administrator » Sat Dec 12, 2009 7:01 pm

Can you post a copy of this waypoint list you're using?

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Re: <waypoints type="RUN">

#12 Post by raff » Sat Dec 12, 2009 8:41 pm

Administrator wrote:Can you post a copy of this waypoint list you're using?
It happens to all my waypoint files, which includes

Code: Select all

<waypoints type="TRAVEL" >
or what do you mean exactly with waypoint list?

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Re: <waypoints type="RUN">

#13 Post by Administrator » Sat Dec 12, 2009 8:49 pm

I mean the whole file. Post it.

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Re: <waypoints type="RUN">

#14 Post by raff » Sun Dec 13, 2009 4:00 am

Administrator wrote:I mean the whole file. Post it.
Okay this is one of my return path:

Code: Select all

<waypoints type="TRAVEL" >
	<!-- #  1 --><waypoint x="-19496" z="7071">	</waypoint>
	<!-- #  2 --><waypoint x="-19562" z="6915">	</waypoint>
	<!-- #  3 --><waypoint x="-19503" z="6728">	</waypoint>
	<!-- #  4 --><waypoint x="-19649" z="6537">	</waypoint>
	<!-- #  5 --><waypoint x="-19877" z="6341">	</waypoint>
	<!-- #  6 --><waypoint x="-20195" z="6288">	</waypoint>
	<!-- #  7 --><waypoint x="-20501" z="6284">	</waypoint>
	<!-- #  8 --><waypoint x="-20714" z="6375">	</waypoint>
	<!-- #  9 --><waypoint x="-20839" z="6325">		player:merchant("Raylinbas");
	</waypoint>
	<!-- # 11 --><waypoint x="-20802" z="6246">		player:target_NPC("Maylee");
		sendMacro("ChoiceOption(4);");
		yrest(25000);
		player:update();
	</waypoint>
	<!-- #  1 --><waypoint x="-21936" z="3964">yrest(8547);	</waypoint>
	<!-- #  2 --><waypoint x="-21861" z="3899">	</waypoint>
	<!-- #  3 --><waypoint x="-21495" z="4234">yrest(5842);	</waypoint>
	<!-- #  4 --><waypoint x="-21382" z="3885">	</waypoint>
	<!-- #  5 --><waypoint x="-21371" z="3750">		player:merchant("Orsie");
	</waypoint>
	<!-- #  7 --><waypoint x="-21415" z="3787">	</waypoint>
	<!-- #  8 --><waypoint x="-22001" z="3627">
		player:target_NPC("Macy");
		sendMacro("ChoiceOption(3);");
		yrest(25000);
		player:update();
	</waypoint>
	<!-- # 60 --><waypoint x="-20720" z="6223">	</waypoint>
	<!-- # 61 --><waypoint x="-20606" z="6260">	</waypoint>
	<!-- # 62 --><waypoint x="-20296" z="6288">	</waypoint>
	<!-- # 63 --><waypoint x="-20059" z="6300">	</waypoint>
	<!-- # 64 --><waypoint x="-19791" z="6395">	</waypoint>
	<!-- # 65 --><waypoint x="-19553" z="6617">	</waypoint>
	<!-- # 66 --><waypoint x="-19335" z="6865">	</waypoint>
	<!-- # 67 --><waypoint x="-19109" z="7048">	</waypoint>
	<!-- # 68 --><waypoint x="-18887" z="7209">	</waypoint>
	<!-- # 69 --><waypoint x="-18817" z="7437">	</waypoint>
	<!-- # 70 --><waypoint x="-18685" z="7624">	</waypoint>
	<!-- # 71 --><waypoint x="-18523" z="7922">	</waypoint>
	<!-- # 72 --><waypoint x="-18441" z="8096">	</waypoint>
	<!-- # 73 --><waypoint x="-18394" z="8365">	</waypoint>
	<!-- # 74 --><waypoint x="-18138" z="8599">	</waypoint>
	<!-- # 75 --><waypoint x="-17909" z="8862">	</waypoint>
	<!-- # 76 --><waypoint x="-17624" z="9084">	</waypoint>
	<!-- # 77 --><waypoint x="-17387" z="9119">	</waypoint>
	<!-- # 78 --><waypoint x="-17110" z="8912">	</waypoint>
	<!-- # 79 --><waypoint x="-16896" z="8836">	</waypoint>
	<!-- # 80 --><waypoint x="-16695" z="8781">	</waypoint>
	<!-- # 81 --><waypoint x="-16489" z="8674">	</waypoint>
	<!-- # 82 --><waypoint x="-16317" z="8483">	</waypoint>
	<!-- # 83 --><waypoint x="-16113" z="8403">	</waypoint>
	<!-- # 84 --><waypoint x="-16037" z="8187">	</waypoint>
	<!-- # 85 --><waypoint x="-16116" z="8003">	</waypoint>
	<!-- # 86 --><waypoint x="-16452" z="7756">	</waypoint>
	<!-- # 87 --><waypoint x="-16636" z="7546">	</waypoint>
	<!-- # 88 --><waypoint x="-16660" z="7376">	</waypoint>
	<!-- # 89 --><waypoint x="-16781" z="7024">	</waypoint>
	<!-- # 90 --><waypoint x="-16917" z="6778">	</waypoint>
	<!-- # 91 --><waypoint x="-16896" z="6566">	</waypoint>
	<!-- # 92 --><waypoint x="-16878" z="6381">	</waypoint>
	<!-- # 93 --><waypoint x="-16698" z="6318">	</waypoint>
	<!-- # 94 --><waypoint x="-16657" z="6221">	</waypoint>
	<!-- # 95 --><waypoint x="-16643" z="6038">	</waypoint>
	<!-- # 96 --><waypoint x="-16781" z="5877">	</waypoint>
	<!-- # 97 --><waypoint x="-16817" z="5619">	</waypoint>
	<!-- # 98 --><waypoint x="-16749" z="5346">	</waypoint>
	<!-- # 99 --><waypoint x="-16683" z="5004">	</waypoint>
	<!-- #100 --><waypoint x="-16575" z="4772">	</waypoint>
	<!-- #101 --><waypoint x="-16316" z="4705">	</waypoint>
	<!-- #102 --><waypoint x="-15883" z="4711">	</waypoint>
	<!-- #103 --><waypoint x="-15613" z="4848">	</waypoint>
	<!-- #104 --><waypoint x="-15435" z="4973">	</waypoint>
	<!-- #105 --><waypoint x="-15428" z="5160">	</waypoint>
	<!-- #106 --><waypoint x="-15212" z="5275">	</waypoint>
	<!-- #107 --><waypoint x="-14955" z="5265">	</waypoint>
	<!-- #108 --><waypoint x="-14734" z="5130">	</waypoint>
</waypoints>

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Re: <waypoints type="RUN">

#15 Post by Administrator » Sun Dec 13, 2009 5:19 am

Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this:

Code: Select all

	if( self.Battling and
		 waypoint.Type ~= WPT_RUN ) then
		self:waitForAggro();
	end
Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem.

raff
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Re: <waypoints type="RUN">

#16 Post by raff » Sun Dec 13, 2009 5:55 am

Administrator wrote:Think I found the problem. I need you to test it for me. Open rom/classes/player.lua, go to (CTRL+G) line 1153, you'll see this:

Code: Select all

	if( self.Battling and
		 waypoint.Type ~= WPT_RUN ) then
		self:waitForAggro();
	end
Change WPT_RUN to WPT_TRAVEL and save it. Let me know if this fixes the problem.
Don't works, now the bot will try to run away from every mob.

Code: Select all

Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #65, (-18441, 8096)
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #66, (-18394, 8365)
Moving to waypoint #67, (-18138, 8599)
Moving to waypoint #68, (-17909, 8862)
Moving to waypoint #69, (-17624, 9084)
Moving to waypoint #70, (-17387, 9119)
Moving to waypoint #71, (-17110, 8912)
Moving to waypoint #72, (-16896, 8836)
Moving to waypoint #73, (-16695, 8781)
Moving to waypoint #74, (-16489, 8674)
Use F3: SCOUT_NECK_STRIKE   =>   Flashing Scale Iguana (4539/4539)
Use 6: PRIEST_REGENERATE   =>   Flashing Scale Iguana (4539/4539)
Waypoint type RUN, we don't stop and don't fight back
Moving to waypoint #75, (-16317, 8483)
Waypoint type RUN, we don't stop and don't fight back

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Re: <waypoints type="RUN">

#17 Post by Administrator » Sun Dec 13, 2009 6:07 am

I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not?

raff
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Re: <waypoints type="RUN">

#18 Post by raff » Sun Dec 13, 2009 6:14 am

Administrator wrote:I'm not sure I understand what you're trying to do. TRAVEL type waypoints are supposed to run from any and all enemies. Do you want to fight them or not?
Hehe I'm a bit confused :P, i want that the bot do not target, but fight back when aggro.

In a sticky thread here, i read this:

* TRAVEL, no targeting, still fight back, heal spells/potions
* RUNNING, no targeting, no fight back, heal spells/potions


and the bot says

Waypoint type RUN, we don't stop and don't fight back

that means RUN is for just running and not fighting back if aggroed, or?

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Re: <waypoints type="RUN">

#19 Post by Administrator » Sun Dec 13, 2009 6:42 am

It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible.

raff
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Re: <waypoints type="RUN">

#20 Post by raff » Sun Dec 13, 2009 6:54 am

Administrator wrote:It was mixed around. RUN will not target, but fight back. TRAVEL should not be fighting back at all wherever possible.
Okay, now i changed my waypoint types to RUN and the bot will correctly fight back if he gets aggro, with the changed settings in player.lua. Seems i have to change now all my return and repairpaths with RUN :). Thanks for your help!

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