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jstone
- Posts: 5
- Joined: Tue Apr 07, 2009 2:31 pm
#1981
Post
by jstone » Thu Oct 08, 2009 4:15 am
d003232 wrote:jstone wrote:New version works fine, but some minutues i got the following error messeages
Fight finished. Killed 16 ********. (fight #34 / runtime 6 minutes
)
Use MACRO: Looting target in distance 45.
Clearing target.
Moving to waypoint #17, (22060, 17074)
Moving to waypoint #18, (22296, 17110)
c:/Util/Micromacro 1.0/scripts/classes/pawn.lua:212: Error reading memory in CPa
wn:update()
You could change
Code: Select all
<option name="DEBUGGING" value="true" />
in your settings.xml to get more informations about where the error occurs.
Right! Some minutes, and i posting advanced info.
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jstone
- Posts: 5
- Joined: Tue Apr 07, 2009 2:31 pm
#1982
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by jstone » Thu Oct 08, 2009 4:50 am
Its running now 20min ago, and nothing problem. But im sure, there is some problem, because i got same error in my home computer at today`s morning. Now i working in my laptop, but nothing wrong happen... yet. I will posting, if found someone.
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1983
Post
by d003232 » Thu Oct 08, 2009 4:51 am
jstone wrote:Its running now 20min ago, and nothing problem. But im sure, there is some problem, because i got same error in my home computer at today`s morning. Now i working in my laptop, but nothing wrong happen... yet. I will posting, if found someone.
Yes, I have the same problem. Now after 20 minutes I get an error at pawn.lua 170
Code: Select all
self.Level2 = debugAssert(memoryReadInt(proc, self.Address + charLevel2_offset), memerrmsg);
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jstone
- Posts: 5
- Joined: Tue Apr 07, 2009 2:31 pm
#1984
Post
by jstone » Thu Oct 08, 2009 6:06 am
So I dont know what missed. The script crashed again, and my config`s first some lines looks like:
<profile>
<options>
<option name="DEBUGGING" value="true" />
<option name="HP_LOW" value="0" />
<option name="MP_LOW_POTION" value="0" />
<option name="HP_LOW_POTION" value="0" />
<option name="COMBAT_TYPE" value="ranged" />
<option name="COMBAT_DISTANCE" value="200" />
<option name="ANTI_KS" value="true" />
...
..
.
,but the error messeage same:
Fight finished. Killed 91 Uguda:) (fight #225 / runtime 46 minutes)
Use MACRO: Looting target in distance 46.
Item:update(): empty or wrong bagid return, we don't update slot 38 name
Clearing target.
Moving to waypoint #17, (22060, 17074)
Moving to waypoint #18, (22296, 17110)
c:/Util/Micromacro 1.0/scripts/classes/pawn.lua:212: Error reading memory in CPa wn:update()
What`s my fault?
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1985
Post
by d003232 » Thu Oct 08, 2009 6:22 am
jstone wrote:c:/Util/Micromacro 1.0/scripts/classes/pawn.lua:212: Error reading memory in CPa wn:update()
What`s my fault?
Not your fault. See
here.
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bibiy34
- Posts: 17
- Joined: Tue Jun 30, 2009 4:32 pm
#1986
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by bibiy34 » Thu Oct 08, 2009 10:00 am
there are some error . sometimes the bot auto stop working.
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bibiy34
- Posts: 17
- Joined: Tue Jun 30, 2009 4:32 pm
#1987
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by bibiy34 » Thu Oct 08, 2009 10:30 am
one of the bot runtime 45 minutes
then it auto stop work
there is the error: rom/classes/pawn.lua:212:Error reading memory in CPawn:update<>
plz help
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S3v3n11
- Posts: 91
- Joined: Thu Jul 09, 2009 7:37 am
#1988
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by S3v3n11 » Thu Oct 08, 2009 10:45 am
From what I am reading from some of the other sites is that there were a lot of code changes in the client with this last patch. For example the character movement code. So wallclimb and no fall have to be rewritten.
Not sure if that is what is going on here or not.
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1989
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by d003232 » Thu Oct 08, 2009 10:53 am
bibiy34 wrote:one of the bot runtime 45 minutes
then it auto stop work
there is the error: rom/classes/pawn.lua:212:Error reading memory in CPawn:update<>
plz help
read the post above your one.
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Maaa
- Posts: 15
- Joined: Wed Sep 16, 2009 1:32 pm
#1990
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by Maaa » Thu Oct 08, 2009 10:59 am
If I write rom/bot.lua into micro macro I always get: scripts\rom/bot.lua:631: unexpected symbol near '<'
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1991
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by d003232 » Thu Oct 08, 2009 11:27 am
Maaa wrote:If I write rom/bot.lua into micro macro I always get: scripts\rom/bot.lua:631: unexpected symbol near '<'
I suppose a SVN update conflict. Look at bot.lua line 631 with an editor or delete all and do the SVN update again.
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Maaa
- Posts: 15
- Joined: Wed Sep 16, 2009 1:32 pm
#1992
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by Maaa » Thu Oct 08, 2009 11:34 am
nope didnt work I get more and more errors:S
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Maaa
- Posts: 15
- Joined: Wed Sep 16, 2009 1:32 pm
#1993
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by Maaa » Thu Oct 08, 2009 11:37 am
now I get the message:
...scripts/rom/classes/pawn.lua:183: bad argument #1 to 'bitAnd' <<null>>
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1994
Post
by d003232 » Thu Oct 08, 2009 11:41 am
Maaa wrote:nope didnt work I get more and more errors:S
What nope? Did you make a new SVN update/download? Did you look at the code line?
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Maaa
- Posts: 15
- Joined: Wed Sep 16, 2009 1:32 pm
#1995
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by Maaa » Thu Oct 08, 2009 11:43 am
sure I did an new update and I looked up the line and deleted it
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1996
Post
by d003232 » Thu Oct 08, 2009 11:53 am
Maaa wrote:sure I did an new update and I looked up the line and deleted it
What line did you delete? Please delete alle files and folder in your 'rom' folder (except your waypoint files and profile) and do the SVN update again. And be sure you have the actual MM version installed.
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Maaa
- Posts: 15
- Joined: Wed Sep 16, 2009 1:32 pm
#1997
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by Maaa » Thu Oct 08, 2009 11:58 am
works fine now thx for the help:)
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shavas
- Posts: 28
- Joined: Wed Apr 22, 2009 3:21 pm
#1998
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by shavas » Thu Oct 08, 2009 6:11 pm
Warrior Priests - BUGGED
Yeah so i was trying out my w/p and it WILL not cast any heal spells. If i swap to P/W it will cast regenerate / urgent heal or anything.
As the W/P the ONLY way it will cast any heal spell is by putting it in the onSkillCast section. Something is bugged here. I have been using the bot since it was released and have been using it in conjunction with Uberflex (witch did all my healing) so have only just noticed this issue. I have a 42 K/p and it works perfect on him, but using the same setup ont he warrior and it stops.
Below is my config i remade from teh latests default for testing purposes.
Code: Select all
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="99" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<!-- Combat options -->
<option name="COMBAT_TYPE" value="melee" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="30" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="5" />
<option name="TARGET_LEVELDIF_BELOW" value="5" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="false" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" hotkey="VK_9" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_7" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="80" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="VK_2" priority="98" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="90"/>
</skills_warrior>
<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
</onLoad>
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
</onLeaveCombat>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
</onSkillCast>
</profile>
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d003232
- Posts: 1252
- Joined: Wed Jun 03, 2009 4:27 pm
#1999
Post
by d003232 » Thu Oct 08, 2009 6:14 pm
shavas wrote:Warrior Priests - BUGGED
Yeah so i was trying out my w/p and it WILL not cast any heal spells. If i swap to P/W it will cast regenerate / urgent heal or anything.
As the W/P the ONLY way it will cast any heal spell is by putting it in the onSkillCast section. Something is bugged here. I have been using the bot since it was released and have been using it in conjunction with Uberflex (witch did all my healing) so have only just noticed this issue. I have a 42 K/p and it works perfect on him, but using the same setup ont he warrior and it stops.
There are some memory addresss for the second class missing. You can use a
workaround or wait until the update is there.
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shavas
- Posts: 28
- Joined: Wed Apr 22, 2009 3:21 pm
#2000
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by shavas » Thu Oct 08, 2009 6:44 pm
Thinks dude. I found that post about 15mins ago. Wish i had found it last night and this morning after wasting an hour or 2 swearing and cursing at the bot for not working
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