Code: Select all
<skill name="DRUID_ANTIDOTE" hotkey="MACRO" priority="30" autouse="false" />
if (player.Class1 or player.Class2 == CLASS_DRUID) and (not player:hasBuff("Corrosion")) then
player:cast("DRUID_ANTIDOTE")
end
Code: Select all
<skill name="DRUID_ANTIDOTE" hotkey="MACRO" priority="30" autouse="false" />
if (player.Class1 or player.Class2 == CLASS_DRUID) and (not player:hasBuff("Corrosion")) then
player:cast("DRUID_ANTIDOTE")
end
Code: Select all
while ((CountPlayers()) and (CountPlayers(nil,true, true) > 0)) do
if (player.Class1 or player.Class2 == CLASS_DRUID) and (not player:hasBuff("Corrosion")) then
player:cast("DRUID_ANTIDOTE")
end
if (player.Class1 == CLASS_ROGUE) and (not player:hasBuff("500675")) and shouldhide == "true" then
player:cast("ROGUE_HIDE");
end
yrest(200)
playalarm()
print("1 or more players found. Don't bot. Wait")
rest(10000);
end;
Code: Select all
if (player.Class1 or player.Class2 == CLASS_DRUID) and (not player:hasBuff("Corrosion")) then
Code: Select all
if (player.Class1 == CLASS_DRUID or player.Class2 == CLASS_DRUID) and (not player:hasBuff("Corrosion")) then
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