Blyad's Dogmeat Bot
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Blyad's Dogmeat Bot
If you really really want to keep using wander then you will need to add code in to your profile to check your inventory space. onleavecombat is probably the best way to go.
So check is bags are full and then load a waypoint file which makes you go sell junk and then heads back to the farm spot and starts waypoint file wander.
a couple of searches of forum should get you all the information you need to be able to do that.
So check is bags are full and then load a waypoint file which makes you go sell junk and then heads back to the farm spot and starts waypoint file wander.
a couple of searches of forum should get you all the information you need to be able to do that.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
ok i have this so far but wat do i put at the end so it starts the wander path back up
and would i put this on my onleavecombal
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<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="6366" z="4723" y="168"> </waypoint>
<!-- # 2 --><waypoint x="6280" z="5279" y="166"> </waypoint>
<!-- # 3 --><waypoint x="6263" z="5566" y="125"> </waypoint>
<!-- # 4 --><waypoint x="6345" z="5934" y="92"> </waypoint>
<!-- # 5 --><waypoint x="6393" z="6092" y="95"> </waypoint>
<!-- # 6 --><waypoint x="6435" z="6296" y="89"> </waypoint>
<!-- # 7 --><waypoint x="6480" z="6424" y="91"> </waypoint>
<!-- # 8 --><waypoint x="6557" z="6541" y="90"> player:merchant("Didilu Birdtongue");
</waypoint>
<!-- # 9 --><waypoint x="6557" z="6541" y="90"> </waypoint>
<!-- # 10 --><waypoint x="6500" z="6444" y="89"> </waypoint>
<!-- # 11 --><waypoint x="6423" z="6249" y="89"> </waypoint>
<!-- # 12 --><waypoint x="6386" z="5998" y="98"> </waypoint>
<!-- # 13 --><waypoint x="6355" z="5765" y="114"> </waypoint>
<!-- # 14 --><waypoint x="6328" z="5563" y="135"> </waypoint>
<!-- # 15 --><waypoint x="6310" z="5385" y="151"> </waypoint>
<!-- # 15 --><waypoint x="6318" z="5186" y="169"> </waypoint>
<!-- # 16 --><waypoint x="6331" z="4989" y="168"> </waypoint>
<!-- # 17 --><waypoint x="6358" z="4787" y="168"> </waypoint>
<!-- # 18 --><waypoint x="6379" z="4677" y="168"> (what goes here so it starts to wander again?) </waypoint>
</waypoints>
Code: Select all
if (5 > inventory:getItemCount(0))
then loadPaths("merchant");
Re: Blyad's Dogmeat Bot
nvm i think i may have it now. i added the check inventory to my wander return xml file. im testin it now
edit
ok that didnt work. i forgot wander return is for when or if u die.. right?
edit
ok that didnt work. i forgot wander return is for when or if u die.. right?
Re: Blyad's Dogmeat Bot
Hi Blyad, i build a statistic-function for my own dogmeat-WP, maybe you want to use it.
It shows how many dogmeat is farmed until started the bot
Calculates how many dogs per hour you get and since when you using the dogmeat-WP
usage: put in one of your WP (or all of them, as you wish)
Best Mort
It shows how many dogmeat is farmed until started the bot
Calculates how many dogs per hour you get and since when you using the dogmeat-WP
usage: put
Code: Select all
dogstats()
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-- Count Stats for farmed DQ-items, time taken and items per hour
fleischschonda = inventory:itemTotalCount(209453) -- how many dogmeats we already have in our bag?
fleischgefarmt = 0
startzeit = os.clock() -- start time
zeitgesamt = 0
stacks = 0
farmeddogs = 0
dogperh = 0
startuhr = os.date(); -- start date
function dogstats()
player:update()
fleischgefarmt = inventory:itemTotalCount(209453) - fleischschonda
if fleischgefarmt >= 99 then
stacks = stacks + math.floor(fleischgefarmt / 99)
fleischschonda = inventory:itemTotalCount(209453)
zeitgesamt = os.clock() - startzeit
farmeddogs = stacks * 99
dogperh = math.floor( ( farmeddogs / zeitgesamt ) * 3600)
cprintf(cli.white,"In %dm we got %d stacks\n", math.floor(zeitgesamt / 60), stacks)
cprintf(cli.yellow,"Dogmeat per hour rate: %d\n", dogperh)
cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\n", ((stacks * 99 ) + fleischgefarmt))
end
if dogperh ~= 0 and stacks ~= 0 then
cprintf(cli.white,"In %dm we got %d stacks\n", math.floor(zeitgesamt / 60), stacks)
cprintf(cli.yellow,"Dogmeat per hour rate: %d\n", dogperh)
cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\n", ((stacks * 99 ) + fleischgefarmt))
end
end
Re: Blyad's Dogmeat Bot
Forgot to say, that the code should be in the "onload"-Section.
And i added after:
this:
to have stats if you have farmed less than one stack (99 dogmeats).
And you should change "dogmeatt" to "dogmeat" in the cprintf's... sorry
And i added after:
Code: Select all
cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\n", ((stacks * 99 ) + fleischgefarmt))
Code: Select all
else
cprintf(cli.yellow,"Since "..startuhr.." farmed Dogmeatt: %d\n", fleischgefarmt)
And you should change "dogmeatt" to "dogmeat" in the cprintf's... sorry
Re: Blyad's Dogmeat Bot
oh my god, the waypoint form Blyad is so striking. it is better to make his own way. using as the running, I see now even exactly who Bottet^^.
far too conspicuous zig zag as you run.
and how Lisa has written, is reported every competitive. whether or not offered.
far too conspicuous zig zag as you run.
and how Lisa has written, is reported every competitive. whether or not offered.
I use the google translator, so do not be surprised if my english is funny
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- Posts: 107
- Joined: Mon Nov 22, 2010 10:17 am
Re: Blyad's Dogmeat Bot
what addon/script is everyone using to vendor your junk?
Re: Blyad's Dogmeat Bot
im not using an addon theres a setting in your profile.
change that to True and the 60 to however many bagslots you have. and when the bot runs its Merchant route it will clean your bags.
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<option name="INV_AUTOSELL_ENABLE" value="false" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="60" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green" /> <!-- white,green,blue,purple -->
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- Posts: 2
- Joined: Sun Feb 12, 2012 9:41 pm
Re: Blyad's Dogmeat Bot
Ok, for starters, thanks for the time and please bear with me, I'm no pro at botting, programming, etc..
I have two questions:
1.
"addon_Rock5s_Mail_Functions.lua" where do i get it and how do i go about adding it?
2.
Your waypoints(scripts?) are in xml format, does they stay in that format and i just copy the file into waypoint folder?
-Zeppy
I have two questions:
1.
"addon_Rock5s_Mail_Functions.lua" where do i get it and how do i go about adding it?
2.
Your waypoints(scripts?) are in xml format, does they stay in that format and i just copy the file into waypoint folder?
-Zeppy
Re: Blyad's Dogmeat Bot
yes.joezeppy99 wrote:Your waypoints(scripts?) are in xml format, does they stay in that format and i just copy the file into waypoint folder?
OMG use a forum search.joezeppy99 wrote:"addon_Rock5s_Mail_Functions.lua" where do i get it and how do i go about adding it?
I did a search for what you posted
and got this.........................addon_Rock5s_Mail_Functions
http://www.solarstrike.net/phpBB3/viewt ... _Functions
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Blyad's Dogmeat Bot
ok so I keep on gettinig too far away not looting and i am a mage
Re: Blyad's Dogmeat Bot
Just checked out the page why my bot is not looting and it is none of those errors!
Re: Blyad's Dogmeat Bot
Can someone please help me with this?
Re: Blyad's Dogmeat Bot
Make sure your loot distance is at least as far as your combat distance in your player profile:
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<option name="LOOT_DISTANCE" value="250" />
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- Posts: 72
- Joined: Thu Mar 08, 2012 7:22 am
Re: Blyad's Dogmeat Bot
Just thanks for this WP.
I disabled the WP for sending mail ( under lvl 50, use a TRAVEL mode isn't a good idea except to die :p)
And I farmed a lot of dog meat ^^
But only for about 2hours... RoM crashed after, I had to relaunch manually it
But it's RoM :p
I disabled the WP for sending mail ( under lvl 50, use a TRAVEL mode isn't a good idea except to die :p)
And I farmed a lot of dog meat ^^
But only for about 2hours... RoM crashed after, I had to relaunch manually it
But it's RoM :p
-
- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Blyad's Dogmeat Bot
lol....I still see people using this waypoint, and it is VERY noticeable. As a fellow botter I take great joy in trying to break other peoples code, so when I see people running this script, I lure them off the the next room by aggroing a dog, and then dragging it to the next room - only works on people who have ANTI_KS off of course
Or, I hit a dog once and let them kill it for me which gives me the loot
The things we do to keep rom interesting
Seriously tho, if y're gonna bot in a public area, and especially for dog meat, spend some time to make a bot that doesn't look like a bot (which is very difficult). I often run a bot there, but am always present and talking in chat etc anyway. I just run it while I'm at work and can answer chats etc and never run it when I'm afk for long periods (meetings).
Or, I hit a dog once and let them kill it for me which gives me the loot
The things we do to keep rom interesting
Seriously tho, if y're gonna bot in a public area, and especially for dog meat, spend some time to make a bot that doesn't look like a bot (which is very difficult). I often run a bot there, but am always present and talking in chat etc anyway. I just run it while I'm at work and can answer chats etc and never run it when I'm afk for long periods (meetings).
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