Knight Range Pulling with Shock

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Dsanchez
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Joined: Thu Aug 04, 2011 11:20 pm

Knight Range Pulling with Shock

#1 Post by Dsanchez » Fri Aug 26, 2011 3:14 pm

I only use Shock for interrupts, but the bot is trying to range pull with it.

Code: Select all

		<skill name="KNIGHT_SHOCK"	   		hotkey="MACRO" priority="250" autouse="false" />
It even has the autouse="false". So it just ends up staring at the target for several seconds before it moves on. Would it be possible for the bot to ignore skills that are marked with autouse="false" as candidates for range pulling?


Thanks

Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Re: Knight Range Pulling with Shock

#2 Post by Mushroomstamp » Fri Aug 26, 2011 6:41 pm

I can't say for sure one way or another, but while waiting for a definite answer, you can try this in your profile onLoad to reduce Shock's range and see if it helps;

Code: Select all

		for k,v in pairs(settings.profile.skills) do
			if v.Name == "KNIGHT_SHOCK" then
				v.Range = 50
			end
		end
If that doesn't work, you can use this in onSkillCast so your character will at least move in to fight after the failed cast.

Code: Select all

		if arg1.Name == "KNIGHT_SHOCK" then
		   RoMScript("UseSkill(1,1)")
      end

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rock5
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Re: Knight Range Pulling with Shock

#3 Post by rock5 » Sat Aug 27, 2011 7:31 am

If autouse is set to false then the bot wont cast it. The code you have to cast it is probably faulty. Show us the code you use to cast it and we can have a look at it.
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Dsanchez
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Re: Knight Range Pulling with Shock

#4 Post by Dsanchez » Wed Aug 31, 2011 12:07 pm

also testing out the warden class. it trys to range pull with WARDEN_ELVEN_PRAYER even tho it's autouse="false"
and no, it's not called to cast anywhere else in the profile same with knight shock that was edited out for troubleshooting.

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rock5
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Re: Knight Range Pulling with Shock

#5 Post by rock5 » Wed Aug 31, 2011 12:38 pm

Dsanchez wrote:also testing out the warden class. it trys to range pull with WARDEN_ELVEN_PRAYER even tho it's autouse="false"
and no, it's not called to cast anywhere else in the profile same with knight shock that was edited out for troubleshooting.
Does it say something like "range skill found WARDEN_ELVEN_PRAYER" when starting the bot? Does it actually say it is using the skill in the micromacro window? Are you using hotkey="MACRO" in your profile?
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Re: Knight Range Pulling with Shock

#6 Post by Dsanchez » Wed Aug 31, 2011 12:42 pm

yes, yes and yes

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rock5
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Re: Knight Range Pulling with Shock

#7 Post by rock5 » Wed Aug 31, 2011 12:55 pm

Do you mind if we have a look at your profile?
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Dsanchez
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Re: Knight Range Pulling with Shock

#8 Post by Dsanchez » Wed Aug 31, 2011 1:01 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="0" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<option name="PARTY"			value="true" />
		<option name="PARTY_ICONS"		value="true" />
		<option name="PARTY_INSTANCE"	value="true" />

		<!-- Healing options -->
		<option name="HEAL_PARTY"		value="true" /> 	<!-- Not implemented yet, coming soon -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Yuri" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->

	<skills_warden>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="100" hpper="75" />
		<skill name="WARDEN_THORNY_VINE"	  	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_CHARGED_CHOP"	  	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT"	  	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	  	hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
		<skill name="WARDEN_BRIAR_SHIELD"	  	hotkey="MACRO" priority="1" inbattle="false" />
		<skill name="WARDEN_SUMMON_SPIRIT_OF_THE_OAK"	  	hotkey="MACRO" priority="1" inbattle="false" />
		<!-- skill name="WARDEN_ELVEN_PRAYER"	  	hotkey="MACRO" priority="1" inbattle="false" autouse="false" /> -->

		<skill name="DRUID_SAVAGE_BLESSING"  	hotkey="MACRO" priority="80" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_UNITY_WITH_MOTHER_EARTH"       	hotkey="MACRO" priority="90" hpper="25" />
		<skill name="DRUID_RESTORE_LIFE"       	hotkey="MACRO" priority="90" hpper="50" />
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="75" />
		<skill name="DRUID_BLOSSOMING_LIFE"    	hotkey="MACRO" priority="90" hpper="90" />

		<skill name="DRUID_WEAKENING_SEED"  	hotkey="MACRO" priority="80" />
		<skill name="DRUID_EARTH_PULSE"  	hotkey="MACRO" priority="80" />
		<skill name="DRUID_ROCKSLIDE"  	hotkey="MACRO" priority="80" />
		<skill name="DRUID_BRIAR_ENTWINEMENT"  	hotkey="MACRO" priority="80" />

		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="70" reqbuffname="Briar Entwinement" reqbufftarget="target" />

		<skill name="DRUID_SAVAGE_BLESSING"  	hotkey="MACRO" priority="10" />
		<skill name="WARDEN_BRIAR_SHIELD"	  	hotkey="MACRO" priority="1" inbattle="false" />
	</skills_druid>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
Last edited by Dsanchez on Wed Aug 31, 2011 1:27 pm, edited 2 times in total.

User avatar
rock5
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Location: Australia

Re: Knight Range Pulling with Shock

#9 Post by rock5 » Wed Aug 31, 2011 1:10 pm

Try changing this value to false.

Code: Select all

      <option name="COMBAT_RANGED_PULL"    value="true" />       <!-- only important for melees -->
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Dsanchez
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Re: Knight Range Pulling with Shock

#10 Post by Dsanchez » Wed Aug 31, 2011 1:20 pm

no idea why it would try to pull with a heal. especially a skill with autouse="false"
but now when i play on my druid side, how to i get it to range pull = true?

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rock5
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Re: Knight Range Pulling with Shock

#11 Post by rock5 » Wed Aug 31, 2011 1:41 pm

As the comment suggests, this option only applies to melee classes. Druid defaults to ranged so it will ignore that option. So setting it to false should work for both classes. Or leave it empty and it will default to the correct value, melee for the warden and ranged for the druid.
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Dsanchez
Posts: 77
Joined: Thu Aug 04, 2011 11:20 pm

Re: Knight Range Pulling with Shock

#12 Post by Dsanchez » Wed Aug 31, 2011 1:50 pm

kk, i'll test it out in about 5 more levels...

thanks for the help

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