Official new patch topic 4.0.1

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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SpiralV
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Re: Official new patch topic 4.0.1

#121 Post by SpiralV » Thu Jul 28, 2011 9:57 am

lisa wrote:I've always thought it was funny we use the name to get the address but for everything else we use the address to give us the name(+ anything else)
Is that address function used? I don't know^^
But imho there is simply no reason to get this from memory.

anyway my bots running without any problem, thank you guys :D :D

pman
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Re: Official new patch topic 4.0.1

#122 Post by pman » Thu Jul 28, 2011 10:48 am

found a bug, i have a loadpath() function in ONDEATH in profile. when someone kills me far away from ressurect point, the waypoint gets loaded. but when someone kills me next to ress point, it uses macro to ressurect and then it stuck. maybe its waiting for a never coming loading screen?

best whishes

nokirk
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Re: Official new patch topic 4.0.1

#123 Post by nokirk » Thu Jul 28, 2011 1:15 pm

Another bug in revision 631, when in my house, bot tries to attack housemaid, seems she's not recognized as friendly.

Cheers.

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botje
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Re: Official new patch topic 4.0.1

#124 Post by botje » Thu Jul 28, 2011 1:46 pm

lol, thats actually very funny xd

botje

ricardito
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Re: Official new patch topic 4.0.1

#125 Post by ricardito » Thu Jul 28, 2011 7:01 pm

Hi, hows all.- I updated the bot and get this error on player.lua

Line 2579: Invalid Address.... ideas?

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lisa
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Re: userfunction_gmmonitor.lua:47: attempt to call field 'co

#126 Post by lisa » Thu Jul 28, 2011 9:15 pm

Edamh wrote:I wasn't sure if this should be posted here or the GMdetect thread since GMdetect seemed to work fine until 4.0.1. But I ran a bot overnight, and I woke up to a dead char. Sometime during the night, the bot encountered the following error, and exited to shell:

Code: Select all

...scripts/rom/userfunctions/userfunction_gmmonitor.lua:47: attempt to call fiel
d 'contains' (a nil value)
I've been updating so many things (v628, v629, userfunctions, etc.) that I'm not sure exactly where am I in terms of revisions of which files. Anyone else see this?
Sorry didn't reply earlier, it was bottom of a page and missed it.

That part of the code is to detect in area.
Basically from what I can tell from the error you posted it had someone nearby who fit the destriction of a GM but had no Name at all, which is kinda weird since everything has a name.
Only other thing is if the userfunction itself has been changed and the valid_chars is either empty or been removed from the function.
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lisa
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Re: Official new patch topic 4.0.1

#127 Post by lisa » Thu Jul 28, 2011 9:18 pm

ricardito wrote:Hi, hows all.- I updated the bot and get this error on player.lua

Line 2579: Invalid Address.... ideas?
When you say update do you mean SVN update or update.lua ?
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lisa
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Re: Official new patch topic 4.0.1

#128 Post by lisa » Thu Jul 28, 2011 9:22 pm

pman wrote:found a bug, i have a loadpath() function in ONDEATH in profile. when someone kills me far away from ressurect point, the waypoint gets loaded. but when someone kills me next to ress point, it uses macro to ressurect and then it stuck. maybe its waiting for a never coming loading screen?

best whishes
I've been thinking about this for a little while, I think waitForLoadingScreen should have a limit, even if made 20 seconds which is very long but it would atleast put a cap on the loop.

Any thoughts Rock?
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lisa
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Re: Official new patch topic 4.0.1

#129 Post by lisa » Thu Jul 28, 2011 9:39 pm

SpiralV wrote:I wrote a romscript-version not very long ago
and yes there are 2 globals ^^
edit: name is local
Ahh I had been wondering why you weren't getting issues with the bot functions with same name lol
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Re: Official new patch topic 4.0.1

#130 Post by Administrator » Thu Jul 28, 2011 9:58 pm

ricardito wrote:Hi, hows all.- I updated the bot and get this error on player.lua

Line 2579: Invalid Address.... ideas?
Probably a file mismatch. Delete classes/player.lua and re-run an SVN update.

toxicytears
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Re: Official new patch topic 4.0.1

#131 Post by toxicytears » Thu Jul 28, 2011 11:26 pm

Where is the newest one located at?

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lisa
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Re: Official new patch topic 4.0.1

#132 Post by lisa » Thu Jul 28, 2011 11:32 pm

Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

toxicytears
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Re: Official new patch topic 4.0.1

#133 Post by toxicytears » Thu Jul 28, 2011 11:48 pm

Yeah I just found it as you came online :P but thank you

Update: But great job loving the site. love the bot. Think I might stick around and see if I found out anything new.

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lisa
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Re: Official new patch topic 4.0.1

#134 Post by lisa » Thu Jul 28, 2011 11:51 pm

Mushroomstamp wrote:

Code: Select all

		local dailycomplete_ptr = 0x9CB190
		local dailycomplete_offset = 0xACF4
have a look here
Remember no matter you do in life to always have a little fun while you are at it ;)

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toxicytears
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Re: Official new patch topic 4.0.1

#135 Post by toxicytears » Thu Jul 28, 2011 11:56 pm

Looking at it as we speak and I am not having a new problem. When I type rom/bot i get

scripts\rom/bot/lua:12 ...86)/Runes Of Magic/Interface/AddOns/micromacro/scripts/rom/addresses.lua:3: unexpected symbol near '<'

did I break something?

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lisa
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Re: Official new patch topic 4.0.1

#136 Post by lisa » Fri Jul 29, 2011 12:51 am

yup, addresses.lua shouldnt have any < in it.
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rock5
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Re: Official new patch topic 4.0.1

#137 Post by rock5 » Fri Jul 29, 2011 1:06 am

lisa wrote:
Mushroomstamp wrote:

Code: Select all

		local dailycomplete_ptr = 0x9CB190
		local dailycomplete_offset = 0xACF4
have a look here
LoL. You missed this post where I post the correct address.
http://www.solarstrike.net/phpBB3/viewt ... 478#p24478
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lisa
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Re: Official new patch topic 4.0.1

#138 Post by lisa » Fri Jul 29, 2011 1:15 am

seems I missed a few posts that day, it was a very busy day all round for me lol
Remember no matter you do in life to always have a little fun while you are at it ;)

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spawny
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Re: Official new patch topic 4.0.1

#139 Post by spawny » Fri Jul 29, 2011 1:16 am

hi again ;)
have update to rev. 631
and still have some problems after patch

Code: Select all

player:mount();
sometimes mounting, sometimes not

---
i found a reason.
it's happens when u have black bars (new event) in your bag ;)
sorry for the confusion
Last edited by spawny on Fri Jul 29, 2011 5:49 am, edited 1 time in total.

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rock5
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Re: Official new patch topic 4.0.1

#140 Post by rock5 » Fri Jul 29, 2011 1:29 am

lisa wrote:I've been thinking about this for a little while, I think waitForLoadingScreen should have a limit, even if made 20 seconds which is very long but it would atleast put a cap on the loop.

Any thoughts Rock?
I've explained previously why I don't put a limit. What happens if users do the usual

Code: Select all

walk into portal
waitForLoadingScreen()
got to next waypoint.
and it doesn't teleport? It will try to walk in a straight line to the next waypoint with, most likely, disasterous results.

As it is now it will get stuck in a loop. No harm done.

If a user thinks "I don't want it getting stuck", then they add a max time (which, let's face it can vary HUGELY between users) and take steps if it fails.
eg.

Code: Select all

walk into portal
if not waitForLoadingScreen(20) then
    goto previous waypoint to try and approach again
end
got to next waypoint.
There's no point in waitForLoadingScreen to time out unless there are steps to deal with it failing.
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