Official new patch topic 4.0.1
Official new patch topic 4.0.1
Please update to latest revision, everything should be working fine now.
Last edited by lisa on Wed Jul 27, 2011 3:57 am, edited 10 times in total.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Official new patch topic 4.0.1
Let me just add, this is a good idea. I nearly did it myself. It gives one location that you can redirect other posts to.
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Re: Official new patch topic 4.0.1
so... xd
let me post what we all want to know, how's it getting along? xd
Botje
edit: yeah i know, im a asshole
let me post what we all want to know, how's it getting along? xd
Botje
edit: yeah i know, im a asshole
Re: Official new patch topic 4.0.1
staticbase_macro = 0xA1D32C,
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,
do you guys have a script to verify addresses?
staticbase_char = 0x9C77FC,
staticInventory = 0x9D674C,
do you guys have a script to verify addresses?
Re: Official new patch topic 4.0.1
tablesBase = 0x9EA21C, --double in 0x9EA220
tablesBaseOffset = 0x28, --unchanged
tablesBaseOffset = 0x28, --unchanged
Re: Official new patch topic 4.0.1
I updated first post with ones I found but I am going to bed now.
Keep up the good work in finding them =)
Keep up the good work in finding them =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Official new patch topic 4.0.1
update.lua can't find:
All other successfully updated.Unable to find 'pawnPetPtr_offset' in module.
Unable to find 'pawnRace_offset' in module.
Unable to find 'pawnLootable_offset' in module.
Re: Official new patch topic 4.0.1
Amazing job so far guys and TY for the work!
I updated all and the only thing I'm getting for an error is "scripts/rom/classes/memorytable :213: attempt to perform atrithmatic on upvalue 'tablePointer' (a nil value)
not sure where to go from here so if anyone gets this and has a solution that would be great
I updated all and the only thing I'm getting for an error is "scripts/rom/classes/memorytable :213: attempt to perform atrithmatic on upvalue 'tablePointer' (a nil value)
not sure where to go from here so if anyone gets this and has a solution that would be great
Re: Official new patch topic 4.0.1
these geniuses solve this quickly
Re: Official new patch topic 4.0.1
Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
Re: Official new patch topic 4.0.1
Some corrections to get the right buff ids
pawn.lua 380
addresses.lua
pawn.lua 380
Code: Select all
function CPawn:updateBuffs()
local proc = getProc()
local BuffSize = 0x54
local buffStart = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsStart_offset);
local buffEnd = memoryReadRepeat("int", proc, self.Address + addresses.pawnBuffsEnd_offset);
self.Buffs = {} -- clear old values
if buffStart == nil or buffEnd == nil or buffStart == 0 or buffEnd == 0 or buffStart == buffEnd then return end
if (buffEnd - buffStart)/ BuffSize > 20 then return end -- Something wrong, too many buffs
for i = buffStart, buffEnd - addresses.pawnBuffId_offset, BuffSize do
local tmp = {}
--yrest(1)
tmp.Id = memoryReadRepeat("int", proc, i + addresses.pawnBuffId_offset);
local name = GetIdName(tmp.Id)
Code: Select all
pawnBuffId_offset = 0x20,
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Re: Official new patch topic 4.0.1
See below.elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great
I would first run a rombot and SVN update, though it may not be necessary.aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;
Code: Select all
actionBarPtr = 0xA13d0c,
Code: Select all
actionBarPtr = 0xAA3afc,
Re: Official new patch topic 4.0.1
have a idea of when will be fixed? i'll can update with svn update?
Re: Official new patch topic 4.0.1
They have asked for patience. The patch has JUST happened! One or two days while these guys work their magic shouldn't hurt anyone!!
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- Posts: 210
- Joined: Wed Oct 27, 2010 11:34 am
Re: Official new patch topic 4.0.1
No one can say how long it will take because no one knows how many things were changed. You're options are to change addresses as they're posted in this thread, or quietly wait for an SVN revision... which will surely also be posted here.
Re: Official new patch topic 4.0.1
Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?Mushroomstamp wrote:See below.elfygirl wrote:not sure where to go from here so if anyone gets this and has a solution that would be great
I would first run a rombot and SVN update, though it may not be necessary.aspart wrote:Hey guys if anyone would be so kind as to post a small tut or walkthrough on how to update your bot when you're done with the addresses, I'd really appreciate it!
Open your "\micromacro\scripts\ROM" folder.
Right click on the addresses.lua file and click on "Edit with Notepad ++", (or whatever program you use to edit your code).
Replace the addresses, (numbers), in the file with the addresses posted in this thread. I.e., if your addresses.lua shows;you would change it to;Code: Select all
actionBarPtr = 0xA13d0c,
as posted by Lisa. Change all the posted addresses, save the file, and you should be all set.Code: Select all
actionBarPtr = 0xAA3afc,
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- Posts: 43
- Joined: Mon May 23, 2011 9:22 am
Re: Official new patch topic 4.0.1
Updated on the list
Got this error which refer to the
Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024
I think most of the address can be found in UPDATE.LUA
just have a view there need time to verify which to which
Got this error which refer to the
Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024
I think most of the address can be found in UPDATE.LUA
just have a view there need time to verify which to which
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- Posts: 210
- Joined: Wed Oct 27, 2010 11:34 am
Re: Official new patch topic 4.0.1
Yes, but see below.aspart wrote:Hey man I changed all the addresses, still didn't work for me, gave me the same error as one of the guys above about the table nil value. Has it worked for you by chance?
For many of us, table range errors are an on-going problem since the release of ch4. The best advice I can give there is to see Rock5's thread on the topic to try and help fix them.Blackt3ars wrote:Updated on the list
Got this error which refer to the
Table range not found for ID : 5
Table range not found for ID : 610665216
Table range not found for ID : 775062024
-
- Posts: 43
- Joined: Mon May 23, 2011 9:22 am
Re: Official new patch topic 4.0.1
Or you can wait couple of days for them to update and another one is if you know how to verify the codes and change it yourself manually.....
well currently =.= im doing it but haha might not be anything goes as seems as i would expect still got error
well currently =.= im doing it but haha might not be anything goes as seems as i would expect still got error
Re: Official new patch topic 4.0.1
yeah I think i'll just for the svn update, I can change it manually but that's too much work lol. But I definitely wanna give some thanks to the guys that put in the hard work for us!!! In the meantime i've been experimenting with romeo's multihack the speed hack is nice and the tele/mountain climber but you die frequently for no reason, but the good thing is there's no exp loss upon death.
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