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<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="95" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="melee" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 20 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="crabs.xml" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="1200" />
<option name="WAYPOINT_DEVIATION" value="500" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:4:4" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="false" />
<option name="CLOSE_WHEN_STUCK" value="false" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="1" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="FLOWER_CACTUS" />
<mob name="FRUIT_CACTUS" />
<mob name="NEEDLE_CACTUS" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_2" priority="90" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_5" priority="90" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="VK_3" priority="85"/>
<skill name="WARRIOR_BLASTING_CYCLONE" hotkey="VK_4" priority="80"/>
<skill name="WARRIOR_ENRAGED" hotkey="VK_7" inbattle="true" priority="80"/>
<skill name="WARRIOR_BERSERK" hotkey="VK_6" inbattle="true" priority="75"/>
<skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_8" priority="95" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_BLESSED_SPRING_WATER" hotkey="VK_9" priority="95" rebuffcut="60" inbattle="false" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" modifier="" hotkey="VK_2" priority="90" />
<skill name="SCOUT_AUTOSHOT" modifier="" hotkey="VK_4" priority="80" />
<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_5" priority="70" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="90" />
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_4" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" modifier="" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" modifier="" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" modifier="" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" modifier="" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
</profile>