problems with "KNIGHT_PUNISHMENT" Skill

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Starrider
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problems with "KNIGHT_PUNISHMENT" Skill

#1 Post by Starrider » Sun May 16, 2010 7:47 am

hi,
I have the problem, that the knight punishment skill will not be casted.
This is my actual setting, i tried all, also copied the additional information from the skills data.
But the knight punishment will not be casted, the skill is on the right postion in the bar, I have the highest priority, an also Light Seal III is active on the target.

First i started with this <skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="105" inbattle="true" cooldown="8" />

then I tried to add the additional infos

<skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="105" inbattle="true" skilltab="2" skillnum="1" cooldown="8" reqbufftype="debuff" reqbuffcount="3" reqbufftarget="target" reqbuffname="Light Seal III"

is there a speacila code to actiavte it, or can someonehelp me to make a onskillcast script, especially to make the query in style of a code "if light Seal III then cast ..."
I dont know how to query a buff... maybe this should be in the Wiki?

filipsworks
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Re: problems with "KNIGHT_PUNISHMENT" Skill

#2 Post by filipsworks » Wed May 19, 2010 6:18 am

" reqbuffname="Light Seal III" "

Have U a VK_something shortcut for "light seal III" ??

Starrider
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Location: Germany

Re: problems with "KNIGHT_PUNISHMENT" Skill

#3 Post by Starrider » Wed May 19, 2010 7:36 am

no i haven't, the Light Seal III comes automaticly after some hits with Holy Strike. Also I set DOT_percent =0, with the default 90 it doesn't work, with 65 not an also not with null.

Need I to make a shortcut? I dont knowhow to make a buffquery on the target to script an onskillcast routine

filipsworks
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Re: problems with "KNIGHT_PUNISHMENT" Skill

#4 Post by filipsworks » Thu May 20, 2010 8:18 am

If
Starrider wrote:I dont knowhow to make a buffquery on the target to script an onskillcast routine
then U need a shortcut...

Starrider
Posts: 164
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Location: Germany

Re: problems with "KNIGHT_PUNISHMENT" Skill

#5 Post by Starrider » Sun May 23, 2010 2:40 pm

an how should it look like?

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Re: problems with "KNIGHT_PUNISHMENT" Skill

#6 Post by Administrator » Sun May 23, 2010 4:13 pm

What is your client language? What is the (exact) name of the debuff in-game?

Starrider
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Re: problems with "KNIGHT_PUNISHMENT" Skill

#7 Post by Starrider » Fri May 28, 2010 3:09 pm

The game language is german; ingame the skill is called in german "Bestrafung"

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Re: problems with "KNIGHT_PUNISHMENT" Skill

#8 Post by Administrator » Fri May 28, 2010 4:41 pm

Right, but if you put your mouse over the icon that shows on the enemy after using the skill, what does it say?

Starrider
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Re: problems with "KNIGHT_PUNISHMENT" Skill

#9 Post by Starrider » Sun May 30, 2010 6:55 am

In the fighting protokoll the Punishment skill is activ when I use it manually, but there comes no symbol on the enemy, maybe its buggy
also the bot doesn't cast the skill (seen in the micromacro log).

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Re: problems with "KNIGHT_PUNISHMENT" Skill

#10 Post by blahblubbb » Sun May 30, 2010 5:59 pm

Administrator wrote:Right, but if you put your mouse over the icon that shows on the enemy after using the skill, what does it say?
Siegel des Lichts III

but it won't work (for me).. I tried to get it running since a few days and anywhere I have read that the debuff will be displayed ingame as I wrote above, but in real it is called anything else like Siegel des Lichts (3).. If you can tell me how to check the correct name of the debuff, then I will do and test it again.

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Re: problems with "KNIGHT_PUNISHMENT" Skill

#11 Post by Administrator » Sun May 30, 2010 7:17 pm

Then you'll need to modify database/skills.xml. Update the reqbuffname for KNIGHT_PUNISHMENT.

Code: Select all

reqbuffname="Seigel des Lichts III"
Save and try it. Let me know if this works.

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Re: problems with "KNIGHT_PUNISHMENT" Skill

#12 Post by Starrider » Mon May 31, 2010 7:34 am

Correct: "ie" not "ei"

Code: Select all

reqbuffname="Siegel des Lichts III"
with changing it in the skills.xml it works now

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