Search found 79 matches
- Fri Jan 11, 2013 5:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 36455
Re: Rock5's BuyFromItemShop userfunction
I guess it is not possible to buy a present for another char this way?
- Wed Jan 09, 2013 2:08 am
- Forum: Runes of Magic
- Topic: getid no longer working
- Replies: 8
- Views: 1816
Re: getid no longer working
Regular SVN version, all files are current. Game version is 5.0.6.2607, German client.
- Tue Jan 08, 2013 2:42 am
- Forum: Runes of Magic
- Topic: getid no longer working
- Replies: 8
- Views: 1816
Re: getid no longer working
Hm, any idea what else to try if it refuses to do anything here?
- Mon Jan 07, 2013 2:54 pm
- Forum: Runes of Magic
- Topic: getid no longer working
- Replies: 8
- Views: 1816
getid no longer working
I tried using getid and it seems that it no longer works. It just shows the message "no id at current mouse location" regardless at what I point.
Waypoints and createpath work just as usual. Tried the usual stuff svn update, restarting everything etc, no change.
Does getid work for you?
Waypoints and createpath work just as usual. Tried the usual stuff svn update, restarting everything etc, no change.
Does getid work for you?
- Wed Nov 28, 2012 4:28 pm
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 17617
Re: Patch 5.0.5
Well, it worked in a way as the error did not stop the script, it just did nothing.rock5 wrote:No that wouldn't have worked, even before today.
But getting it right is even better, of course.
- Wed Nov 28, 2012 1:23 pm
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 17617
Re: Patch 5.0.5
It mostly runs, but when I try to execute the following command
RoMScript( "AutoZoomOutData.Enabled=false;" );
i get an error
IGF:Error in command sent to IGF.
Other RoMScript calls work. Needless to say, this one worked until today.
RoMScript( "AutoZoomOutData.Enabled=false;" );
i get an error
IGF:Error in command sent to IGF.
Other RoMScript calls work. Needless to say, this one worked until today.
- Thu Nov 22, 2012 5:18 pm
- Forum: Runes of Magic
- Topic: Disable self buffing
- Replies: 7
- Views: 2006
Re: Disable self buffing
That's what I mean with "disabling single skills"
The idea would be to turn self buffs off with one line only in the minigame script and leave the profile untouched.
The bot already has such a mode when you're riding on a mount, but I don't know whether/how to trigger it manually.
The idea would be to turn self buffs off with one line only in the minigame script and leave the profile untouched.
The bot already has such a mode when you're riding on a mount, but I don't know whether/how to trigger it manually.
- Thu Nov 22, 2012 4:13 pm
- Forum: Runes of Magic
- Topic: Disable self buffing
- Replies: 7
- Views: 2006
Disable self buffing
Is it possible to disable the self-buffing feature (except disabling all single skills)?
Sometimes it's a dead giveaway, only a bot will stop to cast useless combat and defense buffs in the middle of a minigame or event game that does not involve any combat.
Sometimes it's a dead giveaway, only a bot will stop to cast useless combat and defense buffs in the middle of a minigame or event game that does not involve any combat.
- Tue Oct 30, 2012 6:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 121768
Re: Rock5's Constellation (Zodiac) Pet scripts
It has become very quiet around the zodiac pets here. Now we have another series of events and there is a chance to add wind elements again to the ones from the first zodiac pets. I definitely intend to have a look what events are worthwhile. Has anybody else started to examine which games yield the...
- Sat Oct 20, 2012 6:05 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 100801
Re: Heads up! Big update comming. Looking for testers.
The other times the game did not crash and I could continue manually.
Does the messed up name explain that the NPC could not be found or is it determined in another way?
Does the messed up name explain that the NPC could not be found or is it determined in another way?
- Sat Oct 20, 2012 2:37 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 100801
Re: Heads up! Big update comming. Looking for testers.
Retrying to locate the NPC does not work Restarting the bot does not work.... That is a lot of useful information. Thanks. So a simple repeat loop isn't a solution. I suspect some glitch that causes it to stop part way through the list of objects in memory. So the npc you are trying to target is in...
- Tue Oct 16, 2012 9:13 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 100801
Re: Heads up! Big update comming. Looking for testers.
One of the first times I tested the new 1-10 questing script it didn't see one of the first npcs. It said something like, "npc not found" even though I was standing right next to it. It didn't happen again so I think we can rule out any problem with the bot. It's more likely just a glitch...
- Fri Sep 21, 2012 6:49 pm
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
Do you have anything in the "onLeaveCombat" section of your profile? No, that's empty. I don't have any code in the profile sections. I now had the behaviour again three times. The first log looked exactly the same. After restarting the bot, it ran for a while an then froze again with the...
- Thu Sep 20, 2012 1:27 pm
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
No. Just many waypoints with no code and the bot killing off the mobs along the way.rock5 wrote:If you are freezing when skipping a wp, maybe you have some code in that waypoint that doesn't like being run elsewhere. Is there any code in those skipped waypoints?
- Thu Sep 20, 2012 5:31 am
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
Revision 738
Does language matter? The last debug lines are all in english, the bot freezes while skipping a waypoint.
Does language matter? The last debug lines are all in english, the bot freezes while skipping a waypoint.
- Thu Sep 20, 2012 4:41 am
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
maybe turn on debugging to see what is happening, it could literally be anything, might need to add in some prints aswell. Ok, this time I caught it with debuggin enabled. Wir gehen zum Wegpunkt #74, (3496, 2578) [DEBUG] 0 target dist > MAX_TARGET_DIST nicht Weiterlaufen: noch ein Ziel gefunden Wir...
- Mon Sep 17, 2012 5:58 pm
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
Ok, I put the bot into party mode using settings.profile.options.PARTY = true At first it seemed to work, it aggressively attacked instead of showing the "waiting for aggro". But after a while, the bot simply stopped after killing a mob. It would simply do nothing at all anymore. I tried i...
- Mon Sep 17, 2012 12:56 pm
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
Shouldn't those options be in a different capizalization in the code than in the XML.
I would have guessed that PARTY becomes .Party.
confused
I would have guessed that PARTY becomes .Party.
confused
- Mon Sep 17, 2012 5:08 am
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
easiest "work around" would be to set in profile PARTY to true. <!-- Party Bot options --> <option name="PARTY" value="true" /> the party ignores the wait for agro code. As a quick workaround I tried changeProfileOption("PARTY",true) But that just caused an e...
- Sun Sep 16, 2012 4:53 am
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7968
Re: Pretty Sick of "waiting on aggressive enemies"
I get this message a lot, too. I have two sure ways to reproduce it: 1. Put several chars in a party, turn off ANTI_KS and set them in the same area with mobs. I would expect all chars to attack some mob, but only the first one to spot a mob attacks, the others show the message "we have aggro -...