RoM Leveling

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Connecting waypoint files

For automatic leveling, you have to connect different waypoint files. Starting from one waypoint file, you change to the next, if you reach a given level.

You start at the spawn point in Pionier Village and walk to your first botting place:

<waypoints type="TRAVEL" >
   <!-- # 3 --><waypoint x="-3779" z="-8480"></waypoint>
   ...
   <!-- # 8 --><waypoint x="-3034" z="-9034">load_paths("l2-3.xml");</waypoint>
</waypoints>
If you reach your first botting place, you load the waypoint file for that place with the command
load_paths( [waypointfile] | [returnpath] );

You can do that also if you reach a given level, to go to the next botting place:

	<!-- #14 --><waypoint x="-1931" z="-9750">
	if( player.Level > 2) then
		load_paths("l3_goto_4_baeren");
  	end	
	</waypoint>

automatic skill leveling

Use the <onLeaveCombat> event in your profile to automatic level up your skills

<onLeaveCombat>
		if( player.Level > player.free_counter1 and
		    player.Level == 2 ) then
			RoMScript("SetSpellPoint( 4, 2 );");
			yrest(1000);
			RoMScript("SetSpellPoint( 4, 2 );");
		elseif( player.Level > player.free_counter1) then
			player.free_counter1 = player.Level;
			RoMScript("SetSpellPoint( 4, 2 );");
	  	end	
</onLeaveCombat>
If you want to test the skill number, you can enter the following script into the ingame chat. It will print the skill name for the selected skill number into the chat.
/script _SkillName = GetSkillDetail(4,2); SendSystemChat(_SkillName);